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Pool collections used by VisualNode. Ensure that when cloning we initialize collection sizes to avoid reallocations.

pull/3775/head
Dariusz Komosinski 6 years ago
parent
commit
f8c8098ad5
  1. 17
      src/Avalonia.Visuals/Rendering/SceneGraph/Scene.cs
  2. 20
      src/Avalonia.Visuals/Rendering/SceneGraph/SceneLayers.cs
  3. 43
      src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

17
src/Avalonia.Visuals/Rendering/SceneGraph/Scene.cs

@ -12,7 +12,7 @@ namespace Avalonia.Rendering.SceneGraph
/// </summary>
public class Scene : IDisposable
{
private Dictionary<IVisual, IVisualNode> _index;
private readonly Dictionary<IVisual, IVisualNode> _index;
/// <summary>
/// Initializes a new instance of the <see cref="Scene"/> class.
@ -83,7 +83,7 @@ namespace Avalonia.Rendering.SceneGraph
/// <returns>The cloned scene.</returns>
public Scene CloneScene()
{
var index = new Dictionary<IVisual, IVisualNode>();
var index = new Dictionary<IVisual, IVisualNode>(_index.Count);
var root = Clone((VisualNode)Root, null, index);
var result = new Scene(root, index, Layers.Clone(), Generation + 1)
@ -162,9 +162,18 @@ namespace Avalonia.Rendering.SceneGraph
index.Add(result.Visual, result);
foreach (var child in source.Children)
int childCount = source.Children.Count;
if (childCount > 0)
{
result.AddChild(Clone((VisualNode)child, result, index));
Span<IVisualNode> children = result.AddChildrenSpan(childCount);
for (var i = 0; i < childCount; i++)
{
var child = source.Children[i];
children[i] = Clone((VisualNode)child, result, index);
}
}
return result;

20
src/Avalonia.Visuals/Rendering/SceneGraph/SceneLayers.cs

@ -11,16 +11,28 @@ namespace Avalonia.Rendering.SceneGraph
public class SceneLayers : IEnumerable<SceneLayer>
{
private readonly IVisual _root;
private readonly List<SceneLayer> _inner = new List<SceneLayer>();
private readonly Dictionary<IVisual, SceneLayer> _index = new Dictionary<IVisual, SceneLayer>();
private readonly List<SceneLayer> _inner;
private readonly Dictionary<IVisual, SceneLayer> _index;
/// <summary>
/// Initializes a new instance of the <see cref="SceneLayers"/> class.
/// </summary>
/// <param name="root">The scene's root visual.</param>
public SceneLayers(IVisual root)
public SceneLayers(IVisual root) : this(root, 0)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="SceneLayers"/> class.
/// </summary>
/// <param name="root">The scene's root visual.</param>
/// <param name="capacity">Initial layer capacity.</param>
public SceneLayers(IVisual root, int capacity)
{
_root = root;
_inner = new List<SceneLayer>(capacity);
_index = new Dictionary<IVisual, SceneLayer>(capacity);
}
/// <summary>
@ -84,7 +96,7 @@ namespace Avalonia.Rendering.SceneGraph
/// <returns>The cloned layers.</returns>
public SceneLayers Clone()
{
var result = new SceneLayers(_root);
var result = new SceneLayers(_root, Count);
foreach (var src in _inner)
{

43
src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using Avalonia.Collections.Pooled;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Utilities;
@ -19,8 +20,8 @@ namespace Avalonia.Rendering.SceneGraph
private Rect? _bounds;
private double _opacity;
private List<IVisualNode> _children;
private List<IRef<IDrawOperation>> _drawOperations;
private PooledList<IVisualNode> _children;
private PooledList<IRef<IDrawOperation>> _drawOperations;
private IRef<IDisposable> _drawOperationsRefCounter;
private bool _drawOperationsCloned;
private Matrix transformRestore;
@ -349,6 +350,18 @@ namespace Avalonia.Rendering.SceneGraph
context.Transform = transformRestore;
}
/// <summary>
/// Inserts default constructed children into collection and returns a span for the newly created range.
/// </summary>
/// <param name="count">Count of children that will be added.</param>
/// <returns></returns>
internal Span<IVisualNode> AddChildrenSpan(int count)
{
EnsureChildrenCreated(count);
return _children.AddSpan(count);
}
private Rect CalculateBounds()
{
var result = new Rect();
@ -362,11 +375,11 @@ namespace Avalonia.Rendering.SceneGraph
return result;
}
private void EnsureChildrenCreated()
private void EnsureChildrenCreated(int capacity = 0)
{
if (_children == null)
{
_children = new List<IVisualNode>();
_children = new PooledList<IVisualNode>(capacity);
}
}
@ -377,13 +390,21 @@ namespace Avalonia.Rendering.SceneGraph
{
if (_drawOperations == null)
{
_drawOperations = new List<IRef<IDrawOperation>>();
_drawOperations = new PooledList<IRef<IDrawOperation>>();
_drawOperationsRefCounter = RefCountable.Create(CreateDisposeDrawOperations(_drawOperations));
_drawOperationsCloned = false;
}
else if (_drawOperationsCloned)
{
_drawOperations = new List<IRef<IDrawOperation>>(_drawOperations.Select(op => op.Clone()));
var oldDrawOperations = _drawOperations;
_drawOperations = new PooledList<IRef<IDrawOperation>>(oldDrawOperations.Count);
foreach (var drawOperation in oldDrawOperations)
{
_drawOperations.Add(drawOperation.Clone());
}
_drawOperationsRefCounter.Dispose();
_drawOperationsRefCounter = RefCountable.Create(CreateDisposeDrawOperations(_drawOperations));
_drawOperationsCloned = false;
@ -397,14 +418,16 @@ namespace Avalonia.Rendering.SceneGraph
/// </summary>
/// <param name="drawOperations">Draw operations that need to be disposed.</param>
/// <returns>Disposable for given draw operations.</returns>
private static IDisposable CreateDisposeDrawOperations(List<IRef<IDrawOperation>> drawOperations)
private static IDisposable CreateDisposeDrawOperations(PooledList<IRef<IDrawOperation>> drawOperations)
{
return Disposable.Create(() =>
return Disposable.Create(drawOperations, operations =>
{
foreach (var operation in drawOperations)
foreach (var operation in operations)
{
operation.Dispose();
}
operations.Dispose();
});
}
@ -414,6 +437,8 @@ namespace Avalonia.Rendering.SceneGraph
{
_drawOperationsRefCounter?.Dispose();
_children?.Dispose();
Disposed = true;
}
}

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