Browse Source

Merge branch 'master' into features/NetAnalyzers/CA1823

pull/9685/head
Max Katz 4 years ago
committed by GitHub
parent
commit
faca6e0ad0
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 11
      Avalonia.sln
  2. 5
      samples/interop/Direct3DInteropSample/App.paml
  3. 21
      samples/interop/Direct3DInteropSample/App.paml.cs
  4. 32
      samples/interop/Direct3DInteropSample/Direct3DInteropSample.csproj
  5. 283
      samples/interop/Direct3DInteropSample/MainWindow.cs
  6. 14
      samples/interop/Direct3DInteropSample/MainWindow.paml
  7. 45
      samples/interop/Direct3DInteropSample/MainWindowViewModel.cs
  8. 47
      samples/interop/Direct3DInteropSample/MiniCube.fx
  9. 16
      samples/interop/Direct3DInteropSample/Program.cs

11
Avalonia.sln

@ -136,8 +136,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Linux", "Linux", "{86C53C40
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.LinuxFramebuffer", "src\Linux\Avalonia.LinuxFramebuffer\Avalonia.LinuxFramebuffer.csproj", "{854568D5-13D1-4B4F-B50D-534DC7EFD3C9}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.LinuxFramebuffer", "src\Linux\Avalonia.LinuxFramebuffer\Avalonia.LinuxFramebuffer.csproj", "{854568D5-13D1-4B4F-B50D-534DC7EFD3C9}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Direct3DInteropSample", "samples\interop\Direct3DInteropSample\Direct3DInteropSample.csproj", "{638580B0-7910-40EF-B674-DCB34DA308CD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Win32.Interop", "src\Windows\Avalonia.Win32.Interop\Avalonia.Win32.Interop.csproj", "{CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Win32.Interop", "src\Windows\Avalonia.Win32.Interop\Avalonia.Win32.Interop.csproj", "{CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Skia.RenderTests", "tests\Avalonia.Skia.RenderTests\Avalonia.Skia.RenderTests.csproj", "{E1582370-37B3-403C-917F-8209551B1634}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Skia.RenderTests", "tests\Avalonia.Skia.RenderTests\Avalonia.Skia.RenderTests.csproj", "{E1582370-37B3-403C-917F-8209551B1634}"
@ -228,9 +226,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Browser", "src\Bro
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Browser.Blazor", "src\Browser\Avalonia.Browser.Blazor\Avalonia.Browser.Blazor.csproj", "{47F8530C-F19B-4B1A-B4D6-EB231522AE5D}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.Browser.Blazor", "src\Browser\Avalonia.Browser.Blazor\Avalonia.Browser.Blazor.csproj", "{47F8530C-F19B-4B1A-B4D6-EB231522AE5D}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ControlCatalog.Browser", "samples\ControlCatalog.Browser\ControlCatalog.Browser.csproj", "{15B93A4C-1B46-43F6-B534-7B25B6E99932}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ControlCatalog.Browser", "samples\ControlCatalog.Browser\ControlCatalog.Browser.csproj", "{15B93A4C-1B46-43F6-B534-7B25B6E99932}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ControlCatalog.Browser.Blazor", "samples\ControlCatalog.Browser.Blazor\ControlCatalog.Browser.Blazor.csproj", "{90B08091-9BBD-4362-B712-E9F2CC62B218}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ControlCatalog.Browser.Blazor", "samples\ControlCatalog.Browser.Blazor\ControlCatalog.Browser.Blazor.csproj", "{90B08091-9BBD-4362-B712-E9F2CC62B218}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ReactiveUIDemo", "samples\ReactiveUIDemo\ReactiveUIDemo.csproj", "{75C47156-C5D8-44BC-A5A7-E8657C2248D6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ReactiveUIDemo", "samples\ReactiveUIDemo\ReactiveUIDemo.csproj", "{75C47156-C5D8-44BC-A5A7-E8657C2248D6}"
EndProject EndProject
@ -366,10 +364,6 @@ Global
{854568D5-13D1-4B4F-B50D-534DC7EFD3C9}.Debug|Any CPU.Build.0 = Debug|Any CPU {854568D5-13D1-4B4F-B50D-534DC7EFD3C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{854568D5-13D1-4B4F-B50D-534DC7EFD3C9}.Release|Any CPU.ActiveCfg = Release|Any CPU {854568D5-13D1-4B4F-B50D-534DC7EFD3C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{854568D5-13D1-4B4F-B50D-534DC7EFD3C9}.Release|Any CPU.Build.0 = Release|Any CPU {854568D5-13D1-4B4F-B50D-534DC7EFD3C9}.Release|Any CPU.Build.0 = Release|Any CPU
{638580B0-7910-40EF-B674-DCB34DA308CD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{638580B0-7910-40EF-B674-DCB34DA308CD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{638580B0-7910-40EF-B674-DCB34DA308CD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{638580B0-7910-40EF-B674-DCB34DA308CD}.Release|Any CPU.Build.0 = Release|Any CPU
{CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}.Debug|Any CPU.Build.0 = Debug|Any CPU {CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}.Release|Any CPU.ActiveCfg = Release|Any CPU {CBC4FF2F-92D4-420B-BE21-9FE0B930B04E}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -580,7 +574,6 @@ Global
{7D2D3083-71DD-4CC9-8907-39A0D86FB322} = {3743B0F2-CC41-4F14-A8C8-267F579BF91E} {7D2D3083-71DD-4CC9-8907-39A0D86FB322} = {3743B0F2-CC41-4F14-A8C8-267F579BF91E}
{39D7B147-1A5B-47C2-9D01-21FB7C47C4B3} = {9B9E3891-2366-4253-A952-D08BCEB71098} {39D7B147-1A5B-47C2-9D01-21FB7C47C4B3} = {9B9E3891-2366-4253-A952-D08BCEB71098}
{854568D5-13D1-4B4F-B50D-534DC7EFD3C9} = {86C53C40-57AA-45B8-AD42-FAE0EFDF0F2B} {854568D5-13D1-4B4F-B50D-534DC7EFD3C9} = {86C53C40-57AA-45B8-AD42-FAE0EFDF0F2B}
{638580B0-7910-40EF-B674-DCB34DA308CD} = {A0CC0258-D18C-4AB3-854F-7101680FC3F9}
{CBC4FF2F-92D4-420B-BE21-9FE0B930B04E} = {B39A8919-9F95-48FE-AD7B-76E08B509888} {CBC4FF2F-92D4-420B-BE21-9FE0B930B04E} = {B39A8919-9F95-48FE-AD7B-76E08B509888}
{E1582370-37B3-403C-917F-8209551B1634} = {C5A00AC3-B34C-4564-9BDD-2DA473EF4D8B} {E1582370-37B3-403C-917F-8209551B1634} = {C5A00AC3-B34C-4564-9BDD-2DA473EF4D8B}
{E2999E4A-9086-401F-898C-AEB0AD38E676} = {9B9E3891-2366-4253-A952-D08BCEB71098} {E2999E4A-9086-401F-898C-AEB0AD38E676} = {9B9E3891-2366-4253-A952-D08BCEB71098}

5
samples/interop/Direct3DInteropSample/App.paml

@ -1,5 +0,0 @@
<Application xmlns="https://github.com/avaloniaui">
<Application.Styles>
<SimpleTheme Mode="Light" />
</Application.Styles>
</Application>

21
samples/interop/Direct3DInteropSample/App.paml.cs

@ -1,21 +0,0 @@
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace Direct3DInteropSample
{
public class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
desktop.MainWindow = new MainWindow();
base.OnFrameworkInitializationCompleted();
}
}
}

32
samples/interop/Direct3DInteropSample/Direct3DInteropSample.csproj

@ -1,32 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net461</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SharpDX.Mathematics" Version="4.0.1" />
<PackageReference Include="SharpDX.D3DCompiler" Version="4.0.1" />
<Compile Update="**\*.paml.cs">
<DependentUpon>%(Filename)</DependentUpon>
</Compile>
<EmbeddedResource Include="**\*.paml">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Remove="MiniCube.fx" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MiniCube.fx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Avalonia.Themes.Simple\Avalonia.Themes.Simple.csproj" />
<ProjectReference Include="..\..\..\src\Windows\Avalonia.Direct2D1\Avalonia.Direct2D1.csproj" />
<ProjectReference Include="..\..\..\src\Windows\Avalonia.Win32\Avalonia.Win32.csproj" />
<ProjectReference Include="..\..\MiniMvvm\MiniMvvm.csproj" />
</ItemGroup>
<Import Project="..\..\..\build\Rx.props" />
<Import Project="..\..\..\build\ReferenceCoreLibraries.props" />
</Project>

283
samples/interop/Direct3DInteropSample/MainWindow.cs

@ -1,283 +0,0 @@
using System;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Direct2D1;
using Avalonia.Direct2D1.Media;
using Avalonia.Markup.Xaml;
using Avalonia.Platform;
using Avalonia.Rendering;
using SharpDX;
using SharpDX.D3DCompiler;
using SharpDX.Direct2D1;
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using AlphaMode = SharpDX.Direct2D1.AlphaMode;
using Buffer = SharpDX.Direct3D11.Buffer;
using DeviceContext = SharpDX.Direct2D1.DeviceContext;
using Factory2 = SharpDX.DXGI.Factory2;
using InputElement = SharpDX.Direct3D11.InputElement;
using Matrix = SharpDX.Matrix;
using PixelFormat = SharpDX.Direct2D1.PixelFormat;
using Resource = SharpDX.Direct3D11.Resource;
namespace Direct3DInteropSample
{
public class MainWindow : Window
{
Texture2D _backBuffer;
RenderTargetView _renderView;
Texture2D _depthBuffer;
DepthStencilView _depthView;
private readonly SwapChain _swapChain;
private SwapChainDescription1 _desc;
private Matrix _proj = Matrix.Identity;
private readonly Matrix _view;
private Buffer _contantBuffer;
private DeviceContext _deviceContext;
private readonly MainWindowViewModel _model;
public MainWindow()
{
DataContext = _model = new MainWindowViewModel();
_desc = new SwapChainDescription1()
{
BufferCount = 1,
Width = (int)ClientSize.Width,
Height = (int)ClientSize.Height,
Format = Format.R8G8B8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
SwapEffect = SwapEffect.Discard,
Usage = Usage.RenderTargetOutput
};
using (var factory = Direct2D1Platform.DxgiDevice.Adapter.GetParent<Factory2>())
{
_swapChain = new SwapChain1(factory, Direct2D1Platform.DxgiDevice, PlatformImpl?.Handle.Handle ?? IntPtr.Zero, ref _desc);
}
_deviceContext = new DeviceContext(Direct2D1Platform.Direct2D1Device, DeviceContextOptions.None)
{
DotsPerInch = new Size2F(96, 96)
};
CreateMesh();
_view = Matrix.LookAtLH(new Vector3(0, 0, -5), new Vector3(0, 0, 0), Vector3.UnitY);
this.GetObservable(ClientSizeProperty).Subscribe(Resize);
Resize(ClientSize);
AvaloniaXamlLoader.Load(this);
Background = Avalonia.Media.Brushes.Transparent;
}
protected override void HandlePaint(Rect rect)
{
var viewProj = Matrix.Multiply(_view, _proj);
var context = Direct2D1Platform.Direct3D11Device.ImmediateContext;
// Clear views
context.ClearDepthStencilView(_depthView, DepthStencilClearFlags.Depth, 1.0f, 0);
context.ClearRenderTargetView(_renderView, Color.White);
// Update WorldViewProj Matrix
var worldViewProj = Matrix.RotationX((float)_model.RotationX) * Matrix.RotationY((float)_model.RotationY)
* Matrix.RotationZ((float)_model.RotationZ)
* Matrix.Scaling((float)_model.Zoom)
* viewProj;
worldViewProj.Transpose();
context.UpdateSubresource(ref worldViewProj, _contantBuffer);
// Draw the cube
context.Draw(36, 0);
base.HandlePaint(rect);
// Present!
_swapChain.Present(0, PresentFlags.None);
}
private void CreateMesh()
{
var device = Direct2D1Platform.Direct3D11Device;
// Compile Vertex and Pixel shaders
var vertexShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "VS", "vs_4_0");
var vertexShader = new VertexShader(device, vertexShaderByteCode);
var pixelShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "PS", "ps_4_0");
var pixelShader = new PixelShader(device, pixelShaderByteCode);
var signature = ShaderSignature.GetInputSignature(vertexShaderByteCode);
var inputElements = new[]
{
new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0),
new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 16, 0)
};
// Layout from VertexShader input signature
var layout = new InputLayout(
device,
signature,
inputElements);
// Instantiate Vertex buffer from vertex data
var vertices = Buffer.Create(
device,
BindFlags.VertexBuffer,
new[]
{
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), // Front
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), // BACK
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), // Top
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), // Bottom
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), // Left
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), // Right
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
});
// Create Constant Buffer
_contantBuffer = new Buffer(device, Utilities.SizeOf<Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0);
var context = Direct2D1Platform.Direct3D11Device.ImmediateContext;
// Prepare All the stages
context.InputAssembler.InputLayout = layout;
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
context.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(vertices, Utilities.SizeOf<Vector4>() * 2, 0));
context.VertexShader.SetConstantBuffer(0, _contantBuffer);
context.VertexShader.Set(vertexShader);
context.PixelShader.Set(pixelShader);
}
private void Resize(Size size)
{
Utilities.Dispose(ref _deviceContext);
Utilities.Dispose(ref _backBuffer);
Utilities.Dispose(ref _renderView);
Utilities.Dispose(ref _depthBuffer);
Utilities.Dispose(ref _depthView);
var context = Direct2D1Platform.Direct3D11Device.ImmediateContext;
// Resize the backbuffer
_swapChain.ResizeBuffers(0, 0, 0, Format.Unknown, SwapChainFlags.None);
// Get the backbuffer from the swapchain
_backBuffer = Resource.FromSwapChain<Texture2D>(_swapChain, 0);
// Renderview on the backbuffer
_renderView = new RenderTargetView(Direct2D1Platform.Direct3D11Device, _backBuffer);
// Create the depth buffer
_depthBuffer = new Texture2D(
Direct2D1Platform.Direct3D11Device,
new Texture2DDescription()
{
Format = Format.D32_Float_S8X24_UInt,
ArraySize = 1,
MipLevels = 1,
Width = (int)size.Width,
Height = (int)size.Height,
SampleDescription = new SampleDescription(1, 0),
Usage = ResourceUsage.Default,
BindFlags = BindFlags.DepthStencil,
CpuAccessFlags = CpuAccessFlags.None,
OptionFlags = ResourceOptionFlags.None
});
// Create the depth buffer view
_depthView = new DepthStencilView(Direct2D1Platform.Direct3D11Device, _depthBuffer);
// Setup targets and viewport for rendering
context.Rasterizer.SetViewport(new Viewport(0, 0, (int)size.Width, (int)size.Height, 0.0f, 1.0f));
context.OutputMerger.SetTargets(_depthView, _renderView);
// Setup new projection matrix with correct aspect ratio
_proj = Matrix.PerspectiveFovLH((float)Math.PI / 4.0f, (float)(size.Width / size.Height), 0.1f, 100.0f);
using (var dxgiBackBuffer = _swapChain.GetBackBuffer<Surface>(0))
{
var renderTarget = new SharpDX.Direct2D1.RenderTarget(
Direct2D1Platform.Direct2D1Factory,
dxgiBackBuffer,
new RenderTargetProperties
{
DpiX = 96,
DpiY = 96,
Type = RenderTargetType.Default,
PixelFormat = new PixelFormat(
Format.Unknown,
AlphaMode.Premultiplied)
});
_deviceContext = renderTarget.QueryInterface<DeviceContext>();
renderTarget.Dispose();
}
}
private class D3DRenderTarget : IRenderTarget
{
private readonly MainWindow _window;
public D3DRenderTarget(MainWindow window)
{
_window = window;
}
public void Dispose()
{
}
public IDrawingContextImpl CreateDrawingContext(IVisualBrushRenderer visualBrushRenderer)
{
return new DrawingContextImpl(visualBrushRenderer, null, _window._deviceContext);
}
}
protected override IRenderTarget CreateRenderTarget() => new D3DRenderTarget(this);
}
}

14
samples/interop/Direct3DInteropSample/MainWindow.paml

@ -1,14 +0,0 @@
<Window xmlns="https://github.com/avaloniaui" Background="White" Title="Avalonia Direct3D Demo">
<Grid ColumnDefinitions="*,Auto" Margin="20">
<StackPanel Grid.Column="1" MinWidth="200">
<TextBlock>Rotation X</TextBlock>
<Slider Value="{Binding RotationX, Mode=TwoWay}" Maximum="10"/>
<TextBlock>Rotation Y</TextBlock>
<Slider Value="{Binding RotationY, Mode=TwoWay}" Maximum="10"/>
<TextBlock>Rotation Z</TextBlock>
<Slider Value="{Binding RotationZ, Mode=TwoWay}" Maximum="10"/>
<TextBlock>Zoom</TextBlock>
<Slider Value="{Binding Zoom, Mode=TwoWay}" Maximum="3" Minimum="0.5"/>
</StackPanel>
</Grid>
</Window>

45
samples/interop/Direct3DInteropSample/MainWindowViewModel.cs

@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MiniMvvm;
namespace Direct3DInteropSample
{
public class MainWindowViewModel : ViewModelBase
{
private double _rotationX;
public double RotationX
{
get { return _rotationX; }
set { this.RaiseAndSetIfChanged(ref _rotationX, value); }
}
private double _rotationY = 1;
public double RotationY
{
get { return _rotationY; }
set { this.RaiseAndSetIfChanged(ref _rotationY, value); }
}
private double _rotationZ = 2;
public double RotationZ
{
get { return _rotationZ; }
set { this.RaiseAndSetIfChanged(ref _rotationZ, value); }
}
private double _zoom = 1;
public double Zoom
{
get { return _zoom; }
set { this.RaiseAndSetIfChanged(ref _zoom, value); }
}
}
}

47
samples/interop/Direct3DInteropSample/MiniCube.fx

@ -1,47 +0,0 @@
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
struct VS_IN
{
float4 pos : POSITION;
float4 col : COLOR;
};
struct PS_IN
{
float4 pos : SV_POSITION;
float4 col : COLOR;
};
float4x4 worldViewProj;
PS_IN VS( VS_IN input )
{
PS_IN output = (PS_IN)0;
output.pos = mul(input.pos, worldViewProj);
output.col = input.col;
return output;
}
float4 PS( PS_IN input ) : SV_Target
{
return input.col;
}

16
samples/interop/Direct3DInteropSample/Program.cs

@ -1,16 +0,0 @@
using Avalonia;
namespace Direct3DInteropSample
{
class Program
{
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.With(new Win32PlatformOptions { UseDeferredRendering = false })
.UseWin32()
.UseDirect2D1();
public static int Main(string[] args)
=> BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
}
Loading…
Cancel
Save