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Correctly snap dirty rects to device pixels.

pull/3909/head
Steven Kirk 6 years ago
parent
commit
fc5c814cfa
  1. 11
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

11
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -443,11 +443,12 @@ namespace Avalonia.Rendering
private static Rect SnapToDevicePixels(Rect rect, double scale)
{
return new Rect(
Math.Floor(rect.X * scale) / scale,
Math.Floor(rect.Y * scale) / scale,
Math.Ceiling(rect.Width * scale) / scale,
Math.Ceiling(rect.Height * scale) / scale);
new Point(
Math.Floor(rect.X * scale) / scale,
Math.Floor(rect.Y * scale) / scale),
new Point(
Math.Ceiling(rect.Right * scale) / scale,
Math.Ceiling(rect.Bottom * scale) / scale));
}
private void RenderOverlay(Scene scene, ref IDrawingContextImpl parentContent)

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