Browse Source

Replace IVisual with Visual

pull/9622/head
daniel mayost 3 years ago
parent
commit
fdf76c5765
  1. 2
      nukebuild/Numerge
  2. 2
      src/Avalonia.Base/Animation/CrossFade.cs
  3. 2
      src/Avalonia.Base/Media/Imaging/RenderTargetBitmap.cs
  4. 2
      src/Avalonia.Base/Media/Immutable/ImmutableTransform.cs
  5. 2
      src/Avalonia.Base/Media/Immutable/ImmutableVisualBrush.cs
  6. 2
      src/Avalonia.Base/Media/MatrixTransform.cs
  7. 2
      src/Avalonia.Base/Media/RotateTransform.cs
  8. 2
      src/Avalonia.Base/Media/ScaleTransform.cs
  9. 2
      src/Avalonia.Base/Media/SkewTransform.cs
  10. 2
      src/Avalonia.Base/Media/Transform.cs
  11. 2
      src/Avalonia.Base/Media/TranslateTransform.cs
  12. 2
      src/Avalonia.Base/Rendering/SceneGraph/VisualNode.cs

2
nukebuild/Numerge

@ -1 +1 @@
Subproject commit aef10ae67dc55c95f49b52a505a0be33bfa297a5
Subproject commit fb92f917cd2d3aaec0d2294635d922184ff1e0fc

2
src/Avalonia.Base/Animation/CrossFade.cs

@ -10,7 +10,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Animation
{
/// <summary>
/// Defines a cross-fade animation between two <see cref="IVisual"/>s.
/// Defines a cross-fade animation between two <see cref="Visual"/>s.
/// </summary>
public class CrossFade : IPageTransition
{

2
src/Avalonia.Base/Media/Imaging/RenderTargetBitmap.cs

@ -7,7 +7,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media.Imaging
{
/// <summary>
/// A bitmap that holds the rendering of a <see cref="IVisual"/>.
/// A bitmap that holds the rendering of a <see cref="Visual"/>.
/// </summary>
public class RenderTargetBitmap : Bitmap, IDisposable, IRenderTarget
{

2
src/Avalonia.Base/Media/Immutable/ImmutableTransform.cs

@ -3,7 +3,7 @@
namespace Avalonia.Media.Immutable
{
/// <summary>
/// Represents a transform on an <see cref="IVisual"/>.
/// Represents a transform on an <see cref="Visual"/>.
/// </summary>
public class ImmutableTransform : ITransform
{

2
src/Avalonia.Base/Media/Immutable/ImmutableVisualBrush.cs

@ -4,7 +4,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media.Immutable
{
/// <summary>
/// Paints an area with an <see cref="IVisual"/>.
/// Paints an area with an <see cref="Visual"/>.
/// </summary>
internal class ImmutableVisualBrush : ImmutableTileBrush, IVisualBrush
{

2
src/Avalonia.Base/Media/MatrixTransform.cs

@ -4,7 +4,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media
{
/// <summary>
/// Transforms an <see cref="IVisual"/> according to a <see cref="Matrix"/>.
/// Transforms an <see cref="Visual"/> according to a <see cref="Matrix"/>.
/// </summary>
public class MatrixTransform : Transform
{

2
src/Avalonia.Base/Media/RotateTransform.cs

@ -4,7 +4,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media
{
/// <summary>
/// Rotates an <see cref="IVisual"/>.
/// Rotates an <see cref="Visual"/>.
/// </summary>
public class RotateTransform : Transform
{

2
src/Avalonia.Base/Media/ScaleTransform.cs

@ -4,7 +4,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media
{
/// <summary>
/// Scale an <see cref="IVisual"/>.
/// Scale an <see cref="Visual"/>.
/// </summary>
public class ScaleTransform : Transform
{

2
src/Avalonia.Base/Media/SkewTransform.cs

@ -4,7 +4,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media
{
/// <summary>
/// Skews an <see cref="IVisual"/>.
/// Skews an <see cref="Visual"/>.
/// </summary>
public class SkewTransform : Transform
{

2
src/Avalonia.Base/Media/Transform.cs

@ -7,7 +7,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media
{
/// <summary>
/// Represents a transform on an <see cref="IVisual"/>.
/// Represents a transform on an <see cref="Visual"/>.
/// </summary>
public abstract class Transform : Animatable, IMutableTransform
{

2
src/Avalonia.Base/Media/TranslateTransform.cs

@ -4,7 +4,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Media
{
/// <summary>
/// Translates (moves) an <see cref="IVisual"/>.
/// Translates (moves) an <see cref="Visual"/>.
/// </summary>
public class TranslateTransform : Transform
{

2
src/Avalonia.Base/Rendering/SceneGraph/VisualNode.cs

@ -10,7 +10,7 @@ using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the low-level scene graph representing an <see cref="IVisual"/>.
/// A node in the low-level scene graph representing an <see cref="Visual"/>.
/// </summary>
internal class VisualNode : IVisualNode
{

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