* Change namespace to prevent conflicts.
The `DataGrid` in the namespace name was hiding the `DataGrid` type.
* Initial impl of bindable DataGridRow.IsSelected.
* Make DataGridRow.IsSelected two-way bindable.
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished
Fixes for #8092:
- Always round sizes up, not to the nearest pixel, thereby ensuring that `DesiredSize`s don't get rounded down where possible.
- Apply rounding to `Padding` and `BorderThickness` in measure pass as well as arrange pass, to ensure that `DesiredSize` takes this rounding into account.
The root of our logical tree is denoted by `IStyleRoot` for historical reasons: before #1594, styling was defined in `Avalonia.Styling` but the logical tree was defined in `Avalonia.Controls`. The styling system needed a root but because it was lower-level than the logical tree it had to define its own root type which was then repurposed for use by the logical tree.
Since #1594 the logical tree is defined in `Avalonia.Styling` as well so we might as well call `IStyleRoot` what it is: the logical tree root.
`VisualBrush`es need to get delegated back to the renderer for
rendering, so added an `IVisualBrushRenderer` interface which is
implemented by the renderers, and pass this when creating drawing
contexts. Only currently implemented/tested for D2D and
`ImmediateRenderer`.
Rather than repainting whenever, this adds a render loop which is called
N times per second. IRenderQueueManager and ITopLevelRenderer have been
removed, replaced by IRenderer.