- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished
Instead of simply wiping all control themes and styles that are applied to a control, we can now just remove the `ValueFrame`s which relate to the control theme that was changed.
To do this, added `ValueFrame.FramePriority` which encodes both the `BindingPriority` and source of the frame (style, control theme, templated parent control theme).
- Removes the `IStyler` service and the `Styler` implementation
- Moves the logic for applying styles and control themes into `StyledElement`
- Removes the style `TryAttach` method from the public API
- Removes style caching for now - this will need to be added back
Previously, the `IsActive` property caused the activator state to be re-evaluated, which meant that when the _debugger_ read it, it was re-evaluated, making debugging difficult.
- Always evaluate the active state from current information, don't rely on subscriptions to fire as the current state may not be up-to-date
- Don't notify the `IStyleActivatorSink` of a change immediately on subscription
Previously the combinator state was lost when traversing nested selectors. To fix it, instead of running the parent selector in `NestingSelector.Evaluate`, return the parent selector with `MovePrevious`. This required `MovePrevious` to be aware of parent styles and because I had to change its signature, I also made it internal as it doesn't need to be a public API.
Exposed by the previous fix for #8372: re-entrancy in `PropertySetterInstance.Dispose()` is causing detaching a style to call `ClearValue` on the property. Previously this wasn't a problem as `ClearValue` didn't work, but now it is.
(Also added one passing test which tests the same scenario in `PropertySetterBindingInstance` for future coverage)