Branch:
main
0.10.0-diff-stable-0.9.11
0.8-backports
0.8-work
0.9/xamlx
5940-dragdrop-modal
7963-stable
Blaz
MikeCodesDotNET-coc-update
NumericUpDown_Fix_5318
Stylus
UnsafeAsSpan-logical-children
about-dialog-redesign
add-expanderAutomationPeer
add-integration-tests
add-missing-type-converters
add-remote-designer-test
android-profile
android_clipboard
android_naot
android_native_window_crash
android_previewer
android_text_client
animation-fill-modes-test
animations-property-path
aot-test-pipeline
api-diff-demo
appium2-vm-test
archive/wieslop-pr-to-prevent-him-from-deleting-the-repo-again-and-claiming-that-stuff-didnt-happen
attach-dev-tools-conditional
attempt-datacontext-application-class
backport-11096
backports/19939
backup/fixes/catalina-red-window-15-16-08
baget-ci-test
border-clip-test
bug/focus-within-not-cleared
bump-diagnosticssupport
castxml-0.2
chart-control
china
codefreeze-0.7
codice/preview4-plus-10064
comp-size-implicitanim-repro
compile-bindings-by-default-property
composition/license
consistent-names
context-menu-refactor
control-theme-idea
critical-time-visual
customers/chaos-11.0
customers/outsystems-11.1.X
customers/outsystems-11.1.x-without-2-prs-for-testing
customers/outsystems-11.2
customers/outsystems-branches/11.2-test-port-19132
customers/outsystems/11.2-test-port-19132
customers/se-eae
dans-repro
dans-repro-without-1284
datagrid-combobox-column
dbus-tray-icon-fix-2
debug-wasm-clicks
debug/gl-texture-mem-intercept
debug/skia-sharp-vmem
demo
demo1
designer_protocol_theme_variant
dev/timill/EglExternalObjectsFeature
dev/timill/catalyst
dev/timill/dma-buf
dev/timill/egl-take-two
dev/timill/macos-setup-app
dev/timill/metal
dev/timill/skiasharp-4-test
dev/timill/styles-animation
dev/timill/win-arm64-build
dev/timill/window-decorations-macos
dev/timill/winui-test
diagnose-ci
direct-comp-archive
disbar
dispatcher-scheduler
do-not-sign-rxui-attempt-2
doc-fixes
dont-self-register-font-manager
drawing-context-hack
droid
effective_viewport_bug_repro
emmaus/gradient_test
empty_text_run_fix
event-setter
exp/drawn-decorations-template
experiment-alpha-niner
experiment/fixing-key-events-macos-embedding
experiment/lazy-load-styles-resources
experiment/merged-fluent-theme
experiment/reflection-free
experiment/skia-known-extensions
experiment/styleinclude-filter
experiments/vulkan-interop-2025-10-29
expose-cut-copy-paste-textbox
feature-presentation-source-2
feature/17731-null-conditional-bindings
feature/2769-control-themes
feature/3109-listen
feature/ImePreeditText
feature/acrylic-brush-investigation
feature/add-get-pixels-to-IBitmapImpl
feature/backdrop-effects
feature/backdrop-experiment
feature/background-fb-transfer
feature/client-frame-in-titlebar
feature/composition-swapchain
feature/composition-tree-inspector
feature/crapium
feature/custom-visual-oob-message
feature/custom-visual-sync
feature/drawn-csd-template
feature/epoll-dispatcher-impl
feature/extract-harfbuzz
feature/flaui-webdriver
feature/fluent-calendar
feature/fluent-scrollbar
feature/fluent-slider
feature/fluent-slider-template
feature/fluent-text-box
feature/flyout-overlayinputpassthrough
feature/flyouts
feature/forced-csd
feature/fullscreen-window-state
feature/gh-actions
feature/gpu-improvements
feature/headless-touch
feature/heterogeneous-item-containers
feature/icons
feature/ilogicalvisualchildren
feature/integer-clip-bak-1
feature/integration-tests-vm-migration
feature/linux-automation
feature/linux-automation-backup
feature/managed-chrome-buttons-api
feature/media-queries
feature/microcom-get-managed-reference
feature/offthread-composition-interop
feature/opengl-image-api
feature/opengl-swapchain
feature/optimized-matrix
feature/pass-shadow-extents-to-platform
feature/pen-eraser-detection
feature/pluggable-input-methods
feature/presentation-source-2
feature/public-frost
feature/remove-legacy-renderers
feature/render-inside-windows-ui-composition-visual-tree
feature/render-thread-transparency
feature/resource-batch-update
feature/save-render-frames
feature/skia-cpu-copy
feature/staggeredlayout
feature/support-more-image-formats
feature/test-branch
feature/textbox-gestures-mac-cmd+
feature/typed-binding-2
feature/typedbinding
feature/ui-automation-atspi
feature/ui-automation-textprovider
feature/ui-automation-textprovider-2
feature/validate-draw-calls
feature/vulkan
feature/wayland-deps
feature/wayland-subcompositor
feature/wd/platform-specific-cookies-pointer-events
feature/windowstate-fullscreen
feature/wmt
feature/writablebitmap-drawingcontext
feature/x11-ime-preedit
feature/x11-incr
feature/x11-primary-selection
features/atspi-peering-mode
features/dbus+atspi2+kdeappiumdriver
features/instant-dark-light-mode-switch
features/manually-managed-layer-textures
features/modal-windows
features/net6-apple-sillicon-support
features/prep1-nullable-reference-types
fies/15433-itemscontrol-interactions-to-containers
fix-ci
fix-mac-special-character-input
fix-mousedevice-not-reporting-clicks-when-any-mouse-button-is-pressed
fix-popup-topmost-windows
fix-windowicon-crash-linuxdrm
fix/DataGridCopyClearsContent
fix/avnview-hittest
fix/ibus-committext-reset
fix/osx-ax-frame-window
fix/osx-ax-honor-ignored-elements
fix/osx-ax-offscreen-noncontrol-children
fix/osx-ax-visible-children
fix/render-stall
fix_colors_change_event_spam
fixes-data-validation-errors-use-datatemplates
fixes/11167-pagetransition-flicker
fixes/11484-coercevalue-called-multiple-times
fixes/1399-dispatchertimer-disposable
fixes/1440-menu-navigation
fixes/1758-implement-non-recycling-virtualization-mode
fixes/17699-uniformgrid-snapping
fixes/20845-tabitem-datacontext-binding-2
fixes/2129-grid-textwrapping
fixes/21746-update-target-explicit
fixes/2725-datatemplate-nested-types
fixes/2957-carousel-stackoverflow
fixes/2983-onewaytosource-twoway
fixes/4293-listbox-remove-item-selection
fixes/4496-selectionmodel-issues
fixes/6684-two-way-style-bindings-with-localvalue
fixes/7777-menu-accelerator
fixes/7925-attached-property-syntax
fixes/9007-priority-in-control-templates
fixes/971-selector-child-of-named
fixes/PreviewWithv12
fixes/add-fluent-theme-tests-and-several-fixes
fixes/android-perf-maybe
fixes/android-render-issue
fixes/appium2
fixes/automation-localization-issues
fixes/avalonia-win32-nullability
fixes/avdbus-impl2
fixes/build-stable-with-6.0.202
fixes/build-task-update-try-fix
fixes/caret-index-lost-when-selection-cleared
fixes/center-screen-maximized-parent
fixes/clear-batch-object-pool-sooner
fixes/compositing-renderer-invalidatevisual-sanity-checks
fixes/disable-fullscreen-overlay-for-border-only-mode
fixes/disable-fullscreenwindow-tests-osx
fixes/dispatcher-frame-dispatcher
fixes/dont-allow-focus-non-visible-elements
fixes/dragdrop-pointer-stuck
fixes/draw-line-on-deferred-renderer
fixes/effect-clip
fixes/effect-clip-rect
fixes/enable-multi-touch-by-default
fixes/fix-android-perf-maybe-2
fixes/gpu-interop-check-dedicated-allocation-needed
fixes/grcontext-options
fixes/hackfix-skia-gpu-interop
fixes/handle-invalid-dirty-rects
fixes/immutable-bitmap-bitmapmemory-backing
fixes/integration-tests-window-management
fixes/less-warnings
fixes/listbox-selecteditem-not-in-item-ignored
fixes/macos-dont-raise-text-input-if-key-handled
fixes/macos-duplicate-a11y-window
fixes/macos-owned-window-level-inheritance
fixes/macos-uri-handling
fixes/make-iinlinehost-public
fixes/metal-resize-jitter
fixes/microcom-bump
fixes/ncrunch-references
fixes/nsopenpanel-shortcut
fixes/osx-hidden-window-activation
fixes/osx-rendering-glitches
fixes/pendevice-remove-global-state
fixes/publish-avalonia-native-osx-package-seperately
fixes/pump-dispatcher-before-invoking-native-loop
fixes/re-enable-full-sharpgentools
fixes/readd-references-file
fixes/remove-adorner-hack
fixes/remove-loaded-virtual-method
fixes/render-layers
fixes/resizing-wasm
fixes/round-corner-clip-border
fixes/selectionmodel-handle-move
fixes/stable-disable-roll-forward
fixes/stack-overflow-resources
fixes/standalone-content-presenter
fixes/tcc-333
fixes/text-layout
fixes/textLineMetrics
fixes/ticket-745
fixes/tmp
fixes/too-many-layers
fixes/transitions-property-changes
fixes/tree-selectionmodel
fixes/treeview-nonmaterialized-selection
fixes/wasm-layout-render-sync
fixes/win-ui-comp-global-lock
fixes/win32-maximize-not-applied-initially-when-height-set
fixes/window-close-crash
fixes/window-close-crash-testcode
fixes/window-management-stage-manager
fixes/xamlx-generic-type-resolution
fixes/yet-another-dbus-typing-fix
flickerRepo
fluent-textbox-update
focus-and-keyboard
focus_prototype
focus_tree_state
font-tests
force-ci/composition-rework
force-ci/xaml-perf-improvements
foreign-embed-squash
foreign-embed-wip
foreign-embed2
git-pr_6982_rework
global-menu
gpu-optimised-deferred-rendering
grid-tests
grokys/experiment/appium-2
grokys/experiment/appium-2-2
grokys/experiment/more-benchmarks
grokys/experiment/new-itemscontrol
grokys/experiment/new-styling
grokys/framebuffer-skip-memcpy
grokys/trying-to-fix-integration-tests
grokys/update-net-5.0
gtk-solution
hack/emulate-touch-events
headless-tests
headless-timers
html-auto-port
ignore-capture-on-pointer-entered-exited
image-filters
image-scrolling-repro
implement-decorated-window-dragging
inlinesTheThird
integration-tests-selenium
ios-dev
ios-fix
issue-457
itemspresenterbase
jw/native-graphics
jw/wip/wayland
keyframe-binding
knock-knock-are-integration-tests-even-alive
layers-wtf-repro
linux-mono-down
main
managed-dialog-extras-0.9
managed-mouse-pointer
manual-fbo
maxkatz6-patch-1
memory-leak-repro-commit
menu-contexntmenu-slection-is-not-consistant
mergeWithDrawingRecording
microcom-net5-features
missing_content_repro
move
move_resize
nativeMenu-leak-fix
nativeMenuItem-leak-macOS-fix
nativeaot-llvm-experiment
ncomposition
net11-browser
new-weak-events
no-layer-hack
no-llvmpipe
no_composition_rounded
notify-test
old/2025-12-06
onformfactor_issue
open-contextmenu-with-keyboard
opentk-integration
osx-fixes
osx/maximised-set-in-xaml-fix
package-control-catalog
page_proto
parma-fixes-2020-10
pivot_touch
platform_feedback
popup-repro
port/wpf-uniformgrid
portable-xaml
pr4a/fvar-avar-parsing
pr4b/glyph-typeface-with-variation
pr4c/gvar-deformation
pr4d/hvar-advances
pr4f/mvar-metrics
pr4g/vvar-advances
pr4h/font-variations-user-api
pre-lifetime-fixes
property-path
property_transition_stops_repro
psp-repro
pull/14157
rc1-testing
refactor/avaloniapropertystore
refactor/binding-refactor-2025
refactor/binding-to-reflectionbinding
refactor/bindingexpressions-in-valuestore
refactor/bindings-are-expressions
refactor/compiledbinding-refactor-2025
refactor/datavalidation-plugins
refactor/iavaloniaobject-nongeneric
refactor/itemsrepeater-as-itemspresenter
refactor/itemsrepeater-as-itemspresenter2
refactor/layout
refactor/logical-child-optimize
refactor/more-nullable-avalonia-base
refactor/onpropertychanged-nongeneric
refactor/style-priorities
refactor/visual-child-optimize
refactor_pointerover_backportable
release/0.10.0
release/0.10.0-preview1
release/0.10.0-preview2
release/0.10.0-preview3
release/0.10.0-preview4
release/0.10.0-preview5
release/0.10.0-preview6
release/0.10.0-rc1
release/0.10.0-rc2
release/0.10.1
release/0.10.10
release/0.10.11
release/0.10.11-rc.1
release/0.10.11-rc.2
release/0.10.12
release/0.10.13
release/0.10.14
release/0.10.15
release/0.10.16
release/0.10.17
release/0.10.18
release/0.10.19
release/0.10.2
release/0.10.20
release/0.10.21
release/0.10.22
release/0.10.3
release/0.10.4
release/0.10.5
release/0.10.6
release/0.10.7
release/0.10.8
release/0.10.9
release/0.7.0
release/0.8.0
release/0.8.1
release/0.8.2
release/0.8.3
release/0.8.4
release/0.9.0
release/0.9.0-preview1
release/0.9.0-preview10
release/0.9.0-preview2
release/0.9.0-preview3
release/0.9.0-preview4
release/0.9.0-preview5
release/0.9.0-preview6
release/0.9.0-preview7
release/0.9.0-preview8
release/0.9.0-preview9
release/0.9.0-rc.1
release/0.9.0-rc.2
release/0.9.0-rc0001
release/0.9.1
release/0.9.10
release/0.9.11
release/0.9.12
release/0.9.2
release/0.9.3
release/0.9.4
release/0.9.5
release/0.9.6
release/0.9.7
release/0.9.8
release/0.9.8.1
release/0.9.9
release/11.0
release/11.0.0
release/11.0.0-preview1
release/11.0.0-preview2
release/11.0.0-preview3
release/11.0.0-preview4
release/11.0.0-preview5
release/11.0.0-preview6
release/11.0.0-preview7
release/11.0.0-preview8
release/11.0.0-rc1.1
release/11.0.0-rc2.1
release/11.0.0-rc2.2
release/11.0.1
release/11.0.10
release/11.0.11
release/11.0.12
release/11.0.13
release/11.0.2
release/11.0.3
release/11.0.4
release/11.0.5
release/11.0.5-rc1
release/11.0.6
release/11.0.7
release/11.0.8
release/11.0.9
release/11.1
release/11.1.0
release/11.1.0-beta1
release/11.1.0-beta2
release/11.1.0-rc1
release/11.1.0-rc2
release/11.1.1
release/11.1.2
release/11.1.3
release/11.1.4
release/11.1.5
release/11.2
release/11.2.0
release/11.2.0-beta1
release/11.2.0-beta2
release/11.2.0-rc1
release/11.2.0-rc2
release/11.2.1
release/11.2.2
release/11.2.3
release/11.2.4
release/11.2.5
release/11.2.6
release/11.2.7
release/11.2.8
release/11.3
release/11.3.0
release/11.3.0-beta1
release/11.3.0-beta2
release/11.3.0-rc1
release/11.3.1
release/11.3.10
release/11.3.11
release/11.3.12
release/11.3.13
release/11.3.14
release/11.3.15
release/11.3.16
release/11.3.17
release/11.3.18
release/11.3.19
release/11.3.2
release/11.3.20
release/11.3.21
release/11.3.22
release/11.3.3
release/11.3.4
release/11.3.5
release/11.3.6
release/11.3.7
release/11.3.8
release/11.3.9
release/12.0
release/12.0.0
release/12.0.0-preview1
release/12.0.0-preview2
release/12.0.0-rc1
release/12.0.0-rc2
release/12.0.1
release/12.0.2
release/12.0.3
release/12.0.4
release/12.0.5
release/12.1
release/12.1.0
release/12.1.1
release/12.1.2
release/latest
release/outsystems/0.9.11
remote-devtools
remove-acrylic-blur-from-old-win
removing-compositional-renderer-license
render-only-on-render-thread
repro-ap
repro-ap-1
repro-arcsegment-not-updating
repro-binding-window-state
repro-bindingprio-bug
repro-garbled-graphics
repro-ienumerable-menu-navigation
repro-invalid-draw-calls
repro-items-repeater-issue
repro-properties
repro-req-an-frame
repro-resource-recursion
repro-selected-items-not-working
repro-selecting-items-control-not-working-inside-popup
repro-window-close
repro/1326-data-binding-issue
repro/1436-layout-not-done-after-style-applied
repro/1707-listbox-virtualization-resize-performance
repro/1758-virtualizer-measured-items
repro/18104-drag-drop-flyout-placement
repro/20845-tabitem-datacontext-binding
repro/binding-attached-property-from-style
repro/binding-isfocused
repro/bound-listboxes
repro/caret-binding-failure
repro/carousel-not-materializing-content
repro/dynamic-resource-bug
repro/minimal-repro-stackoverflow-onewaytosource-binding
repro/outsys-sizing-issue
repro/properties-overhaul-bug
repro/radial-gradient-transform
repro/size-to-content
repro/window-not-obey-min-height
repros/content-presenter-regression
repros/custom-fonts-pr
repros/text-alignment-issue
repros/web-null-signature
revert-10284-feature/impl-IReadableBitmapImpl-in-SurfaceRenderTarget
revert-13066-fixes/13064-logical-scrollable
revert-14106
revert-18343-bump-dbus-stack
revert-2489-fixes/2432-carousel-insert
revert-2645-issue2613
revert-3221-undecorated-window
revert-selectionmodel
rtb-gl-fixes
scenegraph-after-breakage
scroll-measure
scroll_transition_repro
sdks-update
set-empty-x11-title-instead-of-null
simplify-testing
size-to-content-render-repro
skia-foreign-bitmap
sound
stable-test-mac-os-fix
stable/0.10.0
stable/0.10.x
stable/0.10.x-codice
stable/0.10.x-outsys
stable/0.10.x-se
stable/0.9
stable/outsystems-0.9
stable/parm-0.9
stable/tmp8
strongname
stx/0-preedit-reentrancy
stx/1-text-navigation
stx/10-macos-nstextinputclient
stx/11-android-inputconnection
stx/12-ios-responder
stx/13-win32-tsf
stx/2-automation-text-provider
stx/3-uia-text-pattern
stx/4-atspi-text
stx/5-grid-table-patterns
stx/6-structured-text-input
stx/7-composition-in-document
stx/9-win32-imm
styleable-grid-rowcoldefs
styles-not-getting-applied-repro
system-xaml
tabcontrol-bound-items
temp/implement-hdr
temp/rpi-slowness
temp/testbuild-skia-extensions
test-log-box-shadow
test-meta-packages
test-multiple-optimizations-together
test-package-run
test-saverestore-layer
test-styleable-rowcol-defs
test-sub-menu-item
test/suppressActivationEvents
test/trigger
test11
tests/animations-p1
tests/default-font-fail-nativeaot
testy-test
text-input
text_ime_client_direct
text_selector_adorner
text_selector_magnifier
text_selector_zindex
themes/fluent2
thread-issue-repro
timer-overload
tinywm
tmp-2
tmp-angle
tmp-build-dan
tmp-menu-disable
tmp-winuicomp_with_manual_fbo
tmp/11.0
tmp1
tmp4
tmp6
tmp9
transitions-bugfix-deux
transparency-hints-list
treeview-issue-repro
try-critical-branch-bringup-2
try-fix-3336
ui-automation-test
update-avalonia-dbus-submodule
update-submodules
upgrade-angle
use-net7-tizen
v0.8
virtualized_wrappanel
virtualizeing_wrappanel_rc1
virtualizing_grid
visual-extensions-fallback
visualbrush_recreate
vnc-mouse-drag-issue
vnext
wasm_editcontext
win-ui-comp-with-manual-fbo
win32-jitter-hack
win32_client_pos_test
win32_hidden_border_fix_test
win32_mouse_wheel_zoom
window_hide_test
windowing-prototype
windowing-prototype-drag-and-drop
winit-legacy
wip/use-selectionmodel
wip_snappoint_anchor
x11-mit-shm
x11-test-without-render-window
x11_allowed_actions
xaml_composition_animations
xaml_integrated_comp_animations
xamlil-debug-info
xclass-generator
xdatagrid-experiment
xi2-leave-event
xpf-old
xpf/composition-rework-branch
xpf/primary-mouse-device
xpf/screen-fix-21750
xpf_win32_test
xsd-generator
xy-focus-and-tvos
xy-focus-skiasharp-3
0.0.1-alpha
0.1.0-alpha2
0.1.1
0.1.10
0.1.2
0.1.3
0.1.4
0.1.9
0.10.0
0.10.0-preview1
0.10.0-preview2
0.10.0-preview3
0.10.0-preview4
0.10.0-preview5
0.10.0-preview6
0.10.0-rc1
0.10.0-rc2
0.10.0.10
0.10.0.4
0.10.1
0.10.10
0.10.11
0.10.12
0.10.12.23
0.10.13
0.10.13.24
0.10.14
0.10.15
0.10.16
0.10.17
0.10.18
0.10.19
0.10.2
0.10.20
0.10.21
0.10.22
0.10.3
0.10.4
0.10.5
0.10.6
0.10.7
0.10.8
0.10.9
0.2.0-preview
0.2.1-preview
0.3.1-preview
0.4.0
0.4.1
0.5.0
0.5.1
0.7.0
0.8.0
0.8.1
0.8.2
0.8.3
0.8.4
0.9.0
0.9.0-preview1
0.9.1
0.9.10
0.9.11
0.9.12
0.9.2
0.9.2.18
0.9.2.19
0.9.3
0.9.4
0.9.5
0.9.6
0.9.7
0.9.8
0.9.9
1.0.1
1.0.4
1.1.1
1.1.2
1.2.1
1.3.1
1.3.4
1.4.1
1.4.2
1.5.1
1.6.1
10367-checkpoint1
11.0.0
11.0.0-preview1
11.0.0-preview2
11.0.0-preview3
11.0.0-preview4
11.0.0-preview5
11.0.0-preview6
11.0.0-preview7
11.0.0-preview8
11.0.0-rc1.1
11.0.0-rc2.1
11.0.0-rc2.2
11.0.1
11.0.10
11.0.11
11.0.12
11.0.13
11.0.2
11.0.3
11.0.4
11.0.5
11.0.5-rc1
11.0.6
11.0.7
11.0.8
11.0.9
11.1.0
11.1.0-beta1
11.1.0-beta2
11.1.0-rc1
11.1.0-rc2
11.1.1
11.1.2
11.1.2-rc1
11.1.3
11.1.4
11.1.5
11.2.0
11.2.0-beta1
11.2.0-beta2
11.2.0-rc1
11.2.0-rc2
11.2.1
11.2.2
11.2.3
11.2.4
11.2.5
11.2.6
11.2.7
11.2.8
11.3.0
11.3.0-beta1
11.3.0-beta2
11.3.0-rc1
11.3.1
11.3.10
11.3.11
11.3.12
11.3.13
11.3.14
11.3.15
11.3.16
11.3.17
11.3.18
11.3.19
11.3.2
11.3.20
11.3.21
11.3.22
11.3.3
11.3.4
11.3.5
11.3.6
11.3.7
11.3.8
11.3.9
12.0.0
12.0.0-preview1
12.0.0-preview2
12.0.0-rc1
12.0.0-rc2
12.0.1
12.0.2
12.0.3
12.0.4
12.0.5
12.1.0
12.1.1
12.1.2
itemssource-checkpoint1
itemssource-checkpoint2
nuget-0.7.1.5
nuget-0.7.1.6
nuget-release-0.5.1
nuget-release-0.6.0
nuget-release-0.6.1
${ noResults }
14 Commits (main)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
0dbce40347
|
Add RelativeTransform to brushes (#21881)
* Apply tile brush transforms once the tile sits in target space Brush.Transform was concatenated into the shader matrix before the translation that moves the tile onto the painted area, so it acted in the tile's own space instead of the target's. A brush transform on a fill away from the origin - the common case, since a relative viewport resolves against the fill's bounds - came out displaced, and WPF, whose behaviour these brushes follow, disagrees. Both tile paths now place the tile first and let the transform act on the result. Where the placement is identity, which is what the existing goldens cover, the matrices are unchanged. The cross suite gains an image brush so the non-scalable path is covered too, plus a smooth ramp fixture: the star line drawing that was the only image asset survives resampling as sparse speckle, which the comparison metric cannot tell apart from a geometry error. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Apply the conic gradient transform after its angle The sweep shader carried Angle as its local matrix and pre-concatenated Brush.Transform onto it, so the transform acted on the raw sweep and the angle then turned the result. Every other brush bakes its intrinsic geometry in first and lets the brush transform act on the finished pattern. The visible effect was that a translation moved the gradient in a direction rotated by Angle - 90 instead of the direction asked for. A sweep gradient is fully determined by its centre and angle, so the golden here is checked against the brush with its centre moved by the same offset and no transform: the two renders are pixel-identical, while the previous order is 0.169 rmse away against a 0.022 tolerance. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Add RelativeTransform to every brush A brush transform expressed in the unit space of the painted bounds, applied before the absolute Transform - WPF's Brush.RelativeTransform. It lets one brush express a bounds-dependent transform, an SVG gradientTransform in objectBoundingBox units for instance, without baking any one consumer's bounds into a matrix, which is what makes a single brush per gradient definition possible. The property sits on IBrush and Brush, so every brush kind carries it and a consumer reads it without a type test. Each immutable brush takes it through a second constructor, leaving the existing signatures alone and marking them for collapse in v13. The gradient brush animator interpolates it alongside Transform, and the composition schema gains it on both brush bases so the value reaches the render thread as a live resource rather than a snapshot. IBrush is NotClientImplementable, so the added member is suppressed for API validation the way earlier additions to those interfaces are. Nothing consumes it yet. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Consume RelativeTransform in the Skia backend The relative matrix is conjugated into target space at draw time - the unit square maps onto the painted rect, whose origin translation and scale wrap the matrix - and composes before the absolute brush transform. All three gradient kinds and both tile brush paths read it; a solid colour brush has nothing for it to act on, matching WPF. With no relative transform every path reduces to the previous matrices, so existing goldens stay byte-identical. The cross suite compares the result against WPF for the linear and radial gradients, a drawing brush tiled and untiled, an image brush, the composition order against Transform, one brush shared by two differently sized fills, and the solid colour no-op. Goldens under Skia/Media additionally cover the immediate renderer and the GPU backends, which the cross suite does not exercise; each was measured against its WPF counterpart before being committed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com> |
1 week ago |
|
|
ea2dc8fef7
|
Fix ServerCompositionDrawingSurface orphaning GPU snapshots when an update is processed after Dispose (#21876)
* Add failing test: CompositionDrawingSurface update processed after Dispose orphans the GPU snapshot A commit batch is processed on the render thread in serialization order: the dispose list is written before queued server jobs. The legal user-code order `surface.UpdateAsync(image); surface.Dispose();` therefore executes on the render thread as Dispose() -> UpdateWithAutomaticSync(), and the update stores a fresh snapshot ref into the already-disposed ServerCompositionDrawingSurface. Nothing disposes that ref afterwards, so the GPU-backed snapshot is cleaned up by the RefCountable.Ref<T> critical finalizer, which performs GPU work on the finalizer thread and races the compositor render loop (#21865). * Fix ServerCompositionDrawingSurface orphaning GPU snapshots when an update is processed after Dispose Add a disposed flag: an Update processed after Dispose now disposes the fresh snapshot immediately on the render thread (where the GPU context is current) instead of storing it into the disposed surface where nothing will ever release it. This removes the finalizer-thread GPU cleanup path that races the compositor render loop and crashes in sk_canvas_flush (#21865). |
3 weeks ago |
|
|
1bd786090d
|
CompositionBrush corrections (#21873)
* Add failing tests for composition gradient brush change tracking Three defects in the unreleased CompositionBrush surface: - Replacing GradientStops after the first commit never reaches the server: the hand-written property registers nothing for serialization, so the change only ships once an unrelated tracked property dirties the brush. - SpreadMethod has the same gap. - A mutable Media.GradientStop crosses the batch by reference and the render thread then reads a UI-thread object at replay time. - A CompositionBrush resolves its server object for any compositor, so a foreign compositor ends up sharing a resource across render loops. * Track composition gradient brush changes and respect compositor affinity - GradientStops and SpreadMethod now register for serialization when assigned, so changes made after the first commit reach the server without waiting for an unrelated tracked property to dirty the brush. In-place list mutation stays untracked and is documented as requiring re-assignment. - Non-composition gradient stops are snapshotted to ImmutableGradientStop at serialization time instead of crossing the batch by reference, since the render thread reads the server list at replay time. - Resolving a CompositionBrush for a different compositor now throws instead of silently wiring one server resource into two render loops. Transient contexts without a compositor keep receiving the client brush unchanged. |
2 months ago |
|
|
bb3f0f331e
|
CompositionAnimation fixes (#20936)
* fix: ExpressionVariant types * fix: CompositionProperty is not correctly registered * fix(ExpressionVariant): remove Scalar * refactor: use switch expressions * fix: "this.Target" is not tracked * fix: unit tests * fix: remove registry * remove unused code * fix * fix: notify other animations when update * add unit tests * fix: IsValid * fix * fix: requeue target when another animation invalidated during evaluation * fix: GetProperty fails in aot * fix |
6 months ago |
|
|
ae6a085ebc
|
Don't tick with render loop when app is idle (#20873)
* Don't tick with render loop when app is idle * Update src/Avalonia.Base/Rendering/Composition/Transport/BatchStreamArrayPool.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * wip * wip * api diff * fixes * Address review: clear wakeupPending at tick start, guard CarbonEmissionsHack subscriptions - Clear _wakeupPending at start of TimerTick so wakeups already processed by the current tick don't force an unnecessary extra tick - Guard CarbonEmissionsHack against duplicate subscriptions using a private attached property Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Fix lock-order inversion in Add/Remove vs TimerTick Move Wakeup() and Stop() calls outside the _items lock in Add/Remove to prevent deadlock with TimerTick which acquires _timerLock then _items. Add/Remove are UI-thread-only so the extracted logic remains safe. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Address review: remove unused usings, guard double Stop(), fix SleepLoop extra frame - Remove unused using directives from IRenderLoopTask.cs - Guard TimerTick Stop() with _running check to prevent double Stop() when Remove() already stopped the timer - SleepLoopRenderTimer: use WaitOne(timeout) instead of Thread.Sleep so Stop() can interrupt the sleep, and recheck _stopped before Tick Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Fix DisplayLinkTimer foreground handler bypassing render loop state Only resume the display link on WillEnterForeground if the timer was calling Start() to avoid setting _stopped=false when the render loop had the timer stopped. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Fix DisplayLinkTimer thread safety, revert global NU5104 suppression - Stop() now only sets _stopped flag; OnLinkTick() self-pauses the CADisplayLink from the timer thread to avoid thread-affinity issues - Revert NU5104 global suppression in SharedVersion.props Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Cap _ticksSinceLastCommit to prevent int overflow Stop incrementing once it reaches CommitGraceTicks to prevent wrapping negative and keeping the render loop awake indefinitely. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * refactor: remove Start/Stop from IRenderTimer, merge into Tick setter Timer start/stop is now controlled entirely by setting the Tick property: non-null starts, null stops. This eliminates the explicit Start()/Stop() methods from IRenderTimer, making the API simpler. DefaultRenderLoop controls the timer purely through Tick assignment under its _timerLock. A new _hasItems flag tracks subscriber presence since Tick is now transient (null when idle). Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * fix: address review comments on timer thread safety and guards - ChoreographerTimer: add _frameCallbackActive guard to prevent double PostFrameCallback from both Tick setter and SubscribeView - ServerCompositor: cap _ticksSinceLastCommit at int.MaxValue - SleepLoopRenderTimer: make _tick volatile, remove _stopped recheck (guard moved to DefaultRenderLoop) - DefaultRenderLoop: add _running check at tick start to drop late ticks - ThreadProxyRenderTimer: add lock for internal state manipulation - DisplayLinkTimer: add lock for all internal state manipulation - Re-add NU5104 suppression to SharedVersion.props Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * fix: make _hasItems volatile for cross-thread visibility Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * fix: guard against redundant starts in DefaultRenderTimer, make _tick volatile across all timers Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Remove CarbonEmissionsHack, revert iOS/Android timers to always-ticking - Delete CarbonEmissionsHack class and its XAML reference - Revert DisplayLinkTimer (iOS) to original always-ticking implementation - Revert ChoreographerTimer (Android) to original always-ticking implementation - Add TODO comments for future start/stop on RenderLoop request Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * Fix DirectCompositionConnection WaitOne not respecting process exit cancellation Use WaitHandle.WaitAny with both _wakeEvent and cts.Token.WaitHandle so the loop can exit when ProcessExit fires while the timer is stopped. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> * timers * XML docs * Cache delegate --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> |
6 months ago |
|
|
c9e210eb70
|
Update to xunit.v3 (#20331)
* Update to xunit.v3 * Little more progress * More fixes * Keep VSTest supported * Adjust Nuke * Few fixes * Fix for xunit 2 * Fix GetData override * Adjust * Use MTP for xunit 2 * Fix test * Better fix * --no-progress * Few more fixes * no progress * Fix test * Better fix * TRX * Move to Directory.Build.props * Unify on MTP v2 * Update * Update to stable * 1.0.1 * 1.0.2 * Fix some warnings * Fix more warnings * Fix more warnings |
8 months ago |
|
|
c68111294f
|
Enable nullability in Base/Markup/Markup.Xaml unit tests (#20346)
* Enable nullability in UnitTests * Enable nullability in Base.UnitTests * Enable nullability in Markup.UnitTests * Enable nullability in Markup.Xaml.UnitTests |
9 months ago |
|
|
1583de3e33
|
Fix random test failures and add empty dispatcher verification to tests (#17628)
* Add VerifyEmptyDispatcherAfterTestAttribute * Use VerifyEmptyDispatcherAfterTest and fix failing tests * Remove unsupported timeout from sync xUnit tests |
2 years ago |
|
|
f300a24402 |
Media system refactoring
- animation/layout/render cycle is now managed from a central location - animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed - the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle "Changelog": - IClock is hidden and is planned to be replaced later - Animator classes are hidden and are planned to be refactored later - IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync - Sealed several classes in Avalonia.Animation namespace - Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway) - Sealed brushes, transforms, effects and drawings - Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF) - - some private "hook" priorities are added for now, those will be removed later - IRenderLoop is hidden and removed from locator - IRenderer is hidden (the plan is to remove that concept later) - - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later) - - Renderer.Diagnistics exposed as RendererDiagnostics (same) - - Renderer is no longer created by the platform code and is created by TopLevel itself - - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features - - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel - ILayoutManager is hidden - - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout() - Custom animators now have a separate base class that only deals with interpolation Minor improvements: - Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests - Introduced ScopedTestBase that auto-resets the locator when test is finished |
3 years ago |
|
|
5ec758d790 |
Fix TokenParser
|
3 years ago |
|
|
6a99ca39f9 |
Implemented dispatcher that works like WPF one
|
4 years ago |
|
|
6bdf0eacc7 |
Removed legacy renderers
|
4 years ago |
|
|
a2ba58c0f9 |
Added some tests for composition animations
|
4 years ago |
|
|
4991d4f370 |
Switched to byte-stream based transport
|
4 years ago |