* Update to xunit.v3
* Little more progress
* More fixes
* Keep VSTest supported
* Adjust Nuke
* Few fixes
* Fix for xunit 2
* Fix GetData override
* Adjust
* Use MTP for xunit 2
* Fix test
* Better fix
* --no-progress
* Few more fixes
* no progress
* Fix test
* Better fix
* TRX
* Move to Directory.Build.props
* Unify on MTP v2
* Update
* Update to stable
* 1.0.1
* 1.0.2
* Fix some warnings
* Fix more warnings
* Fix more warnings
* Enable nullability in UnitTests
* Enable nullability in Base.UnitTests
* Enable nullability in Markup.UnitTests
* Enable nullability in Markup.Xaml.UnitTests
* update mouse test to better simulate clicks on captured controls
* add tap failing test
* use captured element if available as source for tap gestures
* implement pre events for focus change
* add cancelling api to focus change
* add overload for SetFocusedElement
* add focus redirection
* update with api change requests
* search for visual parents when hittesting
* Add unit test for hit testing on disabled visual
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Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Improve ToString() output in case when Key is set to Key.None
* Update KeyGesture.Parse method to support only modifiers combinations
* Update tests with empty combination and modifiers-only combinations
* Send dispose command for CompositionTarget as an OOB batch
* Make Close_Should_Remove_PointerOver to provide some render interface stub
* why ins't reactive stuff using our headless testing?
* fix?
---------
Co-authored-by: Dan Walmsley <dan@walms.co.uk>
* fix accelerator behavior for menu items and labels
* add elements with matching accelerator to test cycling in sub menus
* Add AccessKeyHandler tests for accelerators with more than one match
* Implement accelerator behavior based on WPF handling
* Remove commented code
* Remove OnAccessKey override => handled by DefaultMenuInteractionHandler
* remove obsolete test
* handle OnAccessKeyPressed for selected tab item
* fix unit tests
* use AccessKeyEvent instead of AccessKeyPressedEvent in unit tests
* navigate menu with and without ALT key
* Revert formatting changes in Tests
* Fix AccessKeyHandler comments
* move private types to bottom
* Remove lock statements, optimize removal of AccessKeyRegistrations
* remove call to Dispatcher.UIThread.Post
* simplifiy AccessKeyHandler.SortByHierarchy
* remove unnecessary method AccessKeyHandler.GetTargetsForSender
* regenerate API suppression file
* revert unneeded changes in MenuPage.axaml
* correct formatting changes
* do not sort by hierarchy if too few targets
* make AccessKeyEventArgs internal
* make AccessKeyPressedEventArgs internal
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Co-authored-by: Hans Docsek <hans.docsek@gmail.com>
* removed duplicated code between Window.Show and Window.ShowDialog
* Handling different cases of window initial position and size + unit test
* positioning cursor on resize grip in WindowOrder_Modal_Dialog_Stays_InFront_Of_Parent_When_Clicking_Resize_Grip test
* Fix for flaky test
* displaying decimal digits of slider value to avoid some issues with rounding
---------
Co-authored-by: Herman Kirshin <herman.kirshin@jetbrains.com>
* Basic failing unit test for UWP/WinUI XYFocus search boundary scenario.
* Change IsAllowedXYNavigationMode to return false if keyDeviceType is null and modes == disabled.
* Add helper function to find the closest InputElement to the target element whose parent does not allow XYFocus rather than always searching from the TopLevel. This restricts focus searches within a specific subtree rather than allowing searches to bridge subtrees that share an XYFocus disabled parent.
* test: CommandParameter does not change between CanExecute and Execute
* feat: CommandParameter does not change between CanExecute and Execute
* test: update
* Init
* Remove XY navigation cache as it's no use
* Use pooled collection for XY navigation
* Restructure code a bit, fix IScroller handling
* Init KeyboardNavigationTests_XY tests
* Simplify XYFocus.GetNextFocusableElement usage
* Minor fixes
* Add more tests
* Remove unused NuiKeyboardNavigationHandler
* Finalizing
* Fix tests
* Add TODO12
* Make XYFocusOptions a class
* Add TestServices.FocusableWindow and make KeyboardNavigationHandler lazy, as it can't be reused on multiple windows
* Fix KeyboardNavigationHandler events handling, when focus was not actually changed
* Add arrow key tests
* Replace XYFocusKeyboardNavigationMode with more flexible XYFocusNavigationModes, integrate with KeyDeviceType input types
* Make XY focus navigation less broken, when there is no starting focused control
* Several Android TV compatibility improvements
* Remap tizen Back button to Esc
* Introduce internal XYFocusHelpers
* Make ComboBox and AutoCompleteBox handle Key events only when it's needed
* Make TextBox handle Key events only when it's needed
* Ignore Alt+Down when XY navigation is enabled in CalendarDatePicker and SplitButton
* Rename IsAllowedXYNavigationMode
* Fix ButtonSpinner with XY navigation
* Implement a very simple focus engagement for GridSplitter and Slider
* Remove focus hack from Popup.
* Added failing focus scope tests.
* Refactor focus scopes in FocusManager.
- Store focused element within a scope using an attached property (like WPF)
- Store current focus root so that focus can be restored to that root when a focused control or active focus scope is removed
Fixes#13325
* Suppress API compat error.
This was being produced for a compiler-generated enumerable class that was erroneously being included in the reference assembly for `FocusManager`.
* Remove focus hack from ContextMenu.
And add failing test now that the hack is removed.
* Try to return a rooted host visual.
Fixes failing test from previous comment where focus wasn't restored when closing a context menu.
* Physical key handling for Windows
* Physical key handling for macOS
* Physical key handling for X11
* Physical keys: cleanup unused keys
* Key symbols: ensure consistent behavior between platforms
* Fix dead key symbol for Windows
* Physical key handling for browser
* Physical keys: use new overloads where possible
* Key symbol for VNC
* Physical key handling in previewer
* Key symbol for forwarded X11 IME key
* Key symbol for Android
* Obsolete old RawKeyEventArgs ctor
* Fix key symbols for macOS with modifiers
* Adjust PhysicalKey members naming
* Use explicit std::hash for AvnKey/AvnPhysicalKey
Should hopefully satisfy the older compiler on the CI server
* Headless: added KeyPressQwerty
---------
Co-authored-by: Dan Walmsley <dan@walms.co.uk>
Co-authored-by: Steven Kirk <grokys@users.noreply.github.com>
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished