* feat: Add API for fetching window Z-order
* Addressed PR comments
* Improve X11Window::ZOrder implementation to avoid traversing windows that are not required to compute z-order
* Move zOrder API from Window to IWindowingPlatform
* Revert "Addressed PR comments"
This reverts commit 691541adf6.
* Rename
* Missing methods
* Move GetWindowsZOrder from IWindowingPlatform to IWindowImpl
* Cleanup
* Move SortWindowsByZOrder to Window class as a static method
* Implement zOrder for HeadlessWindowImpl
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* upgrade `Quamotion.RemoteViewing` to 1.1.211 to work with `RealVNC Viewer`
* change AfterSetup to AfterApplicationSetup
* remove netstandard2.0 as latest Quamotion.RemoteViewing doest not support it.
* downgrade RemoteViewer to 1.1.179 to work with netstandard2.0; remove ILogger parameter use Avalonia.Logging.Logger instead.
* adding password method overload to avoid binary break change.
* Add and implement ISingleTopLevelApplicationLifetime (internal API)
* Fix Android initialization order, so we can have AfterSetup with usable TopLevel in the callback
* Fix android and futher simplify its initialization
* Return removed public API, make it all work together, introduce AvaloniaActivity
* Adjust some comments and minor bug fixes
* Add CreateAppBuilder to iOS and Tizen as well for consistency
* Add AfterApplicationSetup private api, so our backends have a safe place to setup avalonia views.
* Keep number of breaking changes minimal
* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Fix AvaloniaSynchronizationContext always using UIThread
* Fix DispatcherOperation TaskSource initialization which caused some exception to be swallowed
* Implement Dispatcher.UnhandledException and Dispatcher.UnhandledExceptionFilter
* Add new internal Dispatcher.Send method without async semantics, use it in SyncContext
* Add tests, partially ported from WPF
* Make Input events go through Dispatcher.UIThread.Send
* Make Dispatcher.ExceptionDataKey internal, so it can be used in XPF
* Some Dispatcher.Send fixes
* Fix Headless tests after SynchronizationContext changes (it relied on global UIThread)
* Fix Send InvokeImpl usage
* Do not wrap AvaloniaSynchronizationContext.Ensure in the Send
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Try to find nearest matching glyphTypeface when no exact match could by found by SystemFontCollection
* Fix glyphTypeface caching
* Rework SystemFontCollection TryCreateGlyphTypeface
* Make sure a failed glyphTypeface lookup is cached
* Make sure to only try to get nearest match if we failed to load the font via font magager impl
* Apply font simulations if possible
* Enable font simulation for embedded fonts
* Adjust simulated angle
* Fix HeadlessUnitTestSession creation race condition
* Bind Compositor/MediaContext to a fixed UI thread
* Fix dead lock in AvaloniaTestCase
* Rename Compositor.UIThreadDispatcher to Dispatcher
* Physical key handling for Windows
* Physical key handling for macOS
* Physical key handling for X11
* Physical keys: cleanup unused keys
* Key symbols: ensure consistent behavior between platforms
* Fix dead key symbol for Windows
* Physical key handling for browser
* Physical keys: use new overloads where possible
* Key symbol for VNC
* Physical key handling in previewer
* Key symbol for forwarded X11 IME key
* Key symbol for Android
* Obsolete old RawKeyEventArgs ctor
* Fix key symbols for macOS with modifiers
* Adjust PhysicalKey members naming
* Use explicit std::hash for AvnKey/AvnPhysicalKey
Should hopefully satisfy the older compiler on the CI server
* Headless: added KeyPressQwerty
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Co-authored-by: Dan Walmsley <dan@walms.co.uk>
Co-authored-by: Steven Kirk <grokys@users.noreply.github.com>
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished