* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Implement MacOS.IsTemplateIcon attached property on TrayIcon
* Use MacOS.IsTemplateIcon in the ControlCatalog
* Rename MacOS to MacOSProperties
* Extract IsTemplateIcon to ITrayIconWithIsTemplateImpl
* Add an event so that users can detect when an Application icon is clicked.
* refactor to use Lifetime apis.
* use ActivationKind instead of reason to be consistent with other xaml platforms
* implement macos raise url events.
* add docs.
* add apis to programatically Activate and Deactivate the application.
This allows the dock icon to be kept in sync so its menu options there say "Hide" / "Show" correctly.
* fix api naming.
* Add Browser IActivatableApplicationLifetime impl
* Implement IActivatableApplicationLifetime on Android
* Add IActivatableApplicationLifetime iOS implementation
* Adjust android impl a little
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* [Mac] Check for space key when keyDown isn't consumed
* [Mac] Make sure no text input event is send when a modifier is pressed
* [Mac] Refactor keyDown handling
* Move ignoreUserInput
* Handle keyDown for doCommandSelector
* Implement macOS clipboard formats mapping
* Mark DataFormats unstable instead of obsolete (removes warnings in our code base)
* Support non-text data formats in macOS drag source
* Implement SetStrings for IAvnClipboard to support files properly
* Add comments to a confusing part of code
* Update src/Avalonia.Base/Input/DataFormats.cs
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Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
Co-authored-by: Dan Walmsley <dan@walms.co.uk>
* Introduce IFilePickerFileTypes to have more control over file types in the native backend
* Update samples page for dialogs
* Rename to IAvnFilePickerFileTypes
* WIP
* Fix disabled popup
* Explicitly dispose AvnString and AvnStringArray + GetNSArrayOfStringsAndRelease
* Fix potential crash
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Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
* Physical key handling for Windows
* Physical key handling for macOS
* Physical key handling for X11
* Physical keys: cleanup unused keys
* Key symbols: ensure consistent behavior between platforms
* Fix dead key symbol for Windows
* Physical key handling for browser
* Physical keys: use new overloads where possible
* Key symbol for VNC
* Physical key handling in previewer
* Key symbol for forwarded X11 IME key
* Key symbol for Android
* Obsolete old RawKeyEventArgs ctor
* Fix key symbols for macOS with modifiers
* Adjust PhysicalKey members naming
* Use explicit std::hash for AvnKey/AvnPhysicalKey
Should hopefully satisfy the older compiler on the CI server
* Headless: added KeyPressQwerty
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Co-authored-by: Dan Walmsley <dan@walms.co.uk>
Co-authored-by: Steven Kirk <grokys@users.noreply.github.com>
Previously, even though the zoom button was disabled the user could still double-click on the title bar to zoom the window. Prevent that by returning the appropriate value from `NSWindow windowShouldZoom` and move the `CanZoom` logic into a central place for use by this method and `UpdateStyle`.
Sometimes, after `windowDidBecomeKey` is called and the window order is enforced via `BringToFront`, the window that became key is then moved to the front, breaking window order. Given that we're already invalidating the shadow by scheduling it on the dispatcher, use this opportunity to also enforce the window order again.