7 Commits (16165fc8df74f3d7393e5d3398e3d4e16e52048b)

Author SHA1 Message Date
Simon Cropp fb37ab1e77 leverage GetRequiredService 3 years ago
Max Katz ab64b33470 Remove IRuntimePlatform.OperatingSystem API and replace with trimmable OperatingSystem API 3 years ago
Nikita Tsukanov eaf2ce38a4 Context management 3 years ago
Nikita Tsukanov 952b80df2a Use codegen to populate OpenGL functions 4 years ago
Max Katz 6d506a65b6 Add UnmanagedFunctionPointer 4 years ago
José Pedro 067f0d0ad0
Added OpenGL support on Android. 5 years ago
Nikita Tsukanov b9985a8fa0 Refactorings for opengl context and surface management 6 years ago
Nikita Tsukanov 90b405952e Extracted ANGLE-based EGL display to a separate class and added some DX-interop features 6 years ago
Nikita Tsukanov ce018324a0 Support for conditional gl imports 6 years ago
Nikita Tsukanov 633ab61b4d Fixed eglWaitNative usage 6 years ago
Nikita Tsukanov 60a2e37e18 Refactored GPU acceleration, implemented OpelGlTextureBitmap 6 years ago
Nikita Tsukanov 6f74b568b2 Implemented libdrm backend with OpenGL acceleration support 7 years ago
Nikita Tsukanov bc2cc9928c Compilation 7 years ago
Nikita Tsukanov ce84902ec6 Use Direct3D9 as ANGLE platform type by default 7 years ago
Nikita Tsukanov d52d3417ae Backported eb07c4b - jitter fix 7 years ago
Nikita Tsukanov a737e44cfd Use Direct3D9 as ANGLE platform type by default 7 years ago
Nikita Tsukanov eb07c4b80b [Win32] Fix GL-rendering jitter on resize 7 years ago
Nikita Tsukanov e93853e8b7 [Win32] Use a proper DllImport for libegl.dll 7 years ago
Nikita Tsukanov ed9dff6b8f [X11] Use GLX and transparent visuals when possible 7 years ago
mstr2 02faa2e3ac Added the option to include the OpenGL error code description when constructing OpenGlException 7 years ago
Dan Walmsley f2bd597329 whitespace. 8 years ago
Nikita Tsukanov 25919bf48a Implemented ANGLE-based OpenGL support in Win32 backend 8 years ago
Nikita Tsukanov 4c9c0c0c40 OpenGL/EGL rendering support in Skia/GTK backends 8 years ago