- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished
Which exposes the resize reason and new client size. Required renaming `PlatformResizeReason` to `WindowResizeReason`. Made `TopLevel.HandleResized` method internal.
The validating layer introduced in #7369 has done its job and caught a few bugs, but was causing difficulties in certain places so removing it now.
Fixes#7573
#7369 introduced a validating layer over `WindowBase.PlatformImpl` that is only enabled in debug mode. This validating layer was causing unit tests to fail in debug mode but not on CI which runs tests in release mode.
Fix the problems:
- `PopupRoot` was not correctly disposing itself on `Dispose` - make it call `HandleClosed` in order to perform the same steps as when the popup is closed via other means
- Some unit tests try to access the `PlatformImpl` to get hold of a mock. Added `ValidatingWindowImpl.Unwrap` to allow this
- `ValidatingWindowBaseImpl.Activated` was setting the wrong property on the wrapped `PlatformImpl`.
- Adds a "resize reason" to platform `Resized` events
- Which is used by the auto-sizing code to determine whether to reset `SizeToContent`
- Also other improvements to the reset logic for `SizeToContent`:
- Don't reset it if the size hasn't changed
- Don't reset it if `CanResize == false`
- Only reset the dimensions whose size has changed
- Obsolete the `BeginAutoSizing`/`AutoSizing` feature in `WindowBase`
- Renamed `MaxClientSize` to `MaxAutoSizeHint`
- On Windows get its value from `WM_GETMINMAXINFO` message
- Remove `ILayoutRoot.MaxClientSize` as it's not used any more
Top-level controls cannot have a `Bounds` offset, and their `(Min)/(Max)/Width` and `(Min)/(Max)/Height` reflects the client size of the actual window, so don't need to be applied at the layout level.
Fixes#3784