* Add attribute
* Replace `SetLastError = true` with `Marshal.GetLastSystemError()`
* Make Avalonia.Base and Avalonia.Skia compatible with DisableRuntimeMarshalling
* First step in Android DisableRuntimeMarshalling support
* Make Avalonia.Browser compatible
* Set EnableRuntimeMarshalling=true on all projects we are not yet ready to support without runtime marshalling
* Mark RenderWorker as internal
* Add remaining Fonts.Tables types as internal
* Mark new diagnostic APIs as a PrivateAPI
* Restore old GetStyleDiagnostics APIs, but mark them with [PrivateApi], avoiding breaking changes
* Android screen implementation, using Display API (with some fallbacks)
* Browser screen implementation, aditionally add JSObjectPlatformHandle
* iOS screens API implementation with UIScreenPlatformHandle
* Tizen screens implementation, pretty limited but should be better than nothing
* Reduce some API changes to make them more portable in the future
* Update api suppression
* Set isDirectory:true explicitly to help [NSURL fileURLWithPath] method
Might solve some rare/random issues with initial directory not being applied
* Fix dialogs page incorrectly setting parent folder
* Move SecurityScopedStream out of iOS project and share it with macOS project
* Refactor BclStorageItem to be more reusable across platforms
* [Breaking] Set BclStorageItem.CanBookmark to false, as it never was supposed to be true. Plain BCL doesn't provide files bookmarking.
* Reimplement storage provider support on macOS, support (optional) sandboxing
* Fix build
* Fix AppSandboxEnabled=false usage
* Re-enable BCL bookmarks, keep them base64
* Fix nullable error
* Prefix all bookmarks with a platform key
* Fix devtools breaking sandboxed app
* Try to read errors after saving bookmark
* Don't crash sample app if has no access
* Add internal IStorageItemWithFileSystemInfo abstraction
* Log information if OpenSecurityScope returned false
* Fix build
* Prefix bookmarks with "ava.v1."
* Support opening old-style bookmarks to avoid breaking changes
* Draft new API
* Push reusable ScreensBaseImpl implementation
* Fix tests and stubs
* Update ScreensPage sample to work on mobile + show new APIs
* Reimplement Windows ScreensImpl, reuse existing screens in other places of backend, use Microsoft.Windows.CsWin32 for interop
* Make X11 project buildable, don't utilize new APIs yet
* Reimplement macOS Screens API, differenciate screens by CGDirectDisplayID
* Fix build
* Adjust breaking changes file (none affect users)
* Fix missing macOS Screen.DisplayName
* Add more tests + fix screen removal
* Add screens integration tests
* Use hash set with comparer when removing screens
* Make screenimpl safer on macOS as per review
* Replace UnmanagedCallersOnly usage with source generated EnumDisplayMonitors
* Remove unused dllimport
* Only implement GetHashCode and Equals on PlatformScreen subclass, without changing base Screen
* Make resizing work again
* Fix various DOM events on multithreading
* Refactor WASM input to work with multithreading
* Minor improvements for drag n drop
* Use Microsoft.NET.Sdk.WebAssembly in control catalog browser
* Shortcut resolved exports
* Fix DomHelper.GetCurrentDocumentVisibility not working
* Fix embed sample
* Remove ManualTriggerRenderTimer
* Use pre-saved globalThis instance to make sure that JSImport interop works on a correct threading context
* Implement managed dispatcher for browser with event grouping
* Fix InputHelper.GetCoalescedEvents usage
* Nits after review
* Use UnconditionalSuppressMessage instead of #pragma in DefaultConverter
* Add missing DynamicallyAccessedMembers on WinRTInspectable
* Add missing UnconditionalSuppressMessage on Expression.OperatorName
* Use UnconditionalSuppressMessage instead of #pragma warning disable for all trimming warnings
* Don't even create ReflectionMethodAccessorPlugin if IsDynamicCodeSupported is false
* Remove old condition, as we are ready to be fully AOT compatible
* Adding KeyGestureFormatInfo to hold platform specific Key/Modifier Strings when performing KeyGesture.ToString()
* Implementing KeyGesture IFormattable using new KeyGestureFormatInfo
* Adding platform specific registrations of KeyGestureFormatInfo
* Using KeyGesture's new IFormattable interface to use platform specific formatting.
* Documenting changes.
* Documenting changes.
* Putting back ToPlatformString() so I don't break the API.
* Swapping Page Up and Page Down symbols on Apple platforms.
* Changing KeyGestureFormatInfo constructor Dictionary parameter to IReadOnlyDictionary along with moving Arrow key and Backspace key overrides to the common dictionary. Only Apple platforms are now overriding Keys explicitly.
* Undoing addition to MenuPage that was never intended to be committed.
* Fix duplicated trimming attributes warning in Markup.Xaml.Loader
* Fix nullability warnings
* Update ImageSharp to 2.1.8
* Removed obsolete attributes on ValueStore
* Ignore CA1815 on private API RenderTargetProperties
* Fix switch expression warnings
* Fix warnings in Vulkan project
* Only include PThread for WasmEnableThreads
* Rename pollfd to PollFd to fix CS8981
* Fix incompatible packages being used in ControlCatalog.Desktop
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Update .NET runtime TypeScript definitions
* Get splash screen by classname instead of ID
* Minimize css usage
* Move insets css properties to JS file
* Refactor browser surface handling, re-enable software renderer, allow fallback render modes
* Extract render timer from the surface, try to reuse compositor instance between avalonia views
* ControlCatalog: Make it possible to set some browser properties (like render mode) from URI arguments
* Rename AppBundle folder to wwwroot
* Extract ITextInputMethodImpl into a BrowserTopLevelImpl
* Extract input into BrowserInputHandler
* Make default surface size 1,1 to match other backends
* Reformat code that I touched (for the most part)
* Why this method even was in public API
* Add and implement ISingleTopLevelApplicationLifetime (internal API)
* Fix Android initialization order, so we can have AfterSetup with usable TopLevel in the callback
* Fix android and futher simplify its initialization
* Return removed public API, make it all work together, introduce AvaloniaActivity
* Adjust some comments and minor bug fixes
* Add CreateAppBuilder to iOS and Tizen as well for consistency
* Add AfterApplicationSetup private api, so our backends have a safe place to setup avalonia views.
* Keep number of breaking changes minimal
* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
---------
Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Raise BackRequested with Send priority
* Raise InsestsManager events with Send priority
* Raise InputPane events with Send priority
* Raise PlatformSettings events with Send priority
* Redirect some more events to the Dispatcher from TopLevel
* Property support StaticWebAssets SDK when it's available
* Fix browser issue with dispatcher used before initialization
* Use RequestAnimationFrame instead of WebEmbeddableControlRoot hack
* Always include both types of assets by default, as I couldn't find a reliable way to detect project capabilities properly
* Remove "WasmRuntimeAssetsLocation" override, instead let users use default value set by .NET SDK
* Revert "Fix browser issue with dispatcher used before initialization"
This reverts commit fc43c7e3d5.
* Add AvaloniaAllowWebGl2 prop
* What
* add tv support to form factor
* Resolve comments and add chromium book
* Add some documentation
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Add an event so that users can detect when an Application icon is clicked.
* refactor to use Lifetime apis.
* use ActivationKind instead of reason to be consistent with other xaml platforms
* implement macos raise url events.
* add docs.
* add apis to programatically Activate and Deactivate the application.
This allows the dock icon to be kept in sync so its menu options there say "Hide" / "Show" correctly.
* fix api naming.
* Add Browser IActivatableApplicationLifetime impl
* Implement IActivatableApplicationLifetime on Android
* Add IActivatableApplicationLifetime iOS implementation
* Adjust android impl a little
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Update SkiaSharp/HarfBuzzSharp and use proper native bits, make it configurable
* Run UiThreadRender jobs on each animation request in WASM
* Update ControlCatalog to match our current templates
* Add TaskContinuationOptions.ExecuteSynchronously in compositing engine where it's missed
* Log invalid rendering configuration
* Use setInterval isntead of Timer on WASM
* Minor fixes
* Implement BrowserDispatcherImpl and avoid possible memory leak
* Introduce IFilePickerFileTypes to have more control over file types in the native backend
* Update samples page for dialogs
* Rename to IAvnFilePickerFileTypes
* WIP
* Fix disabled popup
* Explicitly dispose AvnString and AvnStringArray + GetNSArrayOfStringsAndRelease
* Fix potential crash
---------
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
* Physical key handling for Windows
* Physical key handling for macOS
* Physical key handling for X11
* Physical keys: cleanup unused keys
* Key symbols: ensure consistent behavior between platforms
* Fix dead key symbol for Windows
* Physical key handling for browser
* Physical keys: use new overloads where possible
* Key symbol for VNC
* Physical key handling in previewer
* Key symbol for forwarded X11 IME key
* Key symbol for Android
* Obsolete old RawKeyEventArgs ctor
* Fix key symbols for macOS with modifiers
* Adjust PhysicalKey members naming
* Use explicit std::hash for AvnKey/AvnPhysicalKey
Should hopefully satisfy the older compiler on the CI server
* Headless: added KeyPressQwerty
---------
Co-authored-by: Dan Walmsley <dan@walms.co.uk>
Co-authored-by: Steven Kirk <grokys@users.noreply.github.com>