13 Commits (5242fc303ff83feabaed445e2a480948bfcf4e4e)

Author SHA1 Message Date
Dariusz Komosinski 1b869ff27b Get rid of not needed interfaces. 7 years ago
Dariusz Komosiński 8534769435 Platform geometry implementations for D2D and Skia. 7 years ago
Jeffrey Ye 3a28179704 return new string[0] from mock interfaces 7 years ago
Jeffrey Ye 27edc74bf8 more comments, and fix compilation error 7 years ago
Steven Kirk a0e8dca6e9 Use PixelSize for device-dependent sizes. 8 years ago
ahopper e967a8eb72 rename WritableBitmap 8 years ago
Steven Kirk d2e1eba876 Refactored geometry. 8 years ago
Steven Kirk 1b9d61416f Ported ImmediateRenderer from scenegraph branch. 9 years ago
Steven Kirk e6cb529878 Ported immutable media impls from scenegraph. 9 years ago
Steven Kirk 376535b198 Make IFormattedTextImpl immutable. 9 years ago
Nikita Tsukanov 90a4915549 Implemented WritableBitmap 9 years ago
Nikita Tsukanov 7013033a1b Added `Bitmap(PixelFormat format, IntPtr data, int width, int height, int stride)` constructor 9 years ago
Steven Kirk abe69ac320 Moved some mocks into Avalonia.UnitTests. 9 years ago
Nikita Tsukanov 374d600275 Added support for multiple drawing methods for window implementations. Added framebuffer support 9 years ago
Steven Kirk 4ce2e09ef3 Use widened bounds for GeometryNode.Bounds. 9 years ago
Steven Kirk a967c9bf82 Make DPI scaling work again. 9 years ago
Steven Kirk 584cdbb133 Make FormattedTextImpl immutable. 9 years ago
Steven Kirk c46ca88b97 Make IGeometryImpl immutable. 9 years ago
Steven Kirk da666b4463 Make Shape render properly again. 9 years ago
Steven Kirk 86216d9420 Use scene geometry for hit-testing. 9 years ago
Steven Kirk 59c49d259d Renamed assembly SceneGraph -> Visuals. 9 years ago
Steven Kirk e54ac6b5bf Fixed name of method. 9 years ago
Steven Kirk 1824175e6b Use render bounds in visual hit testing. 10 years ago