* Add and implement ISingleTopLevelApplicationLifetime (internal API)
* Fix Android initialization order, so we can have AfterSetup with usable TopLevel in the callback
* Fix android and futher simplify its initialization
* Return removed public API, make it all work together, introduce AvaloniaActivity
* Adjust some comments and minor bug fixes
* Add CreateAppBuilder to iOS and Tizen as well for consistency
* Add AfterApplicationSetup private api, so our backends have a safe place to setup avalonia views.
* Keep number of breaking changes minimal
* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Use NSSearchPathDomain.User when opening a known folder on iOS
* Use UIImagePickerController for WellKnownFolder.Pictures
* Improve how Android handles read permissions
* Raise BackRequested with Send priority
* Raise InsestsManager events with Send priority
* Raise InputPane events with Send priority
* Raise PlatformSettings events with Send priority
* Redirect some more events to the Dispatcher from TopLevel
* Init
* Remove XY navigation cache as it's no use
* Use pooled collection for XY navigation
* Restructure code a bit, fix IScroller handling
* Init KeyboardNavigationTests_XY tests
* Simplify XYFocus.GetNextFocusableElement usage
* Minor fixes
* Add more tests
* Remove unused NuiKeyboardNavigationHandler
* Finalizing
* Fix tests
* Add TODO12
* Make XYFocusOptions a class
* Add TestServices.FocusableWindow and make KeyboardNavigationHandler lazy, as it can't be reused on multiple windows
* Fix KeyboardNavigationHandler events handling, when focus was not actually changed
* Add arrow key tests
* Replace XYFocusKeyboardNavigationMode with more flexible XYFocusNavigationModes, integrate with KeyDeviceType input types
* Make XY focus navigation less broken, when there is no starting focused control
* Several Android TV compatibility improvements
* Remap tizen Back button to Esc
* Introduce internal XYFocusHelpers
* Make ComboBox and AutoCompleteBox handle Key events only when it's needed
* Make TextBox handle Key events only when it's needed
* Ignore Alt+Down when XY navigation is enabled in CalendarDatePicker and SplitButton
* Rename IsAllowedXYNavigationMode
* Fix ButtonSpinner with XY navigation
* Implement a very simple focus engagement for GridSplitter and Slider
* add tv support to form factor
* Resolve comments and add chromium book
* Add some documentation
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Add an event so that users can detect when an Application icon is clicked.
* refactor to use Lifetime apis.
* use ActivationKind instead of reason to be consistent with other xaml platforms
* implement macos raise url events.
* add docs.
* add apis to programatically Activate and Deactivate the application.
This allows the dock icon to be kept in sync so its menu options there say "Hide" / "Show" correctly.
* fix api naming.
* Add Browser IActivatableApplicationLifetime impl
* Implement IActivatableApplicationLifetime on Android
* Add IActivatableApplicationLifetime iOS implementation
* Adjust android impl a little
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Add key device type and implmentation for tizen #12992
* Add device key type to Android
* Resolve comments
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* perf(Android): Avoid allocation of object array
Avoid allocating a new array of objects when the Compositor enumeration the surfaces
* fix: Address review
* implement Next action in android IME
* Handle UIReturnKeyType.Next on iOS
* Remove NavigationMethod.Directional (do we need focus adorner?)
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Physical key handling for Windows
* Physical key handling for macOS
* Physical key handling for X11
* Physical keys: cleanup unused keys
* Key symbols: ensure consistent behavior between platforms
* Fix dead key symbol for Windows
* Physical key handling for browser
* Physical keys: use new overloads where possible
* Key symbol for VNC
* Physical key handling in previewer
* Key symbol for forwarded X11 IME key
* Key symbol for Android
* Obsolete old RawKeyEventArgs ctor
* Fix key symbols for macOS with modifiers
* Adjust PhysicalKey members naming
* Use explicit std::hash for AvnKey/AvnPhysicalKey
Should hopefully satisfy the older compiler on the CI server
* Headless: added KeyPressQwerty
---------
Co-authored-by: Dan Walmsley <dan@walms.co.uk>
Co-authored-by: Steven Kirk <grokys@users.noreply.github.com>
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished