* Don't tick with render loop when app is idle
* Update src/Avalonia.Base/Rendering/Composition/Transport/BatchStreamArrayPool.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* wip
* wip
* api diff
* fixes
* Address review: clear wakeupPending at tick start, guard CarbonEmissionsHack subscriptions
- Clear _wakeupPending at start of TimerTick so wakeups already processed
by the current tick don't force an unnecessary extra tick
- Guard CarbonEmissionsHack against duplicate subscriptions using a private
attached property
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix lock-order inversion in Add/Remove vs TimerTick
Move Wakeup() and Stop() calls outside the _items lock in Add/Remove
to prevent deadlock with TimerTick which acquires _timerLock then _items.
Add/Remove are UI-thread-only so the extracted logic remains safe.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Address review: remove unused usings, guard double Stop(), fix SleepLoop extra frame
- Remove unused using directives from IRenderLoopTask.cs
- Guard TimerTick Stop() with _running check to prevent double Stop()
when Remove() already stopped the timer
- SleepLoopRenderTimer: use WaitOne(timeout) instead of Thread.Sleep
so Stop() can interrupt the sleep, and recheck _stopped before Tick
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DisplayLinkTimer foreground handler bypassing render loop state
Only resume the display link on WillEnterForeground if the timer was
calling Start() to avoid setting _stopped=false when the render loop
had the timer stopped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DisplayLinkTimer thread safety, revert global NU5104 suppression
- Stop() now only sets _stopped flag; OnLinkTick() self-pauses the
CADisplayLink from the timer thread to avoid thread-affinity issues
- Revert NU5104 global suppression in SharedVersion.props
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Cap _ticksSinceLastCommit to prevent int overflow
Stop incrementing once it reaches CommitGraceTicks to prevent
wrapping negative and keeping the render loop awake indefinitely.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* refactor: remove Start/Stop from IRenderTimer, merge into Tick setter
Timer start/stop is now controlled entirely by setting the Tick
property: non-null starts, null stops. This eliminates the explicit
Start()/Stop() methods from IRenderTimer, making the API simpler.
DefaultRenderLoop controls the timer purely through Tick assignment
under its _timerLock. A new _hasItems flag tracks subscriber presence
since Tick is now transient (null when idle).
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: address review comments on timer thread safety and guards
- ChoreographerTimer: add _frameCallbackActive guard to prevent double
PostFrameCallback from both Tick setter and SubscribeView
- ServerCompositor: cap _ticksSinceLastCommit at int.MaxValue
- SleepLoopRenderTimer: make _tick volatile, remove _stopped recheck
(guard moved to DefaultRenderLoop)
- DefaultRenderLoop: add _running check at tick start to drop late ticks
- ThreadProxyRenderTimer: add lock for internal state manipulation
- DisplayLinkTimer: add lock for all internal state manipulation
- Re-add NU5104 suppression to SharedVersion.props
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: make _hasItems volatile for cross-thread visibility
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: guard against redundant starts in DefaultRenderTimer, make _tick volatile across all timers
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Remove CarbonEmissionsHack, revert iOS/Android timers to always-ticking
- Delete CarbonEmissionsHack class and its XAML reference
- Revert DisplayLinkTimer (iOS) to original always-ticking implementation
- Revert ChoreographerTimer (Android) to original always-ticking implementation
- Add TODO comments for future start/stop on RenderLoop request
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DirectCompositionConnection WaitOne not respecting process exit cancellation
Use WaitHandle.WaitAny with both _wakeEvent and cts.Token.WaitHandle so
the loop can exit when ProcessExit fires while the timer is stopped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* timers
* XML docs
* Cache delegate
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Implemented new drawn window decorations API
TODO: check if it works on Win32, bring back titlebar automation peer
* Adjusting naming a bit
* Naming / configuration changes
* Various fixes
* popover fix?
* wip
* Address review
* Extra window roles
* WIP
* Fixed drawn titlebar automation
* Purge ExtendClientAreaChromeHints.
* Fixed dynamically enabling drawn decorations
* api diff
* Add automation IDs for drawn decorations buttons
* Resolved the issues
* build
* Retry a few times when Pager isn't available after test is finished
* Only do faulty test detection if asked
* duplicate package reference
* Try disabling faulty tests on appium1
* Fix ExtendClientAreaWindowTests
* Apply initial button states
* Enable CSD shadow for X11
* net8?
* Address review
* more review comments
* Moar review comments
* Extra hit-test checks
* Moar review
* Prefix integration test app exitfullscreen to avoid clashes
* Disable drawn decorations if parts = None
* Respect SystemDecorations value on mac in extend-client-area mode
* Tidy up logic a bit
* Adjust win32 tests to titlebar not being in the tree when CSD are not enabled
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* move gesture events from Gestures to InputElement. Fix holding gesture interactions with context menu
* update api diff
* address review comments
* fix some test types
* rename Cancelled to Canceled
* update api diff
* Make MathUtilities internal
* Remove old overloads from LayoutHelper
* Make DrawingContextHelper.WrapSkiaCanvas internal
* Update API suppressions
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Onboard onto Central Package Management
* Remove SharpDX
* Add back <clear /> to NuGet.config package source mapping
* Package mapping
* Inline props where appropriate
* Lost a space
* Extracted IInputRoot out of TopLevel
* Move some input handling out of TopLevel
* Remove old class, make layout manager private
* Removed IRenderRoot
* Make VisualTreeAttachmentEventArgs a bit more sensible
* Move ILayoutRoot to PresentationSource
# Conflicts:
# tests/Avalonia.Controls.UnitTests/TabControlTests.cs
* Updated some VisualRoot / GetVisualRoot usages
* Updated more XxxRoot usages
* More Root usages
* Addressed review
* Hurr-durr xml
* More fixes
* Maybe fix android compilation
* API diff
* Yet another cast
* I had to use MSIL analysis to detect those casts
* Fixed automation
* Fix PointerOverPreProcessor
* Fix?
* Removed yet another cast to Visual
* The amount of random downcasts is astonishing
* Maybe fix mac
* Addressed review
* Native DockMenu code
* Add Native Interop
* Update ControlCatalog sample
* Add unit tests
* Add Action<IAvnMenu> to AvaloniaNativeMenuExporter
* Add dynamic dock item demo
* Move s_dockMenu reference to App
* Use Appium tests
* Revert INativeMenuExporterResetHandler
* Properly set the button for the checkbox
* Add dock test
* I hate Appium
* Rename NativeMenu.DockMenu to NativeDock.Menu
* Make static
* Remove Dock Click Test
* Add white space back for cleaner diff
* Reduce MenuExporter back to one
* Revert UpdateIfNeeded to private
* Revert QueueReset to private too... and fix some whitespace
* Revert IAvnMenuItem/IAvnMenu back
* That's what I get not comparing it to master
* And update this too
* Add documentation
* Implement -accessibilityPlaceholderValue on macOS
macOS uses a unique -accessibilityPlaceholderValue property for the
placeholder of a text field; -accessibilityHelp has different meaning from
HelpText on Windows. Map TextBox.PlaceholderText to be returned by
-accessibilityPlaceholderValue.
Ref: https://www.w3.org/TR/core-aam-1.2/#ariaPlaceholder
* Use TextBox placeholder as a fallback for HelpText on Windows
This matches the behavior introduced in 8593ef3 on macOS, as this is where
UIA designates that placeholder text should go.
Ref: https://www.w3.org/TR/core-aam-1.2/#ariaPlaceholder
* On Frame-Buffer-Orientation: Add screen orientation support for Linux frame buffer and DRM applications.
This commit introduces support for screen orientation across various components by adding a new `Orientation` property of type `SurfaceOrientation` in `DrmOutputOptions` and `FbDevOutputOptions`. The `IScreenInfoProvider` interface is updated to inherit from `ISurfaceOrientation`, ensuring consistent orientation management.
Key changes include:
- Enhanced `FramebufferToplevelImpl` to handle orientation in size calculations.
- Updated `LibInputBackend` for device input coordinate rotation based on screen orientation.
- Implemented `ISurfaceOrientation` in `DrmOutput` and `FbdevOutput` classes.
- Modified `DrawingContextImpl` to support canvas rotation based on orientation.
- Improved `FramebufferRenderTarget` and `PixelFormatConversionShim` to respect framebuffer orientation during surface creation and pixel format conversions.
- Streamlined rendering methods to ensure drawing operations align with the current surface orientation.
- Removed redundant code related to framebuffer handling.
* Fix review comments, add ability to test
* Some formatting
* Should be working now
* Remove fbdev changes
Theres really no point to do this in fbdev.
* Better method of rotating and transforming the canvas
* Remove breaking changes
* Switch to using a 2nd frame buffer in the rotation case
* Fix review comments
* Incorrect variable
* Fix sample
---------
Co-authored-by: davidw <davidw@icselectronics.co.uk>
* Remove the flowDirection parameter from TextCollapsingProperties.CreateCollapsedRuns
* Simplify text formatting constructors
* Update API suppressions
* Implemented LiveSetting property
* Make sure PropertyChanged callback is called on AvnAutomationPeer
* Remove `optional` from `AvnAccessibility`: we were never checking whether they respond to the selector or not anyway
* Formatting
* Use ARIA and Live Region Changed constants from mac APIs
* Fixed Mac build
* Reverted constants that don't exist on integration test XCode version
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Introduce TextOptions API
* Store BaselinePixelAlignment as byte. Move to a dedicated file.
* Update API suppressions
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Introduce a universal IGlyphTypeface implementation that does not rely on any platform implementation
* Revert changes
* Fix Android
* Make the test happy
* Fix build
* Update baseline
* Fix naming
* Fix headless
* Move interfaces to dedicated files
Make GlyphTypeface.GlyphCount an integer
* Fix GlyphCount
* Make IGlyphTypeface NotClientImplementable
* Make sure we cache platform typefaces by their desired name, style, weight and stretch
* Update baseline
* Only use IGlyphTypeface
* Fix Android
* Try to clear the buffer before we encode somethimg
* Add needed test font
* Add more unit tests
* Reduce allocations
* Remove Direct2D1 test files
* More tests
* More complete table implementations
* More adjustments
* Use batch APIs
* Handle invalid timestamps
* Update baseline
* Introduce a CharacterToGlyphMap struct for faster access
* Remove AggressiveInlining
* Remove AggressiveInlining
* Make the head table optional for legacy fonts
* Remove Load method. Fix TextBlockTests
* Fix nullables
* Remove redundant folder
* Update Api baseline
* revert diff helper changes
* revert changes
* Use bare minimum font for Headless platform and introduce a test font manager that uses the Inter font for testing.
* Add missing font file for Headless platform
---------
Co-authored-by: Gillibald <stebner@avaloniaui.net>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
Added ITextScaler to support custom text scaling
Calculate a font scale factor and use this to adjust height and spacing values
Fixed TextBox not updating when LineHeight changes and MaxLines or MinLines are active
Only TextBlock, Inline, and TextPresenter scale text by themselves
No change to low-level text rendering or FontSize values
Implemented for iOS and Windows
Windows scaling is currently uniform regardless of base font size, which is incorrect
* Added LandmarkType to automation properties
* Set AutomationProperties.AccessibilityView on Main landmark in IntegrationTestApp, which is required for Narrator to find the landmark
* Implement AXRoleDescription as suggested by W3C
* Fixed wrong role descriptions
* Remove netstandard2.0 from almost all projects
* Fix duplicated target frameworks in unit tests
* Fix DesignerSupport tests
* Fix Designer.HostApp packaging
* Build ControlCatalog.Desktop on CI
* Fix another bad auto merge
* Fix LeakTests duplicated target frameworks
* Don't hardcode target framework in DesignerSupportTests
* support reading images from clipboard(win32/android)
* Add DataFormat.Image. Prioritize png format when retrieving image from clipboard
* add browser support
* addressed comments
* win32 - add support for CF_DIB and CF_BITMAP formats
* win32 - add support for copying bitmaps to clipboard as DIB
* browser - add support for copying bitmap to clipboard
* Implement bitmap clipboard for iOS
* rename DataFormat.Image to DataFormat.Bitmap
* Implement Bitmap clipboard on macOS
* Use MemoryStream for bitmap clipboard/dnd on macOS backend
* Add public.jpeg support on macOS backend (convert it to png while in objc)
* Support TIFF format on iOS backend, by converting it to UIImage first
* Add Bitmap DND sample
* add clipboard bitmap support on linux
* simply bitmap format search on win32 clipboard
* fix linux clipboard image
* Bump MACOSX_DEPLOYMENT_TARGET
* Fix IDL incompatibility
* address review
* more reviews
* Fix Android crash on copy when a bitmap is present in the clipboard
* Handle any error that might occur pasting from an external content provider
* Add data transfer extension methods for Bitmap
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* new SuggestedFileType API
* Add impl for Win32 SuggestedFileType
* Impl suggestedFileType for GTK
* DBus impl
* Impl API for mac
* Add sample for suggested file filter
---------
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>