* Don't tick with render loop when app is idle
* Update src/Avalonia.Base/Rendering/Composition/Transport/BatchStreamArrayPool.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* wip
* wip
* api diff
* fixes
* Address review: clear wakeupPending at tick start, guard CarbonEmissionsHack subscriptions
- Clear _wakeupPending at start of TimerTick so wakeups already processed
by the current tick don't force an unnecessary extra tick
- Guard CarbonEmissionsHack against duplicate subscriptions using a private
attached property
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix lock-order inversion in Add/Remove vs TimerTick
Move Wakeup() and Stop() calls outside the _items lock in Add/Remove
to prevent deadlock with TimerTick which acquires _timerLock then _items.
Add/Remove are UI-thread-only so the extracted logic remains safe.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Address review: remove unused usings, guard double Stop(), fix SleepLoop extra frame
- Remove unused using directives from IRenderLoopTask.cs
- Guard TimerTick Stop() with _running check to prevent double Stop()
when Remove() already stopped the timer
- SleepLoopRenderTimer: use WaitOne(timeout) instead of Thread.Sleep
so Stop() can interrupt the sleep, and recheck _stopped before Tick
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DisplayLinkTimer foreground handler bypassing render loop state
Only resume the display link on WillEnterForeground if the timer was
calling Start() to avoid setting _stopped=false when the render loop
had the timer stopped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DisplayLinkTimer thread safety, revert global NU5104 suppression
- Stop() now only sets _stopped flag; OnLinkTick() self-pauses the
CADisplayLink from the timer thread to avoid thread-affinity issues
- Revert NU5104 global suppression in SharedVersion.props
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Cap _ticksSinceLastCommit to prevent int overflow
Stop incrementing once it reaches CommitGraceTicks to prevent
wrapping negative and keeping the render loop awake indefinitely.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* refactor: remove Start/Stop from IRenderTimer, merge into Tick setter
Timer start/stop is now controlled entirely by setting the Tick
property: non-null starts, null stops. This eliminates the explicit
Start()/Stop() methods from IRenderTimer, making the API simpler.
DefaultRenderLoop controls the timer purely through Tick assignment
under its _timerLock. A new _hasItems flag tracks subscriber presence
since Tick is now transient (null when idle).
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: address review comments on timer thread safety and guards
- ChoreographerTimer: add _frameCallbackActive guard to prevent double
PostFrameCallback from both Tick setter and SubscribeView
- ServerCompositor: cap _ticksSinceLastCommit at int.MaxValue
- SleepLoopRenderTimer: make _tick volatile, remove _stopped recheck
(guard moved to DefaultRenderLoop)
- DefaultRenderLoop: add _running check at tick start to drop late ticks
- ThreadProxyRenderTimer: add lock for internal state manipulation
- DisplayLinkTimer: add lock for all internal state manipulation
- Re-add NU5104 suppression to SharedVersion.props
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: make _hasItems volatile for cross-thread visibility
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: guard against redundant starts in DefaultRenderTimer, make _tick volatile across all timers
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Remove CarbonEmissionsHack, revert iOS/Android timers to always-ticking
- Delete CarbonEmissionsHack class and its XAML reference
- Revert DisplayLinkTimer (iOS) to original always-ticking implementation
- Revert ChoreographerTimer (Android) to original always-ticking implementation
- Add TODO comments for future start/stop on RenderLoop request
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DirectCompositionConnection WaitOne not respecting process exit cancellation
Use WaitHandle.WaitAny with both _wakeEvent and cts.Token.WaitHandle so
the loop can exit when ProcessExit fires while the timer is stopped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* timers
* XML docs
* Cache delegate
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Implemented new drawn window decorations API
TODO: check if it works on Win32, bring back titlebar automation peer
* Adjusting naming a bit
* Naming / configuration changes
* Various fixes
* popover fix?
* wip
* Address review
* Extra window roles
* WIP
* Fixed drawn titlebar automation
* Purge ExtendClientAreaChromeHints.
* Fixed dynamically enabling drawn decorations
* api diff
* Add automation IDs for drawn decorations buttons
* Resolved the issues
* build
* Retry a few times when Pager isn't available after test is finished
* Only do faulty test detection if asked
* duplicate package reference
* Try disabling faulty tests on appium1
* Fix ExtendClientAreaWindowTests
* Apply initial button states
* Enable CSD shadow for X11
* net8?
* Address review
* more review comments
* Moar review comments
* Extra hit-test checks
* Moar review
* Prefix integration test app exitfullscreen to avoid clashes
* Disable drawn decorations if parts = None
* Respect SystemDecorations value on mac in extend-client-area mode
* Tidy up logic a bit
* Adjust win32 tests to titlebar not being in the tree when CSD are not enabled
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* move gesture events from Gestures to InputElement. Fix holding gesture interactions with context menu
* update api diff
* address review comments
* fix some test types
* rename Cancelled to Canceled
* update api diff
* Make MathUtilities internal
* Remove old overloads from LayoutHelper
* Make DrawingContextHelper.WrapSkiaCanvas internal
* Update API suppressions
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Extracted IInputRoot out of TopLevel
* Move some input handling out of TopLevel
* Remove old class, make layout manager private
* Removed IRenderRoot
* Make VisualTreeAttachmentEventArgs a bit more sensible
* Move ILayoutRoot to PresentationSource
# Conflicts:
# tests/Avalonia.Controls.UnitTests/TabControlTests.cs
* Updated some VisualRoot / GetVisualRoot usages
* Updated more XxxRoot usages
* More Root usages
* Addressed review
* Hurr-durr xml
* More fixes
* Maybe fix android compilation
* API diff
* Yet another cast
* I had to use MSIL analysis to detect those casts
* Fixed automation
* Fix PointerOverPreProcessor
* Fix?
* Removed yet another cast to Visual
* The amount of random downcasts is astonishing
* Maybe fix mac
* Addressed review
* Native DockMenu code
* Add Native Interop
* Update ControlCatalog sample
* Add unit tests
* Add Action<IAvnMenu> to AvaloniaNativeMenuExporter
* Add dynamic dock item demo
* Move s_dockMenu reference to App
* Use Appium tests
* Revert INativeMenuExporterResetHandler
* Properly set the button for the checkbox
* Add dock test
* I hate Appium
* Rename NativeMenu.DockMenu to NativeDock.Menu
* Make static
* Remove Dock Click Test
* Add white space back for cleaner diff
* Reduce MenuExporter back to one
* Revert UpdateIfNeeded to private
* Revert QueueReset to private too... and fix some whitespace
* Revert IAvnMenuItem/IAvnMenu back
* That's what I get not comparing it to master
* And update this too
* Add documentation
Added ITextScaler to support custom text scaling
Calculate a font scale factor and use this to adjust height and spacing values
Fixed TextBox not updating when LineHeight changes and MaxLines or MinLines are active
Only TextBlock, Inline, and TextPresenter scale text by themselves
No change to low-level text rendering or FontSize values
Implemented for iOS and Windows
Windows scaling is currently uniform regardless of base font size, which is incorrect
* Remove netstandard2.0 from almost all projects
* Fix duplicated target frameworks in unit tests
* Fix DesignerSupport tests
* Fix Designer.HostApp packaging
* Build ControlCatalog.Desktop on CI
* Fix another bad auto merge
* Fix LeakTests duplicated target frameworks
* Don't hardcode target framework in DesignerSupportTests
* support reading images from clipboard(win32/android)
* Add DataFormat.Image. Prioritize png format when retrieving image from clipboard
* add browser support
* addressed comments
* win32 - add support for CF_DIB and CF_BITMAP formats
* win32 - add support for copying bitmaps to clipboard as DIB
* browser - add support for copying bitmap to clipboard
* Implement bitmap clipboard for iOS
* rename DataFormat.Image to DataFormat.Bitmap
* Implement Bitmap clipboard on macOS
* Use MemoryStream for bitmap clipboard/dnd on macOS backend
* Add public.jpeg support on macOS backend (convert it to png while in objc)
* Support TIFF format on iOS backend, by converting it to UIImage first
* Add Bitmap DND sample
* add clipboard bitmap support on linux
* simply bitmap format search on win32 clipboard
* fix linux clipboard image
* Bump MACOSX_DEPLOYMENT_TARGET
* Fix IDL incompatibility
* address review
* more reviews
* Fix Android crash on copy when a bitmap is present in the clipboard
* Handle any error that might occur pasting from an external content provider
* Add data transfer extension methods for Bitmap
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* new SuggestedFileType API
* Add impl for Win32 SuggestedFileType
* Impl suggestedFileType for GTK
* DBus impl
* Impl API for mac
* Add sample for suggested file filter
---------
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
* Add new SaveFilePickerWithResultAsync API to the base
* Add SaveFilePickerWithResultAsync stub impl
* Control Catalog SaveFilePickerWithResultAsync sample with XML and JSON types
* Make SaveFilePickerResult a struct
* Add managed picker implementation
* Make SaveFilePickerResult a readonly struct
* Windows implementation of SaveFilePickerWithResultAsync
* Test impl for dbus
* Reuse the file type object (FTO) so StorageFile consumer can match exactly the right FTO when receiving the SaveFilePicker's result.
* Add Gtk impl
* Avalonia.Native: surface selected save dialog filters
* macOS: report selected NSSavePanel filter
* Modify the conditional in case there's duplicate descriptions of FTO's in DBusSystemDialog.cs
* Instantiate FPFT as fallback
* Pass the mime/pattern to instantiated FPFT
* Update API diff
* Fix review comments
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* add SplitViewPanePlacement settings for Top and Bottom.
* remove duplicated styles.
* add missing transparent fills of lightdismiss area.
* add simple theme support for splitview pane placement top/bottom.
* Add unit test for all color format Brush parsing
* Support parsing all known color formats in Brush.Parse()
* Update property syntax
* Remove unnecessary usings
* Use an actual hex color
* Fix new brush test
* Switch order of brush parsing so known color optimizations are used
* Add more documentation comments to KnownColors
* Fix displayed text in BorderPage
InnerBorderEdge not InnerBorder
* Add CanMinimize and CanMaximize to Window
* Win32 impl for CanMinimize/CanMaximize
* Add CanResize/CanMinimize/CanMaximize samples to control catalog
* X11 impl for CanMinimize/CanMaximize
* macOS impl for CanMinimize/CanMaximize
* Win32: don't allow restore when the window isn't resizable
* Additional documentation for CanMinimize/CanMaximize
* Add CanMinimize/CanMaximize logic to CaptionButtons
* Use START_COM_ARP_CALL
* Added CanMinimize/CanMaximize integration tests
* Fixed CanMaximize tests on macOS
* IsEditable combox box with text bindings
* Update after #18405 api review
* ComboBox tests for IsEditable
* remove unneeded error being throw when combox is editable and doesn't have text binding properties
* Changes after code review
* only do naviagtion check if combo box is editable
* Fix editable ComboBox tab navigation
* combobox code review improvements
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* add lifetime with view factory on android
* rename android lifetime interface
* add warning when using ISingleViewApplicationLifetime for android, set current main activity reference on OnResume
* fix nit
* Only start ScrollGesture when left click pressed, also `GetCurrentPoint(null)` behaves the same as root visual
* Allow right-click pen to select items on press
* Add context menus to even items on ListBox page for testing
* Avoid global static in UpdateSelectionFromPointerEvent
* Revert "Avoid global static in UpdateSelectionFromPointerEvent"
This reverts commit 2562d73e83.
* Add comment to UpdateSelectionFromPointerEvent
* Use fully mocked rendering for list box test
* Add pen selection tests
* TouchTestHelper should use correct inputs
* Implemented IClipboard.TryGetInProcessDataObjectAsync for X11
* [Win32] Implemented TryGetInProcessDataObjectAsync
* Rest of the platforms
* Run `nuke ValidateApiDiff`
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* fix accelerator behavior for menu items and labels
* add elements with matching accelerator to test cycling in sub menus
* Add AccessKeyHandler tests for accelerators with more than one match
* Implement accelerator behavior based on WPF handling
* Remove commented code
* Remove OnAccessKey override => handled by DefaultMenuInteractionHandler
* remove obsolete test
* handle OnAccessKeyPressed for selected tab item
* fix unit tests
* use AccessKeyEvent instead of AccessKeyPressedEvent in unit tests
* navigate menu with and without ALT key
* Revert formatting changes in Tests
* Fix AccessKeyHandler comments
* move private types to bottom
* Remove lock statements, optimize removal of AccessKeyRegistrations
* remove call to Dispatcher.UIThread.Post
* simplifiy AccessKeyHandler.SortByHierarchy
* remove unnecessary method AccessKeyHandler.GetTargetsForSender
* regenerate API suppression file
* revert unneeded changes in MenuPage.axaml
* correct formatting changes
* do not sort by hierarchy if too few targets
* make AccessKeyEventArgs internal
* make AccessKeyPressedEventArgs internal
---------
Co-authored-by: Hans Docsek <hans.docsek@gmail.com>
* Do not reset the selected range when the TextBox loses focus
Do not render selection highlight when the TextBox doesn't has focus
* Invalidate TextLayout when the focus is lost
* Make ClearSelectionAfterFocusLost optional
Make inactive selection highlight optional
* Make sure changes to ShowSelectionHighlight invalidate the visual and text layout