* Find ancestors/descendants with a predicate
* Use Predicate instead of Func
* Find ancestors/descendants with a predicate
* Use Predicate instead of Func
* Predicate<Visual> to Predicate<T>
---------
Co-authored-by: Jan Kučera <miloush@users.noreply.github.com>
* Init
* Remove XY navigation cache as it's no use
* Use pooled collection for XY navigation
* Restructure code a bit, fix IScroller handling
* Init KeyboardNavigationTests_XY tests
* Simplify XYFocus.GetNextFocusableElement usage
* Minor fixes
* Add more tests
* Remove unused NuiKeyboardNavigationHandler
* Finalizing
* Fix tests
* Add TODO12
* Make XYFocusOptions a class
* Add TestServices.FocusableWindow and make KeyboardNavigationHandler lazy, as it can't be reused on multiple windows
* Fix KeyboardNavigationHandler events handling, when focus was not actually changed
* Add arrow key tests
* Replace XYFocusKeyboardNavigationMode with more flexible XYFocusNavigationModes, integrate with KeyDeviceType input types
* Make XY focus navigation less broken, when there is no starting focused control
* Several Android TV compatibility improvements
* Remap tizen Back button to Esc
* Introduce internal XYFocusHelpers
* Make ComboBox and AutoCompleteBox handle Key events only when it's needed
* Make TextBox handle Key events only when it's needed
* Ignore Alt+Down when XY navigation is enabled in CalendarDatePicker and SplitButton
* Rename IsAllowedXYNavigationMode
* Fix ButtonSpinner with XY navigation
* Implement a very simple focus engagement for GridSplitter and Slider
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished
* Merge core libraries.
Everything below `Avalonia.Controls` into `Avalonia.Base`.
* Move new files to correct place.
* Removed unused dirs/projects,
* Removed outdated references from theme assemblies.
* Merge unit tests to match new assembly layout.
* Fixup test namespaces.
* Make directory match namespace.
* Move files to match namespace.
* Move files to match namespace.
* Fix up incorrect namespace.
`Avalonia.Visuals.Media.Imaging` -> `Avalonia.Media.Imaging`.
* Fix resource URL.
* Removed outdated dependencies.
* Added missing project reference.
* Update test namespaces.
* Fix merge error.
* Fix merge errors.
* Fix bad merge in WindowsInteropTest.csproj.
* Fix up merge errors in csprojs.
* Remove merged tests from nuke.
* Fix up namespace.
* Fix compile error.
* Fix failing tests.
Now that more unit tests are present in Avalonia.Base.UnitTests, general `AvaloniaObject` properties are getting registered. Ignore those.
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
- Make `VisualExtensions.TranslatePoint` respect render transforms.
- Move `IVisual.TransformToVisual` out of the interface and into `VisualExtensions` as an extension method
- Make `TranslatePoint` return a nullable value as `TransformToVisual` does, so it can return null when controls don't have a common ancestor
Previously the BoundsTracker.TransformedBounds attached property wasn't
being cleared for controls that were invisible, resulting in incorrect
hit testing in certain situations (the newly added TreeView page in
ControlCatalog demonstrated the behavior when fully expanding the first
node and its children).