* Make some overlay-related types/members internal
* Make sure that TopLevel is no longer the actual root of the visual tree. This is needed for our future changes.
* API diff
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fixed incorrect test
* Make automation to target FocusRoot
* api diff
* Hide WindowBase/EmbeddableControlRoot's parents from automation
* api diff
* Separate automation root and visual root for automation purposes
* Hide ChromeOverlayLayer from public API
* Synchronize WindowBase visibility to VisualRoot
* Hide WindowBase.ArrangeSetBounds
* api diff
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Extracted IInputRoot out of TopLevel
* Move some input handling out of TopLevel
* Remove old class, make layout manager private
* Removed IRenderRoot
* Make VisualTreeAttachmentEventArgs a bit more sensible
* Move ILayoutRoot to PresentationSource
# Conflicts:
# tests/Avalonia.Controls.UnitTests/TabControlTests.cs
* Updated some VisualRoot / GetVisualRoot usages
* Updated more XxxRoot usages
* More Root usages
* Addressed review
* Hurr-durr xml
* More fixes
* Maybe fix android compilation
* API diff
* Yet another cast
* I had to use MSIL analysis to detect those casts
* Fixed automation
* Fix PointerOverPreProcessor
* Fix?
* Removed yet another cast to Visual
* The amount of random downcasts is astonishing
* Maybe fix mac
* Addressed review
* Update to xunit.v3
* Little more progress
* More fixes
* Keep VSTest supported
* Adjust Nuke
* Few fixes
* Fix for xunit 2
* Fix GetData override
* Adjust
* Use MTP for xunit 2
* Fix test
* Better fix
* --no-progress
* Few more fixes
* no progress
* Fix test
* Better fix
* TRX
* Move to Directory.Build.props
* Unify on MTP v2
* Update
* Update to stable
* 1.0.1
* 1.0.2
* Fix some warnings
* Fix more warnings
* Fix more warnings
* Add failing focus tests for flyouts inside overlay popups
* Implement IKeyboardNavigationHandler on OverlayPopupHost
* Layout OverlayPopupHost content for focus to work
* Add CustomPopupPlacement API
* Add Placement="Custom" support for Flyout, ToolTip and ContextMenu controls as well
* Adjust some API changes
* Add Avalonia.Controls.Primitives.IPopupHost.ConfigurePosition breaking change
* Extract new types into separated files
* Fix build after merge conflict
* Adjust nupkg.xml
* Dispose property subscriptions after popup is closed, avoiding flickering
* Adjust API to be more future proof and add new parameters.
* Add new ContextRequestedEventArgs overload while I am on it
* Add Popup.SetPopupParent helper method
* Update Tooltip to use Popup internally instead of PopupRoot
* Mark OverlayPopupHost.CreatePopupHost as unstable method
* Close tooltip when popup is closed
* Fix popups not closing when target is detached
* Remove unrelated change
* Remove focus hack from Popup.
* Added failing focus scope tests.
* Refactor focus scopes in FocusManager.
- Store focused element within a scope using an attached property (like WPF)
- Store current focus root so that focus can be restored to that root when a focused control or active focus scope is removed
Fixes#13325
* Suppress API compat error.
This was being produced for a compiler-generated enumerable class that was erroneously being included in the reference assembly for `FocusManager`.
* Remove focus hack from ContextMenu.
And add failing test now that the hack is removed.
* Try to return a rooted host visual.
Fixes failing test from previous comment where focus wasn't restored when closing a context menu.
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished
Which exposes the resize reason and new client size. Required renaming `PlatformResizeReason` to `WindowResizeReason`. Made `TopLevel.HandleResized` method internal.
A lot still broken, in particular virtualization is completely removed.`ItemsPresenter` now no longer has an `Items` or `ItemTemplate` property; it detects when it's hosted in an `ItemsControl`. `IItemsPresenter` interface removed.
Applying styling in the constructor isn't a good idea as demonstrated by #8549..
Instead apply styling when showing a window, or if it's needed call `ApplyStyling` manually, e.g. in unit tests.
Fixes#8549
When a native popup window is positioned relative to a placement target on
the root window and the root window is moved or resized, the popup position
should update to reflect the new position of the placement target.
If a native popup window is positioned relative to another popup, as in the
case of sub-menus, and the parent popup is moved due to a change in the
position of its placement target, the child popup should also update
relative to the new position of the parent popup.