* Introduce TextOptions API
* Store BaselinePixelAlignment as byte. Move to a dedicated file.
* Update API suppressions
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Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Fix issue with MinTextWidth (Fixes#18372)
* Make sure that MeasureOverride for TextPresenter and TextBlock are using same textWidth
* Revert #16601 that is introducing an invalid calculation for the OverhangLeading
Add tests for OverhangLeading and OverhangTrailing
* Revert MinTextWidth
* Fix tests to not rely on fixed values
* Fix remaining issues
* Fix comment in Direct2D1 GlyphRunImpl.cs
* Fix Direct2D1 rendering
* Fix gold images
* Restore TextLineImpl
* Update gold image
* Restore Math.Max on OverhangLeading and Trailing
* Adopt similar behavior to WPF: don't use OverhangLeading/Trailing for measuring and remove clip by default.
But it requires further support with NeedsClipBounds
* Remove MinTextWidth
Keep ClipToBounds=true default for TextBlock
* Revert change
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Co-authored-by: Benedikt Stebner <Gillibald@users.noreply.github.com>
* Always measure TextBlock with infinite width
* Make sure the constraint is always fulfilled
* Add some tests
* Adjust tests because we no longer retain the TextLayout in the arrange pass
Fixes for #8092:
- Always round sizes up, not to the nearest pixel, thereby ensuring that `DesiredSize`s don't get rounded down where possible.
- Apply rounding to `Padding` and `BorderThickness` in measure pass as well as arrange pass, to ensure that `DesiredSize` takes this rounding into account.
The test .cs files stay in the `Avalonia.RenderTests` directory but the D2D and Skia render test .csprojs are moved to their own directory: include the test files by using a glob in the .csproj.
This avoids the hack we were having to do to get `BaseIntermediateOutputPath` to work - we no longer have this problem as now each .csproj has its own directory, it can use the default directory for intermediate files.