* Merge core libraries.
Everything below `Avalonia.Controls` into `Avalonia.Base`.
* Move new files to correct place.
* Removed unused dirs/projects,
* Removed outdated references from theme assemblies.
* Merge unit tests to match new assembly layout.
* Fixup test namespaces.
* Make directory match namespace.
* Move files to match namespace.
* Move files to match namespace.
* Fix up incorrect namespace.
`Avalonia.Visuals.Media.Imaging` -> `Avalonia.Media.Imaging`.
* Fix resource URL.
* Removed outdated dependencies.
* Added missing project reference.
* Update test namespaces.
* Fix merge error.
* Fix merge errors.
* Fix bad merge in WindowsInteropTest.csproj.
* Fix up merge errors in csprojs.
* Remove merged tests from nuke.
* Fix up namespace.
* Fix compile error.
* Fix failing tests.
Now that more unit tests are present in Avalonia.Base.UnitTests, general `AvaloniaObject` properties are getting registered. Ignore those.
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
- Added `IInputRoot Root` property to `RawInputEventArgs`
- Removed `InputRoot` and `Root` properties from `RawDragEvent` and `RawPointerEvent` as its now in the base class
- `InputRoot` in `RawDragEvent` was incorrectly using the type `IInputElement` instead of `IInputRoot`, fix callers that were using the wrong type
- Pass the input root to all raw input event constructors
- If no control is focused in `KeyboardDevice.ProcessRawEvent` then raise the event on the root