* Don't tick with render loop when app is idle
* Update src/Avalonia.Base/Rendering/Composition/Transport/BatchStreamArrayPool.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* wip
* wip
* api diff
* fixes
* Address review: clear wakeupPending at tick start, guard CarbonEmissionsHack subscriptions
- Clear _wakeupPending at start of TimerTick so wakeups already processed
by the current tick don't force an unnecessary extra tick
- Guard CarbonEmissionsHack against duplicate subscriptions using a private
attached property
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix lock-order inversion in Add/Remove vs TimerTick
Move Wakeup() and Stop() calls outside the _items lock in Add/Remove
to prevent deadlock with TimerTick which acquires _timerLock then _items.
Add/Remove are UI-thread-only so the extracted logic remains safe.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Address review: remove unused usings, guard double Stop(), fix SleepLoop extra frame
- Remove unused using directives from IRenderLoopTask.cs
- Guard TimerTick Stop() with _running check to prevent double Stop()
when Remove() already stopped the timer
- SleepLoopRenderTimer: use WaitOne(timeout) instead of Thread.Sleep
so Stop() can interrupt the sleep, and recheck _stopped before Tick
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DisplayLinkTimer foreground handler bypassing render loop state
Only resume the display link on WillEnterForeground if the timer was
calling Start() to avoid setting _stopped=false when the render loop
had the timer stopped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DisplayLinkTimer thread safety, revert global NU5104 suppression
- Stop() now only sets _stopped flag; OnLinkTick() self-pauses the
CADisplayLink from the timer thread to avoid thread-affinity issues
- Revert NU5104 global suppression in SharedVersion.props
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Cap _ticksSinceLastCommit to prevent int overflow
Stop incrementing once it reaches CommitGraceTicks to prevent
wrapping negative and keeping the render loop awake indefinitely.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* refactor: remove Start/Stop from IRenderTimer, merge into Tick setter
Timer start/stop is now controlled entirely by setting the Tick
property: non-null starts, null stops. This eliminates the explicit
Start()/Stop() methods from IRenderTimer, making the API simpler.
DefaultRenderLoop controls the timer purely through Tick assignment
under its _timerLock. A new _hasItems flag tracks subscriber presence
since Tick is now transient (null when idle).
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: address review comments on timer thread safety and guards
- ChoreographerTimer: add _frameCallbackActive guard to prevent double
PostFrameCallback from both Tick setter and SubscribeView
- ServerCompositor: cap _ticksSinceLastCommit at int.MaxValue
- SleepLoopRenderTimer: make _tick volatile, remove _stopped recheck
(guard moved to DefaultRenderLoop)
- DefaultRenderLoop: add _running check at tick start to drop late ticks
- ThreadProxyRenderTimer: add lock for internal state manipulation
- DisplayLinkTimer: add lock for all internal state manipulation
- Re-add NU5104 suppression to SharedVersion.props
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: make _hasItems volatile for cross-thread visibility
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* fix: guard against redundant starts in DefaultRenderTimer, make _tick volatile across all timers
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Remove CarbonEmissionsHack, revert iOS/Android timers to always-ticking
- Delete CarbonEmissionsHack class and its XAML reference
- Revert DisplayLinkTimer (iOS) to original always-ticking implementation
- Revert ChoreographerTimer (Android) to original always-ticking implementation
- Add TODO comments for future start/stop on RenderLoop request
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Fix DirectCompositionConnection WaitOne not respecting process exit cancellation
Use WaitHandle.WaitAny with both _wakeEvent and cts.Token.WaitHandle so
the loop can exit when ProcessExit fires while the timer is stopped.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* timers
* XML docs
* Cache delegate
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Implemented new drawn window decorations API
TODO: check if it works on Win32, bring back titlebar automation peer
* Adjusting naming a bit
* Naming / configuration changes
* Various fixes
* popover fix?
* wip
* Address review
* Extra window roles
* WIP
* Fixed drawn titlebar automation
* Purge ExtendClientAreaChromeHints.
* Fixed dynamically enabling drawn decorations
* api diff
* Add automation IDs for drawn decorations buttons
* Resolved the issues
* build
* Retry a few times when Pager isn't available after test is finished
* Only do faulty test detection if asked
* duplicate package reference
* Try disabling faulty tests on appium1
* Fix ExtendClientAreaWindowTests
* Apply initial button states
* Enable CSD shadow for X11
* net8?
* Address review
* more review comments
* Moar review comments
* Extra hit-test checks
* Moar review
* Prefix integration test app exitfullscreen to avoid clashes
* Disable drawn decorations if parts = None
* Respect SystemDecorations value on mac in extend-client-area mode
* Tidy up logic a bit
* Adjust win32 tests to titlebar not being in the tree when CSD are not enabled
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Make some overlay-related types/members internal
* Make sure that TopLevel is no longer the actual root of the visual tree. This is needed for our future changes.
* API diff
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fixed incorrect test
* Make automation to target FocusRoot
* api diff
* Hide WindowBase/EmbeddableControlRoot's parents from automation
* api diff
* Separate automation root and visual root for automation purposes
* Hide ChromeOverlayLayer from public API
* Synchronize WindowBase visibility to VisualRoot
* Hide WindowBase.ArrangeSetBounds
* api diff
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Onboard onto Central Package Management
* Remove SharpDX
* Add back <clear /> to NuGet.config package source mapping
* Package mapping
* Inline props where appropriate
* Lost a space
* Extracted IInputRoot out of TopLevel
* Move some input handling out of TopLevel
* Remove old class, make layout manager private
* Removed IRenderRoot
* Make VisualTreeAttachmentEventArgs a bit more sensible
* Move ILayoutRoot to PresentationSource
# Conflicts:
# tests/Avalonia.Controls.UnitTests/TabControlTests.cs
* Updated some VisualRoot / GetVisualRoot usages
* Updated more XxxRoot usages
* More Root usages
* Addressed review
* Hurr-durr xml
* More fixes
* Maybe fix android compilation
* API diff
* Yet another cast
* I had to use MSIL analysis to detect those casts
* Fixed automation
* Fix PointerOverPreProcessor
* Fix?
* Removed yet another cast to Visual
* The amount of random downcasts is astonishing
* Maybe fix mac
* Addressed review
* Merge ISkiaGpuWithPlatformGraphicsContext into ISkiaGpu
* Merge ISkiaGpuRenderTarget2 into ISkiaGpuRenderTarget
* Merge IRenderTarget2 into IRenderTarget
* Update API suppressions
* Update API suppressions
* Implemented LiveSetting property
* Make sure PropertyChanged callback is called on AvnAutomationPeer
* Remove `optional` from `AvnAccessibility`: we were never checking whether they respond to the selector or not anyway
* Formatting
* Use ARIA and Live Region Changed constants from mac APIs
* Fixed Mac build
* Reverted constants that don't exist on integration test XCode version
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Reduce the number of WrapDirect3D11Texture calls
Reduce the number of WrapDirect3D11Texture calls by tying the EglSurface lifetime to _renderTexture.
When testing on a 4K display, I observed that eglCreatePbufferFromClientBuffer, which is invoked by WrapDirect3D11Texture, can take around 5 ms per frame.
By reducing the number of eglCreatePbufferFromClientBuffer calls, I was able to improve rendering performance by about 30%.
However, I’m not sure why the previous implementation needed to call WrapDirect3D11Texture on every frame.
* Remove the commented code
* Added `ExpanderAutomationPeer` for `Expander` control
* Use Group/"group" on UIA and NSAccessibilityDisclosureTriangleRole on AX
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Add extended client area Win32 integration tests
* Fix Win32 extended client areas
* Run Win32 integration tests in pipelines
* Add extra tests and fixes when CanResize=false
* Use WM_GETMINMAXINFO to maximize captionless windows
* Use dotnet run on CI for IntegrationTests.Win32
* Address review
* Added LandmarkType to automation properties
* Set AutomationProperties.AccessibilityView on Main landmark in IntegrationTestApp, which is required for Narrator to find the landmark
* Implement AXRoleDescription as suggested by W3C
* Fixed wrong role descriptions
* Remove netstandard2.0 from almost all projects
* Fix duplicated target frameworks in unit tests
* Fix DesignerSupport tests
* Fix Designer.HostApp packaging
* Build ControlCatalog.Desktop on CI
* Fix another bad auto merge
* Fix LeakTests duplicated target frameworks
* Don't hardcode target framework in DesignerSupportTests
* support reading images from clipboard(win32/android)
* Add DataFormat.Image. Prioritize png format when retrieving image from clipboard
* add browser support
* addressed comments
* win32 - add support for CF_DIB and CF_BITMAP formats
* win32 - add support for copying bitmaps to clipboard as DIB
* browser - add support for copying bitmap to clipboard
* Implement bitmap clipboard for iOS
* rename DataFormat.Image to DataFormat.Bitmap
* Implement Bitmap clipboard on macOS
* Use MemoryStream for bitmap clipboard/dnd on macOS backend
* Add public.jpeg support on macOS backend (convert it to png while in objc)
* Support TIFF format on iOS backend, by converting it to UIImage first
* Add Bitmap DND sample
* add clipboard bitmap support on linux
* simply bitmap format search on win32 clipboard
* fix linux clipboard image
* Bump MACOSX_DEPLOYMENT_TARGET
* Fix IDL incompatibility
* address review
* more reviews
* Fix Android crash on copy when a bitmap is present in the clipboard
* Handle any error that might occur pasting from an external content provider
* Add data transfer extension methods for Bitmap
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* new SuggestedFileType API
* Add impl for Win32 SuggestedFileType
* Impl suggestedFileType for GTK
* DBus impl
* Impl API for mac
* Add sample for suggested file filter
---------
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
* Add new SaveFilePickerWithResultAsync API to the base
* Add SaveFilePickerWithResultAsync stub impl
* Control Catalog SaveFilePickerWithResultAsync sample with XML and JSON types
* Make SaveFilePickerResult a struct
* Add managed picker implementation
* Make SaveFilePickerResult a readonly struct
* Windows implementation of SaveFilePickerWithResultAsync
* Test impl for dbus
* Reuse the file type object (FTO) so StorageFile consumer can match exactly the right FTO when receiving the SaveFilePicker's result.
* Add Gtk impl
* Avalonia.Native: surface selected save dialog filters
* macOS: report selected NSSavePanel filter
* Modify the conditional in case there's duplicate descriptions of FTO's in DBusSystemDialog.cs
* Instantiate FPFT as fallback
* Pass the mime/pattern to instantiated FPFT
* Update API diff
* Fix review comments
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* [OSX] Implemented IOSurface/MTLSharedEvent interop APIs
* Bump Xcode?
* Xcode?
* APIDiff
* Use different XCode versions because of how awesome appium is
* A hack for crapium
* Replace SkiaMetalApi usages
* Update API suppressions
---------
Co-authored-by: Timothy Miller <innerlogic4321@gmail.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>