* Implemented new drawn window decorations API
TODO: check if it works on Win32, bring back titlebar automation peer
* Adjusting naming a bit
* Naming / configuration changes
* Various fixes
* popover fix?
* wip
* Address review
* Extra window roles
* WIP
* Fixed drawn titlebar automation
* Purge ExtendClientAreaChromeHints.
* Fixed dynamically enabling drawn decorations
* api diff
* Add automation IDs for drawn decorations buttons
* Resolved the issues
* build
* Retry a few times when Pager isn't available after test is finished
* Only do faulty test detection if asked
* duplicate package reference
* Try disabling faulty tests on appium1
* Fix ExtendClientAreaWindowTests
* Apply initial button states
* Enable CSD shadow for X11
* net8?
* Address review
* more review comments
* Moar review comments
* Extra hit-test checks
* Moar review
* Prefix integration test app exitfullscreen to avoid clashes
* Disable drawn decorations if parts = None
* Respect SystemDecorations value on mac in extend-client-area mode
* Tidy up logic a bit
* Adjust win32 tests to titlebar not being in the tree when CSD are not enabled
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* move gesture events from Gestures to InputElement. Fix holding gesture interactions with context menu
* update api diff
* address review comments
* fix some test types
* rename Cancelled to Canceled
* update api diff
* Make MathUtilities internal
* Remove old overloads from LayoutHelper
* Make DrawingContextHelper.WrapSkiaCanvas internal
* Update API suppressions
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Make some overlay-related types/members internal
* Make sure that TopLevel is no longer the actual root of the visual tree. This is needed for our future changes.
* API diff
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Apply suggestion from @Copilot
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fixed incorrect test
* Make automation to target FocusRoot
* api diff
* Hide WindowBase/EmbeddableControlRoot's parents from automation
* api diff
* Separate automation root and visual root for automation purposes
* Hide ChromeOverlayLayer from public API
* Synchronize WindowBase visibility to VisualRoot
* Hide WindowBase.ArrangeSetBounds
* api diff
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Extracted IInputRoot out of TopLevel
* Move some input handling out of TopLevel
* Remove old class, make layout manager private
* Removed IRenderRoot
* Make VisualTreeAttachmentEventArgs a bit more sensible
* Move ILayoutRoot to PresentationSource
# Conflicts:
# tests/Avalonia.Controls.UnitTests/TabControlTests.cs
* Updated some VisualRoot / GetVisualRoot usages
* Updated more XxxRoot usages
* More Root usages
* Addressed review
* Hurr-durr xml
* More fixes
* Maybe fix android compilation
* API diff
* Yet another cast
* I had to use MSIL analysis to detect those casts
* Fixed automation
* Fix PointerOverPreProcessor
* Fix?
* Removed yet another cast to Visual
* The amount of random downcasts is astonishing
* Maybe fix mac
* Addressed review
* Make binding plugin API internal.
Making everything pluggable like has performance implications even if the plugins are never customized (which will be the 99% case).
`IPropertyAccessor` is used in `CompiledBindingPathBuilder` so needs to be kept public for the moment.
* Disable Data Annotations validation by default.
It [conflicts with `CommunityToolkit.Mvvm`](https://github.com/AvaloniaUI/Avalonia/issues/8397) which is now the default MVVM framework, so require it to be enabled in the `AppBuilder`.
* Update API supressions.
* Add back missing using
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Merge ISkiaGpuWithPlatformGraphicsContext into ISkiaGpu
* Merge ISkiaGpuRenderTarget2 into ISkiaGpuRenderTarget
* Merge IRenderTarget2 into IRenderTarget
* Update API suppressions
* Update API suppressions
* Remove the flowDirection parameter from TextCollapsingProperties.CreateCollapsedRuns
* Simplify text formatting constructors
* Update API suppressions
* Introduce TextOptions API
* Store BaselinePixelAlignment as byte. Move to a dedicated file.
* Update API suppressions
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Introduce a universal IGlyphTypeface implementation that does not rely on any platform implementation
* Revert changes
* Fix Android
* Make the test happy
* Fix build
* Update baseline
* Fix naming
* Fix headless
* Move interfaces to dedicated files
Make GlyphTypeface.GlyphCount an integer
* Fix GlyphCount
* Make IGlyphTypeface NotClientImplementable
* Make sure we cache platform typefaces by their desired name, style, weight and stretch
* Update baseline
* Only use IGlyphTypeface
* Fix Android
* Try to clear the buffer before we encode somethimg
* Add needed test font
* Add more unit tests
* Reduce allocations
* Remove Direct2D1 test files
* More tests
* More complete table implementations
* More adjustments
* Use batch APIs
* Handle invalid timestamps
* Update baseline
* Introduce a CharacterToGlyphMap struct for faster access
* Remove AggressiveInlining
* Remove AggressiveInlining
* Make the head table optional for legacy fonts
* Remove Load method. Fix TextBlockTests
* Fix nullables
* Remove redundant folder
* Update Api baseline
* revert diff helper changes
* revert changes
* Use bare minimum font for Headless platform and introduce a test font manager that uses the Inter font for testing.
* Add missing font file for Headless platform
---------
Co-authored-by: Gillibald <stebner@avaloniaui.net>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Update ncrunch config.
* Tidy up reflection and multi-binding APIs:
- Move `BindingBase` and `MultiBinding` into Avalonia.Base
- `BindingBase` becomes a true base class for all bindings, and contains only the `Instance` method
- Properties common between reflection and compiled bindings are moved into `StandardBindingBase`
- `Binding` is moved to Avalonia.Base and renamed to `ReflectionBinding`
- A compatibility shim for `Binding` remains in Avalonia.Markup
- Remove `IBinding` and `IBinding2`
- Remove `ITreeDataTemplate's usage of `InstancedBinding`
- Remove `NativeMenuBarPresenter`s usage of `InstancedBinding`
- Remove `InstancedBinding` as it is now unused
This required an update to the DataGrid submodule: cell data validation has been temporarily removed as this used `InstancedBinding`.
* `Instance()` => `CreateInstance()`.
The use of "Instance" as a verb is quite unusual apparently ;)
* Seal classes where appropriate.
* Seal classes where appropriate.
* Remove `StandardBindingBase`.
Simply duplicate the members in reflection and compiled binding classes.
* Delete deleted submodule directory.
* Add missing attribute.
Fixes compile error.
* Fix reference to removed class.
* Update suppressions.
* Improve effect render performance by providing Skia with information about subscene bounds
* Fixed test
* apidiff
* Update API diff
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Improve FontCollection user story
* Make adjustments after review
* Refactor IsFontFile
* Make FontFamilyLoader internal
Make tests happy again
* Update baseline
* Adjust modifier
---------
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Add new SaveFilePickerWithResultAsync API to the base
* Add SaveFilePickerWithResultAsync stub impl
* Control Catalog SaveFilePickerWithResultAsync sample with XML and JSON types
* Make SaveFilePickerResult a struct
* Add managed picker implementation
* Make SaveFilePickerResult a readonly struct
* Windows implementation of SaveFilePickerWithResultAsync
* Test impl for dbus
* Reuse the file type object (FTO) so StorageFile consumer can match exactly the right FTO when receiving the SaveFilePicker's result.
* Add Gtk impl
* Avalonia.Native: surface selected save dialog filters
* macOS: report selected NSSavePanel filter
* Modify the conditional in case there's duplicate descriptions of FTO's in DBusSystemDialog.cs
* Instantiate FPFT as fallback
* Pass the mime/pattern to instantiated FPFT
* Update API diff
* Fix review comments
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* [OSX] Implemented IOSurface/MTLSharedEvent interop APIs
* Bump Xcode?
* Xcode?
* APIDiff
* Use different XCode versions because of how awesome appium is
* A hack for crapium
* Replace SkiaMetalApi usages
* Update API suppressions
---------
Co-authored-by: Timothy Miller <innerlogic4321@gmail.com>
Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Remove PropertyPath.
It was added as part of #2734 with the intention of it being used for animation setters, but this was never implemented. There's no point carrying this old unused code around - if we want to implement this feature we can add it back in.
* Update API suppressions.
* Make `CharacterReader` internal.
And by extension, make the static classes which define extension methods on it internal.
To do this, I had to make Avalonia.Base's internals visible to Avalonia.Designer.HostApp, as that has a dependency on it, and exclude `StringCompatibilityExtensions` from there as the one from Avalonia.Base is now visible.
* Don't expose internals to HostApp.
Exposing Avalonia.Base's internals to Avalonia.Designer.HostApp caused an issue with the dependency on `StringCompatibilityExtensions` - because the hostapp is loaded into the target app and `StringCompatibilityExtensions` is conditionally compiled, you ended up with it being loaded into an app which does not have `StringCompatibilityExtensions`.
Instead, add `string` overloads of the internal APIs which take a `CharacterReader` so that they can be called even when `CharacterReader` isn't available.
* Update API diff.
* Implemented IClipboard.TryGetInProcessDataObjectAsync for X11
* [Win32] Implemented TryGetInProcessDataObjectAsync
* Rest of the platforms
* Run `nuke ValidateApiDiff`
---------
Co-authored-by: Max Katz <maxkatz6@outlook.com>
* fix accelerator behavior for menu items and labels
* add elements with matching accelerator to test cycling in sub menus
* Add AccessKeyHandler tests for accelerators with more than one match
* Implement accelerator behavior based on WPF handling
* Remove commented code
* Remove OnAccessKey override => handled by DefaultMenuInteractionHandler
* remove obsolete test
* handle OnAccessKeyPressed for selected tab item
* fix unit tests
* use AccessKeyEvent instead of AccessKeyPressedEvent in unit tests
* navigate menu with and without ALT key
* Revert formatting changes in Tests
* Fix AccessKeyHandler comments
* move private types to bottom
* Remove lock statements, optimize removal of AccessKeyRegistrations
* remove call to Dispatcher.UIThread.Post
* simplifiy AccessKeyHandler.SortByHierarchy
* remove unnecessary method AccessKeyHandler.GetTargetsForSender
* regenerate API suppression file
* revert unneeded changes in MenuPage.axaml
* correct formatting changes
* do not sort by hierarchy if too few targets
* make AccessKeyEventArgs internal
* make AccessKeyPressedEventArgs internal
---------
Co-authored-by: Hans Docsek <hans.docsek@gmail.com>
* Show Avalonia context menu and toolip...
In native text box in integration test app. Only implemented for win32 right now.
This is to test the two popup behaviors required for native controls:
- The context menu needs focus to be transferred to Avalonia
- The ToolTip must not transfer focus to Avalonia
* Added Popup.TakesFocusFromNativeControl.
By default, if a popup is shown when a native control is focused, focus is transferred back to Avalonia in order for the popup to receive input. If this property is set to false, then the shown popup will not receive input until it receives an interaction which explicitly focuses the popup, such as a mouse click.
The effect of this property can be seen in the Embedding tag of the IntegrationTestApp: hovering over the native text box shows an Avalonia `ToolTip` which does not steal focus from the native text box. Right-clicking to open an Avalonia `ContextMenu` does steal focus so the menu items can be selected using the arrow keys.
Currently only implemented on a win32.
* Show tooltip and context menu on macOS.
* Implement TakeFocus on macOS.
* Add integration tests.
Only tested on win32 so far.
* Integration tests won't work on macOS.
As can be expected at this point, really.
* Update API diff.