* Always measure TextBlock with infinite width
* Make sure the constraint is always fulfilled
* Add some tests
* Adjust tests because we no longer retain the TextLayout in the arrange pass
* Use scalable rasterization for visual brush
* Make ConfigureSceneBrushContentWithPicture less byzantine
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Co-authored-by: Benedikt Stebner <Gillibald@users.noreply.github.com>
* Enable VisualBrush to be used as Visual's OpacityMask
* Add missing test file
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Co-authored-by: Benedikt Stebner <Gillibald@users.noreply.github.com>
* Make sure wrapper and platform DrawingContext have the same transform after Flush
* Add some tests
* Update Avalonia.RenderTests.WpfCompare.csproj
* Remove comments
* Use test font
* Added failing cross test.
For polyline segment with `IsStroked = false`.
* Fixed some issues with non-stroked segments
* Fix CombinedGeometryImpl with empty paths.
If an empty (but non-null) stroke was passed to `CombinedGeometryImpl` then its empty bounds would be used and the fill bounds ignored. Added a test and fixed that.
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* add isStroked overload for IGeometryContext
* move IGeometryContextEx
* fix Fill Path line
* remove added whitespaces
* close a figure to non-stroke lines with a line
* add geometry tests
* add wpf test files
* Added a test for tracking path closure with missing strokes for various line caps/joins
* add IsStroke overload for other segments
* update tests
* Skip line join test for closed geometry with holes for now
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Don't create a layer if the previous frame is retained by the render target
* D2D
* compile
* Only check PreviousFrameIsRetained if not using layer
* ABI
* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Fixed relative mapping mode for brushes (skia only, pending radial)
* Implemented separate RadiusX/RadiusY with proper mapping modes for RadialGradientBrush
* tests for conic brush
* Added tests for geometry drawing
* Updated DrawingBrush test image since it now matches WPF
* Update obsolete property usage
* Fixed D2D, updated radial test with D2D results that actually match WPF ones
* Fixed RadiusX/Y for radial gradients with non-centered origin
* Updated obsolete property usage
* Code cleanup
* Typo
* ApiDiff suppression
* Removed files for skipped test
* More info in obsoletion warning
* clarify
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Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
* fix: Avalonia.Generators not found
if you put SourceGenerators.props in a project with path are like this:"C:\GitHub\Avalonia\sample\mobile\android\ANoteSample\ANoteSample.csproj", the Compiler is not able to found `Avalonia.Generators`
* test: Add test #10046 Xaml Compiler error when code-behind class contains a DllImport method
* fix: Xaml Compiler error when code-behind class contains a DllImport method
* fix: Address Review
* fix: ValidateApiDiff has thrown an exception
Fixes for #8092:
- Always round sizes up, not to the nearest pixel, thereby ensuring that `DesiredSize`s don't get rounded down where possible.
- Apply rounding to `Padding` and `BorderThickness` in measure pass as well as arrange pass, to ensure that `DesiredSize` takes this rounding into account.