19 Commits (ca4dee94fd2ab4884031072da4a92c9f00a5fcd2)

Author SHA1 Message Date
Giuseppe Lippolis c98918bc2a Update tests 6 years ago
Dariusz Komosinski 77ef0ea144 Fix test. 6 years ago
Steven Kirk 4d01dacd77 Remove copyright headers. 7 years ago
Steven Kirk a8e75384b7 Added IImage interface. 7 years ago
Benedikt Schroeder 527d8376d7 Combine draw and fill rectangle drawing operation 7 years ago
Steven Kirk a0e8dca6e9 Use PixelSize for device-dependent sizes. 8 years ago
Nelson Carrillo 88bfdf87ea Skia backend cleanup. 8 years ago
ahopper e967a8eb72 rename WritableBitmap 9 years ago
Nikita Tsukanov 3e09457e10 [D2D1] Implement support for IFramebufferPlatformSurface 9 years ago
Nikita Tsukanov 3d3d4528f6 Burn, baby, BURN! 9 years ago
Nikita Tsukanov 2d23cab586 Fixed Skia framebuffer bitmap test 9 years ago
Steven Kirk 3e8587348d Change ILockedFrameBuffer.Dpi to Vector. 9 years ago
Steven Kirk 1b9d61416f Ported ImmediateRenderer from scenegraph branch. 10 years ago
Steven Kirk daae9c0181 Forgot to save before last commit. 10 years ago
Nikita Tsukanov 90a4915549 Implemented WritableBitmap 10 years ago
Nikita Tsukanov 7013033a1b Added `Bitmap(PixelFormat format, IntPtr data, int width, int height, int stride)` constructor 10 years ago