Steven Kirk
ddbc100ff6
Make D3D interop sample work.
By turning off deferred rendering.
9 years ago
Steven Kirk
261df061e9
Reference Rx.props for interop samples.
Instead of including the `PackageReference` directly in the csproj.
9 years ago
Steven Kirk
3c3dc973e1
Fix interop samples.
They were missing a reference to System.Reactive.
9 years ago
Nikita Tsukanov
e883107ca3
Make PlatformImpl nullable and always check for null value
9 years ago
Nikita Tsukanov
3fb9ad120e
use x86 for controlcatalog
9 years ago
Nikita Tsukanov
a9bf65d665
Reference SkiaProps from ControlCatalog
9 years ago
Steven Kirk
96f316eca6
Removed some small diffs from master.
9 years ago
Steven Kirk
a49f1e0c96
Update binding redirects.
9 years ago
Nikita Tsukanov
db3db7e987
Fixes for Direct3D example
9 years ago
Nikita Tsukanov
012451a4db
Direct3D interop sample
9 years ago
Steven Kirk
1b9d61416f
Ported ImmediateRenderer from scenegraph branch.
9 years ago
Nikita Tsukanov
93b96038c3
intercept
9 years ago
Nikita Tsukanov
fdcc4be654
Handle console input in fbdev mode
9 years ago
Nikita Tsukanov
70abfca7d0
Implemented support for running on top of fbdev and libevdev2
9 years ago
Wiesław Šoltés
f8097cc27d
Added msbuild props for package references
9 years ago
Wiesław Šoltés
3a0ac21b48
Consolidated NuGet package versions
9 years ago
Wiesław Šoltés
980808aacb
Removed getting started item
9 years ago
Nikita Tsukanov
6cf037ad7c
One liners
9 years ago
Nikita Tsukanov
66ac05b2c2
Removed <Name> elements from new projects
9 years ago
Nikita Tsukanov
d1caaaca3e
Removed <Project>
9 years ago
Nikita Tsukanov
25c7be5b7a
Removed packages.config from csproj.files
9 years ago
Nikita Tsukanov
fef8d3448a
Added .NET Core version of control catalog
9 years ago
Nikita Tsukanov
485fe1364e
Everything is buildable via MSBuild
9 years ago
Nikita Tsukanov
4c3ef0d9bf
Make portable ControlCatalog to target .NETStandard 1.1
9 years ago
Nikita Tsukanov
7a6dd834fa
Make sure that everything is buildable
9 years ago
Nikita Tsukanov
e780c4201a
Switched to .NETStandard (mostly 1.1)
9 years ago
Nikita Tsukanov
b0a063838f
Migrated to PackageReference
9 years ago
Steven Kirk
910d17a32a
Removed unused code.
9 years ago
Steven Kirk
b16e5b9c54
Removed D2D reference from RenderTest.
Was making build fail on non-Windows
9 years ago
Steven Kirk
8099317f88
Ported RenderTest from scenegraph branch.
9 years ago
Steven Kirk
71c6c572ac
Moved ncrunch files to their own dir.
Also deleted v2 ncrunch files and update .gitignore.
9 years ago
Steven Kirk
6036bd5998
Moved ncrunch files to their own dir.
Also deleted v2 ncrunch files and update .gitignore.
9 years ago
Steven Kirk
468f9654e0
Test turning geometry clipping on and off.
Seems to work!
9 years ago
Steven Kirk
5e4f5a6160
Handle geometry clips on child layers.
9 years ago
Nikita Tsukanov
7e163ef310
Somewhat fixed iOS. Now also using framebuffer model
9 years ago
Steven Kirk
9004e9b4f8
Updated RenderTest.
It has various problems under deferred renderer.
9 years ago
Nikita Tsukanov
8c6d8ae832
[DROID] Implemented Popups, fixed AppBuilder
9 years ago
Nikita Tsukanov
e39f2ddd2a
Don't spawn 1KK treeview nodes immediately
9 years ago
Nikita Tsukanov
39f4f45d77
Rollback unrelated changes
9 years ago
Nikita Tsukanov
b96f8b5fef
Rollback some changes made by visual studio
9 years ago
Nikita Tsukanov
c446aaf5a6
Removed IWindowImpl which was a lie, removed initialization hack, fixed rendering
9 years ago
Nikita Tsukanov
5bb9e6913e
Implemented framebuffer and smarter dll search logic
9 years ago
Nikita Tsukanov
f8e392a520
Updated to the recent code base, implemented threading, resize and invalidate handling
9 years ago
Nikita Tsukanov
e35677081a
Initial commit of GTK3 backend that shows something on screen
10 years ago
Jeremy Koritzinsky
1a96efa8af
Update implementation and added test case to control catalog. Fixes #807 .
9 years ago
Steven Kirk
e619e6c6c2
Added skia ref to RenderTest.
10 years ago
Steven Kirk
74c263ee8f
Handle detached visuals in dirty list.
10 years ago
Steven Kirk
932f489faa
Use the Direct2D 1.1 render target initialization.
To prevent D2D from auto-stretching our render target to the window size
(which causes problems now we're multi-threaded) we have to move to the
D2D1.1 render target initialization. I used the info here to work out
how to do this:
https://katyscode.wordpress.com/2013/01/23/migrating-existing-direct2d-applications-to-use-direct2d-1-1-functionality-in-windows-7/
- it's not exactly simple!
10 years ago
Steven Kirk
6d3ca92a4c
WIP: Getting resizing working.
10 years ago
Steven Kirk
ec2998728e
Store layers in Scene.
Layers are now calculated by SceneBuilder and stored in Scene. This
means we are no longer accessing `visual.Opacity` from the render thread
(and `VerifyAccess` calls have been placed in AvaloniaObject.GetValue
and friends to ensure this cannot happen). ControlCatalog is now
rendering mostly fine.
10 years ago