* Merge core libraries.
Everything below `Avalonia.Controls` into `Avalonia.Base`.
* Move new files to correct place.
* Removed unused dirs/projects,
* Removed outdated references from theme assemblies.
* Merge unit tests to match new assembly layout.
* Fixup test namespaces.
* Make directory match namespace.
* Move files to match namespace.
* Move files to match namespace.
* Fix up incorrect namespace.
`Avalonia.Visuals.Media.Imaging` -> `Avalonia.Media.Imaging`.
* Fix resource URL.
* Removed outdated dependencies.
* Added missing project reference.
* Update test namespaces.
* Fix merge error.
* Fix merge errors.
* Fix bad merge in WindowsInteropTest.csproj.
* Fix up merge errors in csprojs.
* Remove merged tests from nuke.
* Fix up namespace.
* Fix compile error.
* Fix failing tests.
Now that more unit tests are present in Avalonia.Base.UnitTests, general `AvaloniaObject` properties are getting registered. Ignore those.
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
Top-level controls cannot have a `Bounds` offset, and their `(Min)/(Max)/Width` and `(Min)/(Max)/Height` reflects the client size of the actual window, so don't need to be applied at the layout level.
Fixes#3784
The renderer was using the wrong bounds for text where `TextAlignment != Left` as seen in #1625. To fix this, change `FormattedTextImpl.Size` to `Bounds`, which returns a rect that takes into account the text alignment and similarly change `FormattedText.Measure` to return a `Rect` instead of a `Size.
Fixes#1625.
Previously `IFormattedTextImpl` had `SetForegroundBrush` which set
mutable state. Make `FormattedText` fully mutable (before it was kinda
mutable, kinda immutable) and create immutable `IFormattedTextImpl`s on
demand.
Rather than repainting whenever, this adds a render loop which is called
N times per second. IRenderQueueManager and ITopLevelRenderer have been
removed, replaced by IRenderer.
Also made a few other changes along the way:
- Add MaxClientSize to ILayoutRoot
- Store IRenderRoot in Visual and use that to calculate
IsAttachedToVisualTree
- Make Affects* methods take multiple properties