* Update to xunit.v3
* Little more progress
* More fixes
* Keep VSTest supported
* Adjust Nuke
* Few fixes
* Fix for xunit 2
* Fix GetData override
* Adjust
* Use MTP for xunit 2
* Fix test
* Better fix
* --no-progress
* Few more fixes
* no progress
* Fix test
* Better fix
* TRX
* Move to Directory.Build.props
* Unify on MTP v2
* Update
* Update to stable
* 1.0.1
* 1.0.2
* Fix some warnings
* Fix more warnings
* Fix more warnings
* Enable nullability in RenderTests
* Enable nullability in LeakTests
* Enable nullability in Skia.UnitTests
* Enable nullability in Generators.Tests
* Enable nullability in DesignerSupport.Tests
* Enable nullability in Build.Tasks.UnitTests
* Improve FontCollection user story
* Make adjustments after review
* Refactor IsFontFile
* Make FontFamilyLoader internal
Make tests happy again
* Update baseline
* Adjust modifier
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Co-authored-by: Julien Lebosquain <julien@lebosquain.net>
* Fix issue with MinTextWidth (Fixes#18372)
* Make sure that MeasureOverride for TextPresenter and TextBlock are using same textWidth
* Revert #16601 that is introducing an invalid calculation for the OverhangLeading
Add tests for OverhangLeading and OverhangTrailing
* Revert MinTextWidth
* Fix tests to not rely on fixed values
* Fix remaining issues
* Fix comment in Direct2D1 GlyphRunImpl.cs
* Fix Direct2D1 rendering
* Fix gold images
* Restore TextLineImpl
* Update gold image
* Restore Math.Max on OverhangLeading and Trailing
* Adopt similar behavior to WPF: don't use OverhangLeading/Trailing for measuring and remove clip by default.
But it requires further support with NeedsClipBounds
* Remove MinTextWidth
Keep ClipToBounds=true default for TextBlock
* Revert change
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Co-authored-by: Benedikt Stebner <Gillibald@users.noreply.github.com>
* Add font table loading
* Add localized family names
* Adjust license reference
* Add support for localized family names to the FontManager
* Add supported font features list
* Add unit test
* Fix font metrics
* Fix TextLineImpl baseline calculation of drawable runs
* Invert InlineRun baseline
* Adjust drawable run ascent offset calculation
* Add .NET 8 target to packable projects
* Update test projects
* Update sample projects to target .NET 8
* Update main Avalonia package to target .NET 8 as well
* Remove MSBuildEnableWorkloadResolver hack and some minor change
* Use net8.0 in nuke build as well
* Pin 8.0.0 SDK
* Adjust API validation
* Pin a valid version
* Remove net461 target from Avalonia package
* Remove unused net6.0 target from Avalonia.Designer.HostApp
* Adjust API diff
* Update ControlCatalog.Android.csproj
* Remove MSBuildEnableWorkloadResolver
* Fix Browser issues on .NET 8
* Fix .NET 8 error
* Fix merge conflicts
* Replace explicit TFMs in .csproj files with a centralized registry
* Fix merge conflict
* Fix AvsLegacyWindowsTargetFrameworks and add hacks for the tests
* Update XCode project CommandLineArgument
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Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Repro for Line_Formatting_For_Oversized_Embedded_Runs_Does_Not_Freeze
* Repro for Line_With_IncrementalTab_Should_Return_Correct_Backspace_Position
* Fix GetBackspaceCaretCharacterHit
Fix GetPreviousCaretCharacterHit
Fix WrapWithOverflow for not text runs
* Fix custom font manager
* Move DejaVuSans to a different location to prevent using it as a fallback
---------
Co-authored-by: Nikita Tsukanov <keks9n@gmail.com>
* Merge core libraries.
Everything below `Avalonia.Controls` into `Avalonia.Base`.
* Move new files to correct place.
* Removed unused dirs/projects,
* Removed outdated references from theme assemblies.
* Merge unit tests to match new assembly layout.
* Fixup test namespaces.
* Make directory match namespace.
* Move files to match namespace.
* Move files to match namespace.
* Fix up incorrect namespace.
`Avalonia.Visuals.Media.Imaging` -> `Avalonia.Media.Imaging`.
* Fix resource URL.
* Removed outdated dependencies.
* Added missing project reference.
* Update test namespaces.
* Fix merge error.
* Fix merge errors.
* Fix bad merge in WindowsInteropTest.csproj.
* Fix up merge errors in csprojs.
* Remove merged tests from nuke.
* Fix up namespace.
* Fix compile error.
* Fix failing tests.
Now that more unit tests are present in Avalonia.Base.UnitTests, general `AvaloniaObject` properties are getting registered. Ignore those.
Co-authored-by: Jumar Macato <16554748+jmacato@users.noreply.github.com>
And no longer target net461 in unit tests as we've not had a test pass in net core and fail in netfx in years, and it bloats our CI time; EXCEPT Avalonia.Markup.Xaml.UnitTests where we're still testing against net4.7 as MSIL generation is runtime-sensitive.
Don't try to render `VisualBrush`es in TileBrushImpl - visual brushes
need first to be transformed into images and then rendered as an
`ImageBrush`. To this end, renamed `TileBrushImpl` as `ImageBrushImpl`
(in D2D backend only for now as that's what I'll get working first).
Actual visual brush implementation not yet done.
Layers are now calculated by SceneBuilder and stored in Scene. This
means we are no longer accessing `visual.Opacity` from the render thread
(and `VerifyAccess` calls have been placed in AvaloniaObject.GetValue
and friends to ensure this cannot happen). ControlCatalog is now
rendering mostly fine.