using Avalonia.Input.TextInput;
using Avalonia.Metadata;
using Avalonia.Platform;
namespace Avalonia.Input
{
///
/// Defines the interface for top-level input elements.
///
[PrivateApi]
public interface IInputRoot
{
///
/// Gets focus manager of the root.
///
///
/// Focus manager can be null only if window wasn't initialized yet.
///
public IFocusManager? FocusManager { get; }
///
/// Gets or sets the input element that the pointer is currently over.
///
internal IInputElement? PointerOverElement { get; set; }
internal ITextInputMethodImpl? InputMethod { get; }
internal InputElement RootElement { get; }
// HACK: This is a temporary hack for "default focus" concept.
// If nothing is focused we send keyboard events to Window. Since for now we always
// control PresentationSource, we simply pass the TopLevel as a separate parameter there.
// It's also currently used by automation since we have special WindowAutomationPeer which needs to target the
// window itself
public InputElement FocusRoot { get; }
///
/// Performs a hit-test for chrome/decoration elements at the given position.
///
/// The point in root-relative coordinates.
///
/// null if no chrome element was hit (no chrome involvement at this point).
/// or
/// if an interactive chrome element was hit — the platform should redirect non-client input to regular client input.
/// Any other non- value indicates a specific non-client role (titlebar, resize grip, etc.).
///
internal WindowDecorationsElementRole? HitTestChromeElement(Point point) => null;
}
}