using Avalonia.Interactivity; using Avalonia.VisualTree; namespace Avalonia.Input { public class PointerWheelEventArgs : PointerEventArgs { public Vector Delta { get; set; } internal PointerWheelEventArgs(IInteractive source, IPointer pointer, IVisual rootVisual, Point rootVisualPosition, ulong timestamp, PointerPointProperties properties, KeyModifiers modifiers, Vector delta) : base(InputElement.PointerWheelChangedEvent, source, pointer, rootVisual, rootVisualPosition, timestamp, properties, modifiers) { Delta = delta; } } }