# Perspex [![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/grokys/Perspex?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Build status](https://ci.appveyor.com/api/projects/status/hubk3k0w9idyibfg/branch/master?svg=true)](https://ci.appveyor.com/project/grokys/perspex/branch/master) A multi-platform .NET UI framework. ![](docs/screen.png) ## Background Perspex is a multi-platform windowing toolkit - somewhat like WPF - that is intended to be multi- platform. It supports XAML, lookless controls and a flexible styling system, and runs on Windows using Direct2D and other operating systems using Gtk & Cairo. ## Current Status Perspex is now in alpha. What does "alpha mean? Well, it means that it's now at a stage where you can have a play and hopefully create simple applications. There's now a [Visual Studio Extension](https://visualstudiogallery.msdn.microsoft.com/87db356c-cec9-4a07-b7db-a4ed8a921ac9) containing project and item templates that will help you get started, and there's an initial complement of controls. There's still a lot missing, and you *will* find bugs, and the API *will* change, but this represents the first time where we've made it somewhat easy to have a play and experiment with the framework. ## Documentation As mentioned above, Perspex is still in alpha and as such there's not much documentation yet. You can take a look at the [alpha release announcement](http://grokys.github.io/perspex/perspex-alpha/) for an overview of how to get started but probably the best thing to do for now is to already know a little bit about WPF/Silverlight/UWP/XAML and ask questions in our [Gitter room](https://gitter.im/grokys/Perspex). There's also a high-level [architecture document](docs/architecture.md) that is currently a little bit out of date, and I've also started writing blog posts on Perspex at http://grokys.github.io/. Contributions are always welcome! ## Building and Using See the [build instructions here](https://github.com/grokys/Perspex/blob/master/docs/build.md) ## Contributing ## Please read the [contribution guidelines](docs/contributing.md) before submitting a pull request.