using System;
namespace Avalonia.Input
{
///
/// Represents a mouse device.
///
public interface IMouseDevice : IPointerDevice
{
///
/// Gets the mouse position, in screen coordinates.
///
[Obsolete("Use PointerEventArgs.GetPosition")]
PixelPoint Position { get; }
void TopLevelClosed(IInputRoot root);
void SceneInvalidated(IInputRoot root, Rect rect);
}
}