using System;
using System.Diagnostics;
using Avalonia.Interactivity;
using Avalonia.Threading;
namespace Avalonia.Input.GestureRecognizers
{
public class ScrollGestureRecognizer
: StyledElement, // It's not an "element" in any way, shape or form, but TemplateBinding refuse to work otherwise
IGestureRecognizer
{
private bool _scrolling;
private Point _trackedRootPoint;
private IPointer _tracking;
private IInputElement _target;
private IGestureRecognizerActionsDispatcher _actions;
private bool _canHorizontallyScroll;
private bool _canVerticallyScroll;
private int _gestureId;
// Movement per second
private Vector _inertia;
private ulong? _lastMoveTimestamp;
///
/// Defines the property.
///
public static readonly DirectProperty CanHorizontallyScrollProperty =
AvaloniaProperty.RegisterDirect(
nameof(CanHorizontallyScroll),
o => o.CanHorizontallyScroll,
(o, v) => o.CanHorizontallyScroll = v);
///
/// Defines the property.
///
public static readonly DirectProperty CanVerticallyScrollProperty =
AvaloniaProperty.RegisterDirect(
nameof(CanVerticallyScroll),
o => o.CanVerticallyScroll,
(o, v) => o.CanVerticallyScroll = v);
///
/// Gets or sets a value indicating whether the content can be scrolled horizontally.
///
public bool CanHorizontallyScroll
{
get => _canHorizontallyScroll;
set => SetAndRaise(CanHorizontallyScrollProperty, ref _canHorizontallyScroll, value);
}
///
/// Gets or sets a value indicating whether the content can be scrolled horizontally.
///
public bool CanVerticallyScroll
{
get => _canVerticallyScroll;
set => SetAndRaise(CanVerticallyScrollProperty, ref _canVerticallyScroll, value);
}
public void Initialize(IInputElement target, IGestureRecognizerActionsDispatcher actions)
{
_target = target;
_actions = actions;
}
public void PointerPressed(PointerPressedEventArgs e)
{
if (e.Pointer.IsPrimary && e.Pointer.Type == PointerType.Touch)
{
EndGesture();
_tracking = e.Pointer;
_gestureId = ScrollGestureEventArgs.GetNextFreeId();;
_trackedRootPoint = e.GetPosition(null);
}
}
// Arbitrary chosen value, probably need to move that to platform settings or something
private const double ScrollStartDistance = 30;
// Pixels per second speed that is considered to be the stop of inertiall scroll
private const double InertialScrollSpeedEnd = 5;
public void PointerMoved(PointerEventArgs e)
{
if (e.Pointer == _tracking)
{
var rootPoint = e.GetPosition(null);
if (!_scrolling)
{
if (CanHorizontallyScroll && Math.Abs(_trackedRootPoint.X - rootPoint.X) > ScrollStartDistance)
_scrolling = true;
if (CanVerticallyScroll && Math.Abs(_trackedRootPoint.Y - rootPoint.Y) > ScrollStartDistance)
_scrolling = true;
if (_scrolling)
{
_actions.Capture(e.Pointer, this);
}
}
if (_scrolling)
{
var vector = _trackedRootPoint - rootPoint;
var elapsed = _lastMoveTimestamp.HasValue ?
TimeSpan.FromMilliseconds(e.Timestamp - _lastMoveTimestamp.Value) :
TimeSpan.Zero;
_lastMoveTimestamp = e.Timestamp;
_trackedRootPoint = rootPoint;
if (elapsed.TotalSeconds > 0)
_inertia = vector / elapsed.TotalSeconds;
_target.RaiseEvent(new ScrollGestureEventArgs(_gestureId, vector));
e.Handled = true;
}
}
}
public void PointerCaptureLost(IPointer pointer)
{
if (pointer == _tracking) EndGesture();
}
void EndGesture()
{
_tracking = null;
if (_scrolling)
{
_inertia = default;
_scrolling = false;
_target.RaiseEvent(new ScrollGestureEndedEventArgs(_gestureId));
_gestureId = 0;
_lastMoveTimestamp = null;
}
}
public void PointerReleased(PointerReleasedEventArgs e)
{
if (e.Pointer == _tracking && _scrolling)
{
e.Handled = true;
if (_inertia == default
|| e.Timestamp == 0
|| _lastMoveTimestamp == 0
|| e.Timestamp - _lastMoveTimestamp > 200)
EndGesture();
else
{
_tracking = null;
var savedGestureId = _gestureId;
var st = Stopwatch.StartNew();
var lastTime = TimeSpan.Zero;
DispatcherTimer.Run(() =>
{
// Another gesture has started, finish the current one
if (_gestureId != savedGestureId)
{
return false;
}
var elapsedSinceLastTick = st.Elapsed - lastTime;
lastTime = st.Elapsed;
var speed = _inertia * Math.Pow(0.15, st.Elapsed.TotalSeconds);
var distance = speed * elapsedSinceLastTick.TotalSeconds;
_target.RaiseEvent(new ScrollGestureEventArgs(_gestureId, distance));
if (Math.Abs(speed.X) < InertialScrollSpeedEnd || Math.Abs(speed.Y) <= InertialScrollSpeedEnd)
{
EndGesture();
return false;
}
return true;
}, TimeSpan.FromMilliseconds(16), DispatcherPriority.Background);
}
}
}
}
}