// -----------------------------------------------------------------------
//
// Copyright 2014 MIT Licence. See licence.md for more information.
//
// -----------------------------------------------------------------------
namespace Perspex
{
///
/// Defines the reference point units of an .
///
public enum OriginUnit
{
///
/// The origin's point is a percentage.
///
Percent,
///
/// The origin's point is in pixels.
///
Pixels,
}
///
/// Defines an origin for a .
///
public struct Origin
{
///
/// The default origin, which is the center of the control.
///
public static readonly Origin Default = new Origin(0.5, 0.5, OriginUnit.Percent);
private Point point;
private OriginUnit unit;
///
/// Initializes a new instance of the struct.
///
/// The X point.
/// The Y point
/// The origin unit.
public Origin(double x, double y, OriginUnit unit)
: this(new Point(x, y), unit)
{
}
///
/// Initializes a new instance of the struct.
///
/// The origin point.
/// The origin unit.
public Origin(Point point, OriginUnit unit)
{
this.point = point;
this.unit = unit;
}
///
/// Gets the origin point.
///
public Point Point
{
get { return this.point; }
}
///
/// Gets the origin unit.
///
public OriginUnit Unit
{
get { return this.unit; }
}
///
/// Converts an into pixels.
///
/// The size of the visual.
/// The origin point in pixels.
public Point ToPixels(Size size)
{
return this.unit == OriginUnit.Pixels ?
this.point :
new Point(this.point.X * size.Width, this.point.Y * size.Height);
}
}
}