// -----------------------------------------------------------------------
//
// Copyright 2014 MIT Licence. See licence.md for more information.
//
// -----------------------------------------------------------------------
namespace Perspex.Win32.Threading
{
using System;
using System.Threading;
using System.Threading.Tasks;
using NGenerics.DataStructures.Queues;
using Perspex.Platform;
using Perspex.Threading;
using Splat;
internal class MainLoop
{
private static IPlatformThreadingInterface platform;
private PriorityQueue queue =
new PriorityQueue(PriorityQueueType.Maximum);
static MainLoop()
{
platform = Locator.Current.GetService();
}
public void Run(CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
Job job = null;
while (job != null || this.queue.Count > 0)
{
if (job == null)
{
lock (this.queue)
{
job = this.queue.Dequeue();
}
}
if (job.Priority < DispatcherPriority.Input && platform.HasMessages())
{
break;
}
try
{
job.Action();
job.TaskCompletionSource.SetResult(null);
}
catch (Exception e)
{
job.TaskCompletionSource.SetException(e);
}
job = null;
}
platform.ProcessMessage();
}
}
public Task InvokeAsync(Action action, DispatcherPriority priority)
{
var job = new Job(action, priority);
lock (this.queue)
{
this.queue.Add(job, priority);
}
platform.Wake();
return job.TaskCompletionSource.Task;
}
private class Job
{
public Job(Action action, DispatcherPriority priority)
{
this.Action = action;
this.Priority = priority;
this.TaskCompletionSource = new TaskCompletionSource