using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
///
/// A node in the scene graph which represents a geometry draw.
///
internal class GeometryNode : BrushDrawOperation
{
///
/// Initializes a new instance of the class.
///
/// The transform.
/// The fill brush.
/// The stroke pen.
/// The geometry.
/// Child scenes for drawing visual brushes.
public GeometryNode(Matrix transform,
IBrush brush,
IPen pen,
IGeometryImpl geometry,
IDictionary childScenes = null)
: base(geometry.GetRenderBounds(pen), transform, null)
{
Transform = transform;
Brush = brush?.ToImmutable();
Pen = pen?.ToImmutable();
Geometry = geometry;
ChildScenes = childScenes;
}
///
/// Gets the transform with which the node will be drawn.
///
public Matrix Transform { get; }
///
/// Gets the fill brush.
///
public IBrush Brush { get; }
///
/// Gets the stroke pen.
///
public ImmutablePen Pen { get; }
///
/// Gets the geometry to draw.
///
public IGeometryImpl Geometry { get; }
///
public override IDictionary ChildScenes { get; }
///
/// Determines if this draw operation equals another.
///
/// The transform of the other draw operation.
/// The fill of the other draw operation.
/// The stroke of the other draw operation.
/// The geometry of the other draw operation.
/// The box shadow parameters
/// True if the draw operations are the same, otherwise false.
///
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
///
public bool Equals(Matrix transform, IBrush brush, IPen pen, IGeometryImpl geometry)
{
return transform == Transform &&
Equals(brush, Brush) &&
Equals(Pen, pen) &&
Equals(geometry, Geometry);
}
///
public override void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
context.DrawGeometry(Brush, Pen, Geometry);
}
///
public override bool HitTest(Point p)
{
if (Transform.HasInverse)
{
p *= Transform.Invert();
return (Brush != null && Geometry.FillContains(p)) ||
(Pen != null && Geometry.StrokeContains(Pen, p));
}
return false;
}
}
}