// ----------------------------------------------------------------------- // // Copyright 2014 MIT Licence. See licence.md for more information. // // ----------------------------------------------------------------------- namespace Perspex.Animation { using System; public class LinearDoubleEasing : IEasing { public double Ease(double progress, double start, double finish) { return ((finish - start) * progress) + start; } public object Ease(double progress, object start, object finish) { return this.Ease(progress, (double)start, (double)finish); } } }