A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Reactive.Subjects;
using System.Text;
using Avalonia.Data;
using BenchmarkDotNet.Attributes;
namespace Avalonia.Benchmarks.Base
{
[MemoryDiagnoser]
public class StyledPropertyBenchmarks
{
[Benchmark]
public void Set_Int_Property_LocalValue()
{
var obj = new StyledClass();
for (var i = 0; i < 100; ++i)
{
obj.IntValue += 1;
}
}
[Benchmark]
public void Set_Int_Property_Multiple_Priorities()
{
var obj = new StyledClass();
var value = 0;
for (var i = 0; i < 100; ++i)
{
for (var p = BindingPriority.Animation; p <= BindingPriority.Style; ++p)
{
obj.SetValue(StyledClass.IntValueProperty, value++, p);
}
}
}
[Benchmark]
public void Set_Int_Property_TemplatedParent()
{
var obj = new StyledClass();
for (var i = 0; i < 100; ++i)
{
obj.SetValue(StyledClass.IntValueProperty, obj.IntValue + 1, BindingPriority.TemplatedParent);
}
}
[Benchmark]
public void Bind_Int_Property_LocalValue()
{
var obj = new StyledClass();
var source = new Subject<BindingValue<int>>();
obj.Bind(StyledClass.IntValueProperty, source);
for (var i = 0; i < 100; ++i)
{
source.OnNext(i);
}
}
[Benchmark]
public void Bind_Int_Property_Multiple_Priorities()
{
var obj = new StyledClass();
var sources = new List<Subject<BindingValue<int>>>();
var value = 0;
for (var p = BindingPriority.Animation; p <= BindingPriority.Style; ++p)
{
var source = new Subject<BindingValue<int>>();
sources.Add(source);
obj.Bind(StyledClass.IntValueProperty, source, p);
}
for (var i = 0; i < 100; ++i)
{
foreach (var source in sources)
{
source.OnNext(value++);
}
}
}
[Benchmark]
public void Set_Validated_Int_Property_LocalValue()
{
var obj = new StyledClass();
for (var i = 0; i < 100; ++i)
{
obj.ValidatedIntValue += 1;
}
}
[Benchmark]
public void Set_Coerced_Int_Property_LocalValue()
{
var obj = new StyledClass();
for (var i = 0; i < 100; ++i)
{
obj.CoercedIntValue += 1;
}
}
class StyledClass : AvaloniaObject
{
public static readonly StyledProperty<int> IntValueProperty =
AvaloniaProperty.Register<StyledClass, int>(nameof(IntValue));
public static readonly StyledProperty<int> ValidatedIntValueProperty =
AvaloniaProperty.Register<StyledClass, int>(nameof(ValidatedIntValue), validate: ValidateIntValue);
public static readonly StyledProperty<int> CoercedIntValueProperty =
AvaloniaProperty.Register<StyledClass, int>(nameof(CoercedIntValue), coerce: CoerceIntValue);
public int IntValue
{
get => GetValue(IntValueProperty);
set => SetValue(IntValueProperty, value);
}
public int ValidatedIntValue
{
get => GetValue(ValidatedIntValueProperty);
set => SetValue(ValidatedIntValueProperty, value);
}
public int CoercedIntValue
{
get => GetValue(CoercedIntValueProperty);
set => SetValue(CoercedIntValueProperty, value);
}
private static bool ValidateIntValue(int arg)
{
return arg < 1000;
}
private static int CoerceIntValue(IAvaloniaObject arg1, int arg2)
{
return Math.Min(1000, arg2);
}
}
}
}