A cross-platform UI framework for .NET
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using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Rendering.Composition.Drawing.Nodes;
using Avalonia.Rendering.SceneGraph;
using Xunit;
namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
{
public class LineNodeTests
{
static RenderDataLineNode LineNode(IPen pen, Point p1, Point p2) => new RenderDataLineNode
{
P1 = p1,
P2 = p2,
ServerPen = pen,
ClientPen = pen
};
[Fact]
public void HitTest_Should_Be_True()
{
var lineNode = LineNode(
new Pen(Brushes.Black, 3),
new Point(15, 10),
new Point(150, 73));
var pointsInside = new List<Point>()
{
new Point(14, 8.9),
new Point(15, 10),
new Point(30, 15.5),
new Point(30, 18.5),
new Point(150, 73),
new Point(151, 71.9),
};
foreach (var point in pointsInside)
{
Assert.True(lineNode.HitTest(point));
}
}
[Fact]
public void HitTest_Should_Be_False()
{
var lineNode = LineNode(
new Pen(Brushes.Black, 3),
new Point(15, 10),
new Point(150, 73));
var pointsOutside = new List<Point>()
{
new Point(14, 8),
new Point(14, 8.8),
new Point(30, 15.3),
new Point(30, 18.7),
new Point(151, 71.8),
new Point(155, 75),
};
foreach (var point in pointsOutside)
{
Assert.False(lineNode.HitTest(point));
}
}
}
}