A cross-platform UI framework for .NET
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using Avalonia.Media;
using Xunit;
namespace Avalonia.Base.UnitTests.Media
{
public class GeometryBuilderTests
{
[Theory]
[InlineData(20.0, 10.0)]
[InlineData(10.0, 5.0)]
[InlineData(2.0, 1.0)]
[InlineData(1.0, 0.0)]
public void CalculateRoundedCornersRectangleWinUI_InnerBorderEdge_Borders_Larger_Than_Corners_Test(
double uniformBorders,
double uniformCorners)
{
var bounds = new Rect(new Size(100, 100));
var borderThickness = new Thickness(uniformBorders);
var cornerRadius = new CornerRadius(uniformCorners);
var points = GeometryBuilder.CalculateRoundedCornersRectangleWinUI(bounds, borderThickness, cornerRadius, BackgroundSizing.InnerBorderEdge);
Assert.Equal(new Point(uniformBorders, uniformBorders), points.LeftTop);
Assert.Equal(new Point(uniformBorders, uniformBorders), points.TopLeft);
Assert.Equal(new Point(100 - uniformBorders, uniformBorders), points.TopRight);
Assert.Equal(new Point(100 - uniformBorders, uniformBorders), points.RightTop);
Assert.Equal(new Point(100 - uniformBorders, 100 - uniformBorders), points.RightBottom);
Assert.Equal(new Point(100 - uniformBorders, 100 - uniformBorders), points.BottomRight);
Assert.Equal(new Point(uniformBorders, 100 - uniformBorders), points.BottomLeft);
Assert.Equal(new Point(uniformBorders, 100 - uniformBorders), points.LeftBottom);
Assert.False(points.IsRounded);
}
[Theory]
[InlineData(20.0, 10.0)]
[InlineData(10.0, 5.0)]
[InlineData(2.0, 1.0)]
public void CalculateRoundedCornersRectangleWinUI_OuterBorderEdge_Borders_Larger_Than_Corners_Test(
double uniformBorders,
double uniformCorners)
{
var bounds = new Rect(new Size(100, 100));
var borderThickness = new Thickness(uniformBorders);
var cornerRadius = new CornerRadius(uniformCorners);
var points = GeometryBuilder.CalculateRoundedCornersRectangleWinUI(bounds, borderThickness, cornerRadius, BackgroundSizing.OuterBorderEdge);
Assert.Equal(new Point(0, uniformBorders), points.LeftTop);
Assert.Equal(new Point(uniformBorders, 0), points.TopLeft);
Assert.Equal(new Point(100 - uniformBorders, 0), points.TopRight);
Assert.Equal(new Point(100, uniformBorders), points.RightTop);
Assert.Equal(new Point(100, 100 - uniformBorders), points.RightBottom);
Assert.Equal(new Point(100 - uniformBorders, 100), points.BottomRight);
Assert.Equal(new Point(uniformBorders, 100), points.BottomLeft);
Assert.Equal(new Point(0, 100 - uniformBorders), points.LeftBottom);
Assert.True(points.IsRounded);
}
}
}