A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Media;
using Xunit;
#if AVALONIA_SKIA
namespace Avalonia.Skia.RenderTests
#else
namespace Avalonia.Direct2D1.RenderTests.Shapes
#endif
{
public class PolygonTests : TestBase
{
public PolygonTests()
: base(@"Shapes\Polygon")
{
}
[Fact]
public async Task Polygon_1px_Stroke()
{
Decorator target = new Decorator
{
Padding = new Thickness(8),
Width = 200,
Height = 200,
Child = new Polygon
{
Stroke = Brushes.DarkBlue,
Stretch = Stretch.Uniform,
Fill = Brushes.Violet,
Points = new [] { new Point(5, 0), new Point(8, 8), new Point(0, 3), new Point(10, 3), new Point(2, 8) },
StrokeThickness = 1
}
};
await RenderToFile(target);
CompareImages();
}
[Fact]
public async Task Polygon_NonUniformFill()
{
Decorator target = new Decorator
{
Padding = new Thickness(8),
Width = 400,
Height = 200,
Child = new Polygon
{
Stroke = Brushes.DarkBlue,
Stretch = Stretch.Fill,
Fill = Brushes.Violet,
Points = new[] { new Point(5, 0), new Point(8, 8), new Point(0, 3), new Point(10, 3), new Point(2, 8) },
StrokeThickness = 5,
}
};
await RenderToFile(target);
CompareImages();
}
}
}