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471 lines
14 KiB
471 lines
14 KiB
// Copyright (c) 2009-2014 Math.NET Taken from http://github.com/mathnet/mathnet-numerics and modified for Wasabi Wallet
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using System;
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namespace MathNet
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{
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/// <summary>
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/// Cubic Spline Interpolation.
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/// </summary>
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/// <remarks>Supports both differentiation and integration.</remarks>
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public class CubicSpline
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{
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private readonly double[] _x;
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private readonly double[] _c0;
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private readonly double[] _c1;
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private readonly double[] _c2;
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private readonly double[] _c3;
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private readonly Lazy<double[]> _indefiniteIntegral;
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/// <param name="x">Sample points (N+1), sorted ascending</param>
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/// <param name="c0">Zero order spline coefficients (N)</param>
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/// <param name="c1">First order spline coefficients (N)</param>
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/// <param name="c2">Second order spline coefficients (N)</param>
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/// <param name="c3">Third order spline coefficients (N)</param>
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public CubicSpline(double[] x, double[] c0, double[] c1, double[] c2, double[] c3)
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{
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if (x.Length != c0.Length + 1 || x.Length != c1.Length + 1 || x.Length != c2.Length + 1 || x.Length != c3.Length + 1)
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{
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throw new ArgumentException("All vectors must have the same dimensionality.");
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}
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if (x.Length < 2)
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{
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throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
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}
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_x = x;
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_c0 = c0;
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_c1 = c1;
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_c2 = c2;
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_c3 = c3;
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_indefiniteIntegral = new Lazy<double[]>(ComputeIndefiniteIntegral);
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}
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/// <summary>
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/// Create a Hermite cubic spline interpolation from a set of (x,y) value pairs and their slope (first derivative), sorted ascendingly by x.
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/// </summary>
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public static CubicSpline InterpolateHermiteSorted(double[] x, double[] y, double[] firstDerivatives)
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{
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if (x.Length != y.Length || x.Length != firstDerivatives.Length)
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{
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throw new ArgumentException("All vectors must have the same dimensionality.");
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}
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if (x.Length < 2)
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{
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throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
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}
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var c0 = new double[x.Length - 1];
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var c1 = new double[x.Length - 1];
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var c2 = new double[x.Length - 1];
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var c3 = new double[x.Length - 1];
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for (int i = 0; i < c1.Length; i++)
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{
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double w = x[i + 1] - x[i];
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double w2 = w * w;
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c0[i] = y[i];
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c1[i] = firstDerivatives[i];
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c2[i] = (3 * (y[i + 1] - y[i]) / w - 2 * firstDerivatives[i] - firstDerivatives[i + 1]) / w;
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c3[i] = (2 * (y[i] - y[i + 1]) / w + firstDerivatives[i] + firstDerivatives[i + 1]) / w2;
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}
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return new CubicSpline(x, c0, c1, c2, c3);
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}
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/// <summary>
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/// Create an Akima cubic spline interpolation from a set of (x,y) value pairs, sorted ascendingly by x.
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/// Akima splines are robust to outliers.
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/// </summary>
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public static CubicSpline InterpolateAkimaSorted(double[] x, double[] y)
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{
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if (x.Length != y.Length)
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{
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throw new ArgumentException("All vectors must have the same dimensionality.");
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}
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if (x.Length < 5)
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{
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throw new ArgumentException("The given array is too small. It must be at least 5 long.", nameof(x));
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}
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/* Prepare divided differences (diff) and weights (w) */
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var diff = new double[x.Length - 1];
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var weights = new double[x.Length - 1];
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for (int i = 0; i < diff.Length; i++)
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{
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diff[i] = (y[i + 1] - y[i]) / (x[i + 1] - x[i]);
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}
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for (int i = 1; i < weights.Length; i++)
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{
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weights[i] = Math.Abs(diff[i] - diff[i - 1]);
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}
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/* Prepare Hermite interpolation scheme */
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var dd = new double[x.Length];
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for (int i = 2; i < dd.Length - 2; i++)
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{
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dd[i] = weights[i - 1].AlmostEqual(0.0) && weights[i + 1].AlmostEqual(0.0)
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? (((x[i + 1] - x[i]) * diff[i - 1]) + ((x[i] - x[i - 1]) * diff[i])) / (x[i + 1] - x[i - 1])
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: ((weights[i + 1] * diff[i - 1]) + (weights[i - 1] * diff[i])) / (weights[i + 1] + weights[i - 1]);
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}
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dd[0] = DifferentiateThreePoint(x, y, 0, 0, 1, 2);
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dd[1] = DifferentiateThreePoint(x, y, 1, 0, 1, 2);
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dd[x.Length - 2] = DifferentiateThreePoint(x, y, x.Length - 2, x.Length - 3, x.Length - 2, x.Length - 1);
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dd[x.Length - 1] = DifferentiateThreePoint(x, y, x.Length - 1, x.Length - 3, x.Length - 2, x.Length - 1);
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/* Build Akima spline using Hermite interpolation scheme */
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return InterpolateHermiteSorted(x, y, dd);
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}
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/// <summary>
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/// Create a piecewise cubic Hermite interpolating polynomial from an unsorted set of (x,y) value pairs.
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/// Monotone-preserving interpolation with continuous first derivative.
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/// </summary>
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public static CubicSpline InterpolatePchipSorted(double[] x, double[] y)
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{
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// Implementation based on "Numerical Computing with Matlab" (Moler, 2004).
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if (x.Length != y.Length)
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{
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throw new ArgumentException("All vectors must have the same dimensionality.");
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}
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if (x.Length < 3)
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{
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throw new ArgumentException("The given array is too small. It must be at least 3 long.", nameof(x));
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}
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var m = new double[x.Length - 1];
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for (int i = 0; i < m.Length; i++)
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{
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m[i] = (y[i + 1] - y[i]) / (x[i + 1] - x[i]);
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}
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var dd = new double[x.Length];
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var hPrev = x[1] - x[0];
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// This check is quite costly as it usually involves a Math.Pow().
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var mPrevIs0 = m[0].AlmostEqual(0.0);
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for (var i = 1; i < x.Length - 1; ++i)
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{
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var h = x[i + 1] - x[i];
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var mIs0 = m[i].AlmostEqual(0.0);
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if (mIs0 || mPrevIs0 || Math.Sign(m[i]) != Math.Sign(m[i - 1]))
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{
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dd[i] = 0;
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}
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else
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{
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// Weighted harmonic mean of each slope.
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var w1 = 2 * h + hPrev;
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var w2 = h + 2 * hPrev;
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dd[i] = (w1 + w2) / (w1 / m[i - 1] + w2 / m[i]);
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}
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hPrev = h;
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mPrevIs0 = mIs0;
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}
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// Special case end-points.
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dd[0] = PchipEndPoints(x[1] - x[0], x[2] - x[1], m[0], m[1]);
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dd[dd.Length - 1] = PchipEndPoints(
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x[x.Length - 1] - x[x.Length - 2],
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x[x.Length - 2] - x[x.Length - 3],
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m[m.Length - 1],
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m[m.Length - 2]);
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return InterpolateHermiteSorted(x, y, dd);
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}
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private static double PchipEndPoints(double h0, double h1, double m0, double m1)
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{
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// One-sided, shape-preserving, three-point estimate for the derivative.
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var d = ((2 * h0 + h1) * m0 - h0 * m1) / (h0 + h1);
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if (Math.Sign(d) != Math.Sign(m0))
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{
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return 0.0;
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}
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if (Math.Sign(m0) != Math.Sign(m1) && (Math.Abs(d) > 3 * Math.Abs(m0)))
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{
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return 3 * m0;
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}
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return d;
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}
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/// <summary>
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/// Create a cubic spline interpolation from a set of (x,y) value pairs, sorted ascendingly by x,
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/// and custom boundary/termination conditions.
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/// </summary>
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public static CubicSpline InterpolateBoundariesSorted(
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double[] x,
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double[] y,
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SplineBoundaryCondition leftBoundaryCondition,
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double leftBoundary,
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SplineBoundaryCondition rightBoundaryCondition,
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double rightBoundary)
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{
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if (x.Length != y.Length)
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{
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throw new ArgumentException("All vectors must have the same dimensionality.");
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}
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if (x.Length < 2)
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{
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throw new ArgumentException("The given array is too small. It must be at least 2 long.", nameof(x));
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}
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int n = x.Length;
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// normalize special cases
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if ((n == 2)
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&& (leftBoundaryCondition == SplineBoundaryCondition.ParabolicallyTerminated)
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&& (rightBoundaryCondition == SplineBoundaryCondition.ParabolicallyTerminated))
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{
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leftBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
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leftBoundary = 0d;
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rightBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
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rightBoundary = 0d;
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}
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if (leftBoundaryCondition == SplineBoundaryCondition.Natural)
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{
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leftBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
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leftBoundary = 0d;
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}
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if (rightBoundaryCondition == SplineBoundaryCondition.Natural)
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{
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rightBoundaryCondition = SplineBoundaryCondition.SecondDerivative;
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rightBoundary = 0d;
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}
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var a1 = new double[n];
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var a2 = new double[n];
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var a3 = new double[n];
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var b = new double[n];
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// Left Boundary
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switch (leftBoundaryCondition)
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{
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case SplineBoundaryCondition.ParabolicallyTerminated:
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a1[0] = 0;
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a2[0] = 1;
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a3[0] = 1;
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b[0] = 2 * (y[1] - y[0]) / (x[1] - x[0]);
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break;
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case SplineBoundaryCondition.FirstDerivative:
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a1[0] = 0;
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a2[0] = 1;
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a3[0] = 0;
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b[0] = leftBoundary;
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break;
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case SplineBoundaryCondition.SecondDerivative:
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a1[0] = 0;
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a2[0] = 2;
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a3[0] = 1;
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b[0] = (3 * ((y[1] - y[0]) / (x[1] - x[0]))) - (0.5 * leftBoundary * (x[1] - x[0]));
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break;
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default:
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throw new NotSupportedException("Invalid Left Boundary Condition.");
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}
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// Central Conditions
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for (int i = 1; i < x.Length - 1; i++)
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{
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a1[i] = x[i + 1] - x[i];
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a2[i] = 2 * (x[i + 1] - x[i - 1]);
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a3[i] = x[i] - x[i - 1];
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b[i] = (3 * (y[i] - y[i - 1]) / (x[i] - x[i - 1]) * (x[i + 1] - x[i])) + (3 * (y[i + 1] - y[i]) / (x[i + 1] - x[i]) * (x[i] - x[i - 1]));
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}
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// Right Boundary
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switch (rightBoundaryCondition)
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{
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case SplineBoundaryCondition.ParabolicallyTerminated:
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a1[n - 1] = 1;
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a2[n - 1] = 1;
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a3[n - 1] = 0;
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b[n - 1] = 2 * (y[n - 1] - y[n - 2]) / (x[n - 1] - x[n - 2]);
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break;
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case SplineBoundaryCondition.FirstDerivative:
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a1[n - 1] = 0;
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a2[n - 1] = 1;
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a3[n - 1] = 0;
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b[n - 1] = rightBoundary;
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break;
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case SplineBoundaryCondition.SecondDerivative:
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a1[n - 1] = 1;
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a2[n - 1] = 2;
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a3[n - 1] = 0;
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b[n - 1] = (3 * (y[n - 1] - y[n - 2]) / (x[n - 1] - x[n - 2])) + (0.5 * rightBoundary * (x[n - 1] - x[n - 2]));
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break;
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default:
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throw new NotSupportedException("Invalid Right Boundary Condition.");
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}
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// Build Spline
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double[] dd = SolveTridiagonal(a1, a2, a3, b);
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return InterpolateHermiteSorted(x, y, dd);
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}
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/// <summary>
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/// Create a natural cubic spline interpolation from a set of (x,y) value pairs
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/// and zero second derivatives at the two boundaries, sorted ascendingly by x.
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/// </summary>
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public static CubicSpline InterpolateNaturalSorted(double[] x, double[] y)
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{
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return InterpolateBoundariesSorted(x, y, SplineBoundaryCondition.SecondDerivative, 0.0, SplineBoundaryCondition.SecondDerivative, 0.0);
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}
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/// <summary>
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/// Three-Point Differentiation Helper.
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/// </summary>
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/// <param name="xx">Sample Points t.</param>
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/// <param name="yy">Sample Values x(t).</param>
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/// <param name="indexT">Index of the point of the differentiation.</param>
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/// <param name="index0">Index of the first sample.</param>
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/// <param name="index1">Index of the second sample.</param>
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/// <param name="index2">Index of the third sample.</param>
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/// <returns>The derivative approximation.</returns>
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private static double DifferentiateThreePoint(double[] xx, double[] yy, int indexT, int index0, int index1, int index2)
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{
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double x0 = yy[index0];
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double x1 = yy[index1];
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double x2 = yy[index2];
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double t = xx[indexT] - xx[index0];
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double t1 = xx[index1] - xx[index0];
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double t2 = xx[index2] - xx[index0];
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double a = (x2 - x0 - (t2 / t1 * (x1 - x0))) / (t2 * (t2 - t1));
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double b = (x1 - x0 - a * t1 * t1) / t1;
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return (2 * a * t) + b;
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}
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/// <summary>
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/// Tridiagonal Solve Helper.
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/// </summary>
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/// <param name="a">The a-vector[n].</param>
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/// <param name="b">The b-vector[n], will be modified by this function.</param>
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/// <param name="c">The c-vector[n].</param>
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/// <param name="d">The d-vector[n], will be modified by this function.</param>
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/// <returns>The x-vector[n]</returns>
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private static double[] SolveTridiagonal(double[] a, double[] b, double[] c, double[] d)
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{
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for (int k = 1; k < a.Length; k++)
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{
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double t = a[k] / b[k - 1];
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b[k] = b[k] - (t * c[k - 1]);
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d[k] = d[k] - (t * d[k - 1]);
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}
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var x = new double[a.Length];
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x[x.Length - 1] = d[d.Length - 1] / b[b.Length - 1];
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for (int k = x.Length - 2; k >= 0; k--)
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{
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x[k] = (d[k] - (c[k] * x[k + 1])) / b[k];
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}
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return x;
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}
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/// <summary>
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/// Interpolate at point t.
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/// </summary>
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/// <param name="t">Point t to interpolate at.</param>
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/// <returns>Interpolated value x(t).</returns>
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public double Interpolate(double t)
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{
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int k = LeftSegmentIndex(t);
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var x = t - _x[k];
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return _c0[k] + x * (_c1[k] + x * (_c2[k] + x * _c3[k]));
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}
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/// <summary>
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/// Differentiate at point t.
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/// </summary>
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/// <param name="t">Point t to interpolate at.</param>
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/// <returns>Interpolated first derivative at point t.</returns>
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public double Differentiate(double t)
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{
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int k = LeftSegmentIndex(t);
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var x = t - _x[k];
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return _c1[k] + x * (2 * _c2[k] + x * 3 * _c3[k]);
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}
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/// <summary>
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/// Differentiate twice at point t.
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/// </summary>
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/// <param name="t">Point t to interpolate at.</param>
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/// <returns>Interpolated second derivative at point t.</returns>
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public double Differentiate2(double t)
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{
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int k = LeftSegmentIndex(t);
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var x = t - _x[k];
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return 2 * _c2[k] + x * 6 * _c3[k];
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}
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/// <summary>
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/// Indefinite integral at point t.
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/// </summary>
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/// <param name="t">Point t to integrate at.</param>
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public double Integrate(double t)
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{
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int k = LeftSegmentIndex(t);
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var x = t - _x[k];
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return _indefiniteIntegral.Value[k] + x * (_c0[k] + x * (_c1[k] / 2 + x * (_c2[k] / 3 + x * _c3[k] / 4)));
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}
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/// <summary>
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/// Definite integral between points a and b.
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/// </summary>
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/// <param name="a">Left bound of the integration interval [a,b].</param>
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/// <param name="b">Right bound of the integration interval [a,b].</param>
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public double Integrate(double a, double b)
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{
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return Integrate(b) - Integrate(a);
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}
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private double[] ComputeIndefiniteIntegral()
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{
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var integral = new double[_c1.Length];
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for (int i = 0; i < integral.Length - 1; i++)
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{
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double w = _x[i + 1] - _x[i];
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integral[i + 1] = integral[i] + w * (_c0[i] + w * (_c1[i] / 2 + w * (_c2[i] / 3 + w * _c3[i] / 4)));
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}
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return integral;
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}
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/// <summary>
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/// Find the index of the greatest sample point smaller than t,
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/// or the left index of the closest segment for extrapolation.
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/// </summary>
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private int LeftSegmentIndex(double t)
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{
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int index = Array.BinarySearch(_x, t);
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if (index < 0)
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{
|
|
index = ~index - 1;
|
|
}
|
|
|
|
return Math.Min(Math.Max(index, 0), _x.Length - 2);
|
|
}
|
|
}
|
|
}
|
|
|