A cross-platform UI framework for .NET
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using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Animation;
using Avalonia.Controls;
using Avalonia.Styling;
using Avalonia.UnitTests;
using Avalonia.Data;
using Xunit;
using Avalonia.Animation.Easings;
using System.Threading;
using System.Reactive.Linq;
namespace Avalonia.Animation.UnitTests
{
public class AnimationIterationTests
{
[Fact]
public void Check_KeyTime_Correctly_Converted_To_Cue()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 100d),
},
KeyTime = TimeSpan.FromSeconds(0.5)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 0d),
},
KeyTime = TimeSpan.FromSeconds(0)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(1),
Children =
{
keyframe2,
keyframe1
}
};
var border = new Border()
{
Height = 100d,
Width = 100d
};
var clock = new TestClock();
var animationRun = animation.RunAsync(border, clock);
clock.Step(TimeSpan.Zero);
Assert.Equal(border.Width, 0d);
clock.Step(TimeSpan.FromSeconds(1));
Assert.Equal(border.Width, 100d);
}
[Fact]
public void Check_Initial_Inter_and_Trailing_Delay_Values()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 200d),
},
Cue = new Cue(1d)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 100d),
},
Cue = new Cue(0d)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(3),
Delay = TimeSpan.FromSeconds(3),
DelayBetweenIterations = TimeSpan.FromSeconds(3),
IterationCount = new IterationCount(2),
Children =
{
keyframe2,
keyframe1
}
};
var border = new Border()
{
Height = 100d,
Width = 100d
};
var clock = new TestClock();
var animationRun = animation.RunAsync(border, clock);
clock.Step(TimeSpan.Zero);
// Initial Delay.
clock.Step(TimeSpan.FromSeconds(1));
Assert.Equal(border.Width, 0d);
clock.Step(TimeSpan.FromSeconds(6));
// First Inter-Iteration delay.
clock.Step(TimeSpan.FromSeconds(8));
Assert.Equal(border.Width, 200d);
// Trailing Delay should be non-existent.
clock.Step(TimeSpan.FromSeconds(14));
Assert.True(animationRun.Status == TaskStatus.RanToCompletion);
Assert.Equal(border.Width, 100d);
}
[Fact]
public void Check_FillModes_Start_and_End_Values_if_Retained()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 0d),
},
Cue = new Cue(0.0d)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 300d),
},
Cue = new Cue(1.0d)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(0.05d),
Delay = TimeSpan.FromSeconds(0.05d),
Easing = new SineEaseInOut(),
FillMode = FillMode.Both,
Children =
{
keyframe1,
keyframe2
}
};
var border = new Border()
{
Height = 100d,
Width = 100d,
};
var clock = new TestClock();
var animationRun = animation.RunAsync(border, clock);
clock.Step(TimeSpan.FromSeconds(0d));
Assert.Equal(border.Width, 0d);
clock.Step(TimeSpan.FromSeconds(0.050d));
Assert.Equal(border.Width, 0d);
clock.Step(TimeSpan.FromSeconds(0.100d));
Assert.Equal(border.Width, 300d);
}
[Fact(Skip = "See #6111")]
public void Dispose_Subscription_Should_Stop_Animation()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 200d),
},
Cue = new Cue(1d)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 100d),
},
Cue = new Cue(0d)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(10),
Delay = TimeSpan.FromSeconds(0),
DelayBetweenIterations = TimeSpan.FromSeconds(0),
IterationCount = new IterationCount(1),
Children =
{
keyframe2,
keyframe1
}
};
var border = new Border()
{
Height = 100d,
Width = 50d
};
var propertyChangedCount = 0;
var animationCompletedCount = 0;
border.PropertyChanged += (sender, e) =>
{
if (e.Property == Control.WidthProperty)
{
propertyChangedCount++;
}
};
var clock = new TestClock();
var disposable = animation.Apply(border, clock, Observable.Return(true), () => animationCompletedCount++);
Assert.Equal(0, propertyChangedCount);
clock.Step(TimeSpan.FromSeconds(0));
Assert.Equal(0, animationCompletedCount);
Assert.Equal(1, propertyChangedCount);
disposable.Dispose();
// Clock ticks should be ignored after Dispose
clock.Step(TimeSpan.FromSeconds(5));
clock.Step(TimeSpan.FromSeconds(6));
clock.Step(TimeSpan.FromSeconds(7));
// On animation disposing (cancellation) on completed is not invoked (is it expected?)
Assert.Equal(0, animationCompletedCount);
// Initial property changed before cancellation + animation value removal.
Assert.Equal(2, propertyChangedCount);
}
[Fact]
public void Do_Not_Run_Cancelled_Animation()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 200d),
},
Cue = new Cue(1d)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 100d),
},
Cue = new Cue(0d)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(10),
Delay = TimeSpan.FromSeconds(0),
DelayBetweenIterations = TimeSpan.FromSeconds(0),
IterationCount = new IterationCount(1),
Children =
{
keyframe2,
keyframe1
}
};
var border = new Border()
{
Height = 100d,
Width = 100d
};
var propertyChangedCount = 0;
border.PropertyChanged += (sender, e) =>
{
if (e.Property == Control.WidthProperty)
{
propertyChangedCount++;
}
};
var clock = new TestClock();
var cancellationTokenSource = new CancellationTokenSource();
cancellationTokenSource.Cancel();
var animationRun = animation.RunAsync(border, clock, cancellationTokenSource.Token);
clock.Step(TimeSpan.FromSeconds(10));
Assert.Equal(0, propertyChangedCount);
Assert.True(animationRun.IsCompleted);
}
[Fact(Skip = "See #6111")]
public void Cancellation_Should_Stop_Animation()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 200d),
},
Cue = new Cue(1d)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 100d),
},
Cue = new Cue(0d)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(10),
Delay = TimeSpan.FromSeconds(0),
DelayBetweenIterations = TimeSpan.FromSeconds(0),
IterationCount = new IterationCount(1),
Children =
{
keyframe2,
keyframe1
}
};
var border = new Border()
{
Height = 100d,
Width = 50d
};
var propertyChangedCount = 0;
border.PropertyChanged += (sender, e) =>
{
if (e.Property == Control.WidthProperty)
{
propertyChangedCount++;
}
};
var clock = new TestClock();
var cancellationTokenSource = new CancellationTokenSource();
var animationRun = animation.RunAsync(border, clock, cancellationTokenSource.Token);
Assert.Equal(0, propertyChangedCount);
clock.Step(TimeSpan.FromSeconds(0));
Assert.False(animationRun.IsCompleted);
Assert.Equal(1, propertyChangedCount);
cancellationTokenSource.Cancel();
clock.Step(TimeSpan.FromSeconds(1));
clock.Step(TimeSpan.FromSeconds(2));
clock.Step(TimeSpan.FromSeconds(3));
//Assert.Equal(2, propertyChangedCount);
animationRun.Wait();
clock.Step(TimeSpan.FromSeconds(6));
Assert.True(animationRun.IsCompleted);
Assert.Equal(2, propertyChangedCount);
}
[Fact]
public void Cancellation_Of_Completed_Animation_Does_Not_Fail()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 200d),
},
Cue = new Cue(1d)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(Border.WidthProperty, 100d),
},
Cue = new Cue(0d)
};
var animation = new Animation()
{
Duration = TimeSpan.FromSeconds(10),
Delay = TimeSpan.FromSeconds(0),
DelayBetweenIterations = TimeSpan.FromSeconds(0),
IterationCount = new IterationCount(1),
Children =
{
keyframe2,
keyframe1
}
};
var border = new Border()
{
Height = 100d,
Width = 50d
};
var propertyChangedCount = 0;
border.PropertyChanged += (sender, e) =>
{
if (e.Property == Control.WidthProperty)
{
propertyChangedCount++;
}
};
var clock = new TestClock();
var cancellationTokenSource = new CancellationTokenSource();
var animationRun = animation.RunAsync(border, clock, cancellationTokenSource.Token);
Assert.Equal(0, propertyChangedCount);
clock.Step(TimeSpan.FromSeconds(0));
Assert.False(animationRun.IsCompleted);
Assert.Equal(1, propertyChangedCount);
clock.Step(TimeSpan.FromSeconds(10));
Assert.True(animationRun.IsCompleted);
Assert.Equal(2, propertyChangedCount);
cancellationTokenSource.Cancel();
animationRun.Wait();
}
}
}