A cross-platform UI framework for .NET
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using System;
using System.Windows.Input;
using Avalonia.Data;
using Avalonia.Input;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.VisualTree;
using Moq;
using Xunit;
namespace Avalonia.Controls.UnitTests
{
public class ButtonTests
{
[Fact]
public void Button_Is_Disabled_When_Command_Is_Disabled()
{
var command = new TestCommand(false);
var target = new Button
{
Command = command,
};
Assert.False(target.IsEnabled);
command.IsEnabled = true;
Assert.True(target.IsEnabled);
command.IsEnabled = false;
Assert.False(target.IsEnabled);
}
[Fact]
public void Button_Is_Disabled_When_Bound_Command_Doesnt_Exist()
{
var target = new Button
{
[!Button.CommandProperty] = new Binding("Command"),
};
Assert.False(target.IsEnabled);
}
[Fact]
public void Button_Is_Disabled_When_Bound_Command_Is_Removed()
{
var viewModel = new
{
Command = new TestCommand(true),
};
var target = new Button
{
DataContext = viewModel,
[!Button.CommandProperty] = new Binding("Command"),
};
Assert.True(target.IsEnabled);
target.DataContext = null;
Assert.False(target.IsEnabled);
}
[Fact]
public void Button_Is_Enabled_When_Bound_Command_Is_Added()
{
var viewModel = new
{
Command = new TestCommand(true),
};
var target = new Button
{
DataContext = new object(),
[!Button.CommandProperty] = new Binding("Command"),
};
Assert.False(target.IsEnabled);
target.DataContext = viewModel;
Assert.True(target.IsEnabled);
}
[Fact]
public void Button_Is_Disabled_When_Disabled_Bound_Command_Is_Added()
{
var viewModel = new
{
Command = new TestCommand(false),
};
var target = new Button
{
DataContext = new object(),
[!Button.CommandProperty] = new Binding("Command"),
};
Assert.False(target.IsEnabled);
target.DataContext = viewModel;
Assert.False(target.IsEnabled);
}
[Fact]
public void Button_Raises_Click()
{
var mouse = Mock.Of<IMouseDevice>();
var renderer = Mock.Of<IRenderer>();
IInputElement captured = null;
Mock.Get(mouse).Setup(m => m.GetPosition(It.IsAny<IVisual>())).Returns(new Point(50, 50));
Mock.Get(mouse).Setup(m => m.Capture(It.IsAny<IInputElement>())).Callback<IInputElement>(v => captured = v);
Mock.Get(mouse).Setup(m => m.Captured).Returns(() => captured);
Mock.Get(renderer).Setup(r => r.HitTest(It.IsAny<Point>(), It.IsAny<IVisual>(), It.IsAny<Func<IVisual, bool>>()))
.Returns<Point, IVisual, Func<IVisual, bool>>((p, r, f) =>
r.Bounds.Contains(p) ? new IVisual[] { r } : new IVisual[0]);
var target = new TestButton()
{
Bounds = new Rect(0, 0, 100, 100),
Renderer = renderer
};
bool clicked = false;
target.Click += (s, e) => clicked = true;
RaisePointerEnter(target, mouse);
RaisePointerMove(target, mouse);
RaisePointerPressed(target, mouse, 1, MouseButton.Left);
Assert.Equal(captured, target);
RaisePointerReleased(target, mouse, MouseButton.Left);
Assert.Equal(captured, null);
Assert.True(clicked);
}
[Fact]
public void Button_Does_Not_Raise_Click_When_PointerReleased_Outside()
{
var mouse = Mock.Of<IMouseDevice>();
var renderer = Mock.Of<IRenderer>();
IInputElement captured = null;
Mock.Get(mouse).Setup(m => m.GetPosition(It.IsAny<IVisual>())).Returns(new Point(200, 50));
Mock.Get(mouse).Setup(m => m.Capture(It.IsAny<IInputElement>())).Callback<IInputElement>(v => captured = v);
Mock.Get(mouse).Setup(m => m.Captured).Returns(() => captured);
Mock.Get(renderer).Setup(r => r.HitTest(It.IsAny<Point>(), It.IsAny<IVisual>(), It.IsAny<Func<IVisual, bool>>()))
.Returns<Point, IVisual, Func<IVisual, bool>>((p, r, f) =>
r.Bounds.Contains(p) ? new IVisual[] { r } : new IVisual[0]);
var target = new TestButton()
{
Bounds = new Rect(0, 0, 100, 100),
Renderer = renderer
};
bool clicked = false;
target.Click += (s, e) => clicked = true;
RaisePointerEnter(target, mouse);
RaisePointerMove(target, mouse);
RaisePointerPressed(target, mouse, 1, MouseButton.Left);
RaisePointerLeave(target, mouse);
Assert.Equal(captured, target);
RaisePointerReleased(target, mouse, MouseButton.Left);
Assert.Equal(captured, null);
Assert.False(clicked);
}
[Fact]
public void Button_With_RenderTransform_Raises_Click()
{
var mouse = Mock.Of<IMouseDevice>();
var renderer = Mock.Of<IRenderer>();
IInputElement captured = null;
Mock.Get(mouse).Setup(m => m.GetPosition(It.IsAny<IVisual>())).Returns(new Point(150, 50));
Mock.Get(mouse).Setup(m => m.Capture(It.IsAny<IInputElement>())).Callback<IInputElement>(v => captured = v);
Mock.Get(mouse).Setup(m => m.Captured).Returns(() => captured);
Mock.Get(renderer).Setup(r => r.HitTest(It.IsAny<Point>(), It.IsAny<IVisual>(), It.IsAny<Func<IVisual, bool>>()))
.Returns<Point, IVisual, Func<IVisual, bool>>((p, r, f) =>
r.Bounds.Contains(p.Transform(r.RenderTransform.Value.Invert())) ?
new IVisual[] { r } : new IVisual[0]);
var target = new TestButton()
{
Bounds = new Rect(0, 0, 100, 100),
RenderTransform = new TranslateTransform { X = 100, Y = 0 },
Renderer = renderer
};
//actual bounds of button should be 100,0,100,100 x -> translated 100 pixels
//so mouse with x=150 coordinates should trigger click
//button shouldn't count on bounds to calculate pointer is in the over or not, but
//on avalonia event system, as renderer hit test will properly calculate whether to send
//mouse over events to button based on rendered bounds
//note: button also may have not rectangular shape and only renderer hit testing is reliable
bool clicked = false;
target.Click += (s, e) => clicked = true;
RaisePointerEnter(target, mouse);
RaisePointerMove(target, mouse);
RaisePointerPressed(target, mouse, 1, MouseButton.Left);
Assert.Equal(captured, target);
RaisePointerReleased(target, mouse, MouseButton.Left);
Assert.Equal(captured, null);
Assert.True(clicked);
}
private class TestButton : Button, IRenderRoot
{
public TestButton()
{
IsVisible = true;
}
public new Rect Bounds
{
get => base.Bounds;
set => base.Bounds = value;
}
public Size ClientSize => throw new NotImplementedException();
public IRenderer Renderer { get; set; }
public double RenderScaling => throw new NotImplementedException();
public IRenderTarget CreateRenderTarget() => throw new NotImplementedException();
public void Invalidate(Rect rect) => throw new NotImplementedException();
public Point PointToClient(Point point) => throw new NotImplementedException();
public Point PointToScreen(Point point) => throw new NotImplementedException();
}
private void RaisePointerPressed(Button button, IMouseDevice device, int clickCount, MouseButton mouseButton)
{
button.RaiseEvent(new PointerPressedEventArgs
{
RoutedEvent = InputElement.PointerPressedEvent,
Source = button,
MouseButton = mouseButton,
ClickCount = clickCount,
Device = device,
});
}
private void RaisePointerReleased(Button button, IMouseDevice device, MouseButton mouseButton)
{
button.RaiseEvent(new PointerReleasedEventArgs
{
RoutedEvent = InputElement.PointerReleasedEvent,
Source = button,
MouseButton = mouseButton,
Device = device,
});
}
private void RaisePointerEnter(Button button, IMouseDevice device)
{
button.RaiseEvent(new PointerEventArgs
{
RoutedEvent = InputElement.PointerEnterEvent,
Source = button,
Device = device,
});
}
private void RaisePointerLeave(Button button, IMouseDevice device)
{
button.RaiseEvent(new PointerEventArgs
{
RoutedEvent = InputElement.PointerLeaveEvent,
Source = button,
Device = device,
});
}
private void RaisePointerMove(Button button, IMouseDevice device)
{
button.RaiseEvent(new PointerEventArgs
{
RoutedEvent = InputElement.PointerMovedEvent,
Source = button,
Device = device,
});
}
private class TestCommand : ICommand
{
private bool _enabled;
public TestCommand(bool enabled)
{
_enabled = enabled;
}
public bool IsEnabled
{
get { return _enabled; }
set
{
if (_enabled != value)
{
_enabled = value;
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
}
}
public event EventHandler CanExecuteChanged;
public bool CanExecute(object parameter) => _enabled;
public void Execute(object parameter)
{
}
}
}
}