A cross-platform UI framework for .NET
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using System;
using System.Numerics;
using System.Runtime.InteropServices;
using Avalonia.Media;
using Avalonia.Utilities;
using Xunit;
namespace Avalonia.Visuals.UnitTests;
/// <summary>
/// These tests use the "official" Matrix4x4 and Matrix3x2 from the System.Numerics namespace, to validate
/// that Avalonias own implementation of a 3x3 Matrix works correctly.
/// </summary>
public class MatrixTests
{
/// <summary>
/// Because Avalonia is working internally with doubles, but System.Numerics Vector and Matrix implementations
/// only make use of floats, we need to reduce precision, comparing them. It should be sufficient to compare
/// 5 fractional digits to ensure, that the result is correct.
/// </summary>
/// <param name="expected">The expected vector</param>
/// <param name="actual">The actual transformed point</param>
private static void AssertCoordinatesEqualWithReducedPrecision(Vector2 expected, Point actual)
{
double ReducePrecision(double input) => Math.Truncate(input * 10000);
var expectedX = ReducePrecision(expected.X);
var expectedY = ReducePrecision(expected.Y);
var actualX = ReducePrecision(actual.X);
var actualY = ReducePrecision(actual.Y);
Assert.Equal(expectedX, actualX);
Assert.Equal(expectedY, actualY);
}
[Fact]
public void Transform_Point_Should_Return_Correct_Value_For_Translated_Matrix()
{
var vector2 = Vector2.Transform(
new Vector2(1, 1),
Matrix3x2.CreateTranslation(2, 2));
var expected = new Point(vector2.X, vector2.Y);
var matrix = Matrix.CreateTranslation(2, 2);
var point = new Point(1, 1);
var transformedPoint = matrix.Transform(point);
Assert.Equal(expected, transformedPoint);
}
[Fact]
public void Transform_Point_Should_Return_Correct_Value_For_Rotated_Matrix()
{
var expected = Vector2.Transform(
new Vector2(0, 10),
Matrix3x2.CreateRotation((float)Matrix.ToRadians(45)));
var matrix = Matrix.CreateRotation(Matrix.ToRadians(45));
var point = new Point(0, 10);
var actual = matrix.Transform(point);
AssertCoordinatesEqualWithReducedPrecision(expected, actual);
}
[Fact]
public void Transform_Point_Should_Return_Correct_Value_For_Rotate_Matrix_With_Center_Point()
{
var expected = Vector2.Transform(
new Vector2(0, 10),
Matrix3x2.CreateRotation((float)Matrix.ToRadians(30), new Vector2(3, 5)));
var matrix = Matrix.CreateRotation(Matrix.ToRadians(30), new Point(3, 5));
var point = new Point(0, 10);
var actual = matrix.Transform(point);
AssertCoordinatesEqualWithReducedPrecision(expected, actual);
}
[Fact]
public void Transform_Point_Should_Return_Correct_Value_For_Scaled_Matrix()
{
var vector2 = Vector2.Transform(
new Vector2(1, 1),
Matrix3x2.CreateScale(2, 2));
var expected = new Point(vector2.X, vector2.Y);
var matrix = Matrix.CreateScale(2, 2);
var point = new Point(1, 1);
var actual = matrix.Transform(point);
Assert.Equal(expected, actual);
}
[Fact]
public void Transform_Point_Should_Return_Correct_Value_For_Skewed_Matrix()
{
var expected = Vector2.Transform(
new Vector2(1, 1),
Matrix3x2.CreateSkew(30, 20));
var matrix = Matrix.CreateSkew(30, 20);
var point = new Point(1, 1);
var actual = matrix.Transform(point);
AssertCoordinatesEqualWithReducedPrecision(expected, actual);
}
[Fact]
public void Can_Parse()
{
var matrix = Matrix.Parse("1,2,3,-4,5 6");
var expected = new Matrix(1, 2, 3, -4, 5, 6);
Assert.Equal(expected, matrix);
}
[Fact]
public void Singular_Has_No_Inverse()
{
var matrix = new Matrix(0, 0, 0, 0, 0, 0);
Assert.False(matrix.HasInverse);
}
[Fact]
public void Identity_Has_Inverse()
{
var matrix = Matrix.Identity;
Assert.True(matrix.HasInverse);
}
[Fact]
public void Invert_Should_Work()
{
var matrix = new Matrix(1, 2, 3, 0, 1, 4, 5, 6, 0);
var inverted = matrix.Invert();
Assert.Equal(matrix * inverted, Matrix.Identity);
Assert.Equal(inverted * matrix, Matrix.Identity);
}
[Fact]
public void Can_Decompose_Translation()
{
var matrix = Matrix.CreateTranslation(5, 10);
var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed);
Assert.Equal(true, result);
Assert.Equal(5, decomposed.Translate.X);
Assert.Equal(10, decomposed.Translate.Y);
}
[Theory]
[InlineData(30d)]
[InlineData(0d)]
[InlineData(90d)]
[InlineData(270d)]
public void Can_Decompose_Angle(double angleDeg)
{
var angleRad = MathUtilities.Deg2Rad(angleDeg);
var matrix = Matrix.CreateRotation(angleRad);
var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed);
Assert.Equal(true, result);
var expected = NormalizeAngle(angleRad);
var actual = NormalizeAngle(decomposed.Angle);
Assert.Equal(expected, actual, 4);
}
[Theory]
[InlineData(1d, 1d)]
[InlineData(-1d, 1d)]
[InlineData(1d, -1d)]
[InlineData(5d, 10d)]
public void Can_Decompose_Scale(double x, double y)
{
var matrix = Matrix.CreateScale(x, y);
var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed);
Assert.Equal(true, result);
Assert.Equal(x, decomposed.Scale.X);
Assert.Equal(y, decomposed.Scale.Y);
}
private static double NormalizeAngle(double rad)
{
double twoPi = 2 * Math.PI;
while (rad < 0)
{
rad += twoPi;
}
while (rad > twoPi)
{
rad -= twoPi;
}
return rad;
}
}