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1305 lines
51 KiB
1305 lines
51 KiB
using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using Avalonia.Controls.Primitives;
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using Avalonia.Controls.Utils;
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using Avalonia.Input;
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using Avalonia.Interactivity;
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using Avalonia.Layout;
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using Avalonia.Utilities;
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using Avalonia.VisualTree;
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namespace Avalonia.Controls
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{
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/// <summary>
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/// Arranges and virtualizes content on a single line that is oriented either horizontally or vertically.
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/// </summary>
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public class VirtualizingStackPanel : VirtualizingPanel, IScrollSnapPointsInfo
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{
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/// <summary>
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/// Defines the <see cref="Orientation"/> property.
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/// </summary>
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public static readonly StyledProperty<Orientation> OrientationProperty =
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StackPanel.OrientationProperty.AddOwner<VirtualizingStackPanel>();
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/// <summary>
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/// Defines the <see cref="AreHorizontalSnapPointsRegular"/> property.
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/// </summary>
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public static readonly StyledProperty<bool> AreHorizontalSnapPointsRegularProperty =
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AvaloniaProperty.Register<VirtualizingStackPanel, bool>(nameof(AreHorizontalSnapPointsRegular));
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/// <summary>
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/// Defines the <see cref="AreVerticalSnapPointsRegular"/> property.
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/// </summary>
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public static readonly StyledProperty<bool> AreVerticalSnapPointsRegularProperty =
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AvaloniaProperty.Register<VirtualizingStackPanel, bool>(nameof(AreVerticalSnapPointsRegular));
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/// <summary>
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/// Defines the <see cref="HorizontalSnapPointsChanged"/> event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> HorizontalSnapPointsChangedEvent =
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RoutedEvent.Register<VirtualizingStackPanel, RoutedEventArgs>(
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nameof(HorizontalSnapPointsChanged),
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RoutingStrategies.Bubble);
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/// <summary>
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/// Defines the <see cref="VerticalSnapPointsChanged"/> event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> VerticalSnapPointsChangedEvent =
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RoutedEvent.Register<VirtualizingStackPanel, RoutedEventArgs>(
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nameof(VerticalSnapPointsChanged),
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RoutingStrategies.Bubble);
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private static readonly AttachedProperty<bool> ItemIsOwnContainerProperty =
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AvaloniaProperty.RegisterAttached<VirtualizingStackPanel, Control, bool>("ItemIsOwnContainer");
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private static readonly Rect s_invalidViewport = new(double.PositiveInfinity, double.PositiveInfinity, 0, 0);
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private readonly Action<Control, int> _recycleElement;
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private readonly Action<Control> _recycleElementOnItemRemoved;
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private readonly Action<Control, int, int> _updateElementIndex;
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private int _anchorIndex = -1;
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private Control? _anchorElement;
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private bool _isInLayout;
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private bool _isWaitingForViewportUpdate;
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private double _lastEstimatedElementSizeU = 25;
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private RealizedElementList? _measureElements;
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private RealizedElementList? _realizedElements;
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private Rect _viewport = s_invalidViewport;
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private Stack<Control>? _recyclePool;
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private Control? _unrealizedFocusedElement;
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private int _unrealizedFocusedIndex = -1;
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public VirtualizingStackPanel()
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{
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_recycleElement = RecycleElement;
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_recycleElementOnItemRemoved = RecycleElementOnItemRemoved;
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_updateElementIndex = UpdateElementIndex;
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EffectiveViewportChanged += OnEffectiveViewportChanged;
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}
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/// <summary>
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/// Gets or sets the axis along which items are laid out.
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/// </summary>
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/// <value>
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/// One of the enumeration values that specifies the axis along which items are laid out.
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/// The default is Vertical.
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/// </value>
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public Orientation Orientation
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{
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get => GetValue(OrientationProperty);
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set => SetValue(OrientationProperty, value);
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}
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/// <summary>
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/// Occurs when the measurements for horizontal snap points change.
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/// </summary>
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public event EventHandler<RoutedEventArgs>? HorizontalSnapPointsChanged
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{
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add => AddHandler(HorizontalSnapPointsChangedEvent, value);
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remove => RemoveHandler(HorizontalSnapPointsChangedEvent, value);
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}
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/// <summary>
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/// Occurs when the measurements for vertical snap points change.
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/// </summary>
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public event EventHandler<RoutedEventArgs>? VerticalSnapPointsChanged
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{
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add => AddHandler(VerticalSnapPointsChangedEvent, value);
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remove => RemoveHandler(VerticalSnapPointsChangedEvent, value);
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}
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/// <summary>
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/// Gets or sets whether the horizontal snap points for the <see cref="VirtualizingStackPanel"/> are equidistant from each other.
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/// </summary>
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public bool AreHorizontalSnapPointsRegular
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{
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get { return GetValue(AreHorizontalSnapPointsRegularProperty); }
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set { SetValue(AreHorizontalSnapPointsRegularProperty, value); }
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}
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/// <summary>
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/// Gets or sets whether the vertical snap points for the <see cref="VirtualizingStackPanel"/> are equidistant from each other.
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/// </summary>
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public bool AreVerticalSnapPointsRegular
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{
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get { return GetValue(AreVerticalSnapPointsRegularProperty); }
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set { SetValue(AreVerticalSnapPointsRegularProperty, value); }
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}
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protected override Size MeasureOverride(Size availableSize)
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{
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if (!IsEffectivelyVisible)
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return default;
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_isInLayout = true;
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try
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{
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var items = Items;
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var orientation = Orientation;
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_realizedElements ??= new();
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_measureElements ??= new();
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// If we're bringing an item into view, ignore any layout passes until we receive a new
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// effective viewport.
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if (_isWaitingForViewportUpdate)
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{
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var sizeV = orientation == Orientation.Horizontal ? DesiredSize.Height : DesiredSize.Width;
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return CalculateDesiredSize(orientation, items, sizeV);
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}
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// We handle horizontal and vertical layouts here so X and Y are abstracted to:
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// - Horizontal layouts: U = horizontal, V = vertical
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// - Vertical layouts: U = vertical, V = horizontal
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var viewport = CalculateMeasureViewport(items);
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// Recycle elements outside of the expected range.
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_realizedElements.RecycleElementsBefore(viewport.firstIndex, _recycleElement);
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_realizedElements.RecycleElementsAfter(viewport.lastIndex, _recycleElement);
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// Do the measure, creating/recycling elements as necessary to fill the viewport. Don't
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// write to _realizedElements yet, only _measureElements.
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GenerateElements(availableSize, ref viewport);
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// Now we know what definitely fits, recycle anything left over.
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_realizedElements.RecycleElementsAfter(_measureElements.LastIndex, _recycleElement);
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// And swap the measureElements and realizedElements collection.
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(_measureElements, _realizedElements) = (_realizedElements, _measureElements);
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_measureElements.ResetForReuse();
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return CalculateDesiredSize(orientation, items, viewport.measuredV);
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}
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finally
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{
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_isInLayout = false;
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}
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}
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protected override Size ArrangeOverride(Size finalSize)
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{
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if (_realizedElements is null)
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return default;
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_isInLayout = true;
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try
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{
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var orientation = Orientation;
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var u = _realizedElements!.StartU;
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for (var i = 0; i < _realizedElements.Count; ++i)
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{
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var e = _realizedElements.Elements[i];
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if (e is not null)
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{
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var sizeU = _realizedElements.SizeU[i];
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var rect = orientation == Orientation.Horizontal ?
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new Rect(u, 0, sizeU, finalSize.Height) :
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new Rect(0, u, finalSize.Width, sizeU);
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e.Arrange(rect);
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u += orientation == Orientation.Horizontal ? rect.Width : rect.Height;
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}
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}
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return finalSize;
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}
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finally
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{
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_isInLayout = false;
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RaiseEvent(new RoutedEventArgs(Orientation == Orientation.Horizontal ? HorizontalSnapPointsChangedEvent : VerticalSnapPointsChangedEvent));
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}
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}
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protected override void OnItemsChanged(IReadOnlyList<object?> items, NotifyCollectionChangedEventArgs e)
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{
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InvalidateMeasure();
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if (_realizedElements is null)
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return;
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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_realizedElements.ItemsInserted(e.NewStartingIndex, e.NewItems!.Count, _updateElementIndex);
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break;
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case NotifyCollectionChangedAction.Remove:
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_realizedElements.ItemsRemoved(e.OldStartingIndex, e.OldItems!.Count, _updateElementIndex, _recycleElementOnItemRemoved);
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break;
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case NotifyCollectionChangedAction.Replace:
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case NotifyCollectionChangedAction.Move:
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_realizedElements.ItemsRemoved(e.OldStartingIndex, e.OldItems!.Count, _updateElementIndex, _recycleElementOnItemRemoved);
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_realizedElements.ItemsInserted(e.NewStartingIndex, e.NewItems!.Count, _updateElementIndex);
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break;
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case NotifyCollectionChangedAction.Reset:
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_realizedElements.ItemsReset(_recycleElementOnItemRemoved);
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break;
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}
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}
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protected override IInputElement? GetControl(NavigationDirection direction, IInputElement? from, bool wrap)
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{
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var count = Items.Count;
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if (count == 0 || from is not Control fromControl)
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return null;
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var horiz = Orientation == Orientation.Horizontal;
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var fromIndex = from != null ? IndexFromContainer(fromControl) : -1;
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var toIndex = fromIndex;
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switch (direction)
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{
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case NavigationDirection.First:
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toIndex = 0;
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break;
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case NavigationDirection.Last:
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toIndex = count - 1;
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break;
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case NavigationDirection.Next:
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++toIndex;
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break;
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case NavigationDirection.Previous:
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--toIndex;
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break;
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case NavigationDirection.Left:
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if (horiz)
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--toIndex;
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break;
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case NavigationDirection.Right:
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if (horiz)
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++toIndex;
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break;
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case NavigationDirection.Up:
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if (!horiz)
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--toIndex;
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break;
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case NavigationDirection.Down:
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if (!horiz)
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++toIndex;
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break;
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default:
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return null;
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}
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if (fromIndex == toIndex)
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return from;
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if (wrap)
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{
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if (toIndex < 0)
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toIndex = count - 1;
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else if (toIndex >= count)
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toIndex = 0;
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}
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return ScrollIntoView(toIndex);
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}
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protected internal override IEnumerable<Control>? GetRealizedContainers()
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{
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return _realizedElements?.Elements.Where(x => x is not null)!;
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}
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protected internal override Control? ContainerFromIndex(int index) => _realizedElements?.GetElement(index);
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protected internal override int IndexFromContainer(Control container) => _realizedElements?.GetIndex(container) ?? -1;
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protected internal override Control? ScrollIntoView(int index)
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{
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var items = Items;
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if (_isInLayout || index < 0 || index >= items.Count)
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return null;
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if (GetRealizedElement(index) is Control element)
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{
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element.BringIntoView();
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return element;
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}
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else if (this.GetVisualRoot() is ILayoutRoot root)
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{
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// Create and measure the element to be brought into view. Store it in a field so that
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// it can be re-used in the layout pass.
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_anchorElement = GetOrCreateElement(items, index);
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_anchorElement.Measure(Size.Infinity);
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_anchorIndex = index;
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// Get the expected position of the elment and put it in place.
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var anchorU = GetOrEstimateElementPosition(index);
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var rect = Orientation == Orientation.Horizontal ?
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new Rect(anchorU, 0, _anchorElement.DesiredSize.Width, _anchorElement.DesiredSize.Height) :
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new Rect(0, anchorU, _anchorElement.DesiredSize.Width, _anchorElement.DesiredSize.Height);
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_anchorElement.Arrange(rect);
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// If the item being brought into view was added since the last layout pass then
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// our bounds won't be updated, so any containing scroll viewers will not have an
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// updated extent. Do a layout pass to ensure that the containing scroll viewers
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// will be able to scroll the new item into view.
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if (!Bounds.Contains(rect) && !_viewport.Contains(rect))
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{
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_isWaitingForViewportUpdate = true;
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root.LayoutManager.ExecuteLayoutPass();
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_isWaitingForViewportUpdate = false;
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}
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// Try to bring the item into view.
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_anchorElement.BringIntoView();
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// If the viewport does not contain the item to scroll to, set _isWaitingForViewportUpdate:
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// this should cause the following chain of events:
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// - Measure is first done with the old viewport (which will be a no-op, see MeasureOverride)
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// - The viewport is then updated by the layout system which invalidates our measure
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// - Measure is then done with the new viewport.
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_isWaitingForViewportUpdate = !_viewport.Contains(rect);
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root.LayoutManager.ExecuteLayoutPass();
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// If for some reason the layout system didn't give us a new viewport during the layout, we
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// need to do another layout pass as the one that took place was a no-op.
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if (_isWaitingForViewportUpdate)
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{
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_isWaitingForViewportUpdate = false;
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InvalidateMeasure();
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root.LayoutManager.ExecuteLayoutPass();
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}
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var result = _anchorElement;
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_anchorElement = null;
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_anchorIndex = -1;
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return result;
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}
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return null;
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}
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internal IReadOnlyList<Control?> GetRealizedElements()
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{
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return _realizedElements?.Elements ?? Array.Empty<Control>();
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}
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private MeasureViewport CalculateMeasureViewport(IReadOnlyList<object?> items)
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{
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Debug.Assert(_realizedElements is not null);
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// If the control has not yet been laid out then the effective viewport won't have been set.
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// Try to work it out from an ancestor control.
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var viewport = _viewport != s_invalidViewport ? _viewport : EstimateViewport();
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// Get the viewport in the orientation direction.
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var viewportStart = Orientation == Orientation.Horizontal ? viewport.X : viewport.Y;
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var viewportEnd = Orientation == Orientation.Horizontal ? viewport.Right : viewport.Bottom;
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var (firstIndex, firstIndexU) = _realizedElements.GetIndexAt(viewportStart);
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var (lastIndex, _) = _realizedElements.GetIndexAt(viewportEnd);
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var estimatedElementSize = -1.0;
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var itemCount = items?.Count ?? 0;
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var maxIndex = Math.Max(itemCount - 1, 0);
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if (firstIndex == -1)
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{
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estimatedElementSize = EstimateElementSizeU();
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firstIndex = (int)(viewportStart / estimatedElementSize);
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firstIndexU = firstIndex * estimatedElementSize;
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}
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if (lastIndex == -1)
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{
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if (estimatedElementSize == -1)
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estimatedElementSize = EstimateElementSizeU();
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lastIndex = (int)(viewportEnd / estimatedElementSize);
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}
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return new MeasureViewport
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{
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firstIndex = MathUtilities.Clamp(firstIndex, 0, maxIndex),
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lastIndex = MathUtilities.Clamp(lastIndex, 0, maxIndex),
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viewportUStart = viewportStart,
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viewportUEnd = viewportEnd,
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startU = firstIndexU,
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};
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}
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private Size CalculateDesiredSize(Orientation orientation, IReadOnlyList<object?> items, double sizeV)
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{
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var sizeU = EstimateElementSizeU() * items.Count;
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if (double.IsInfinity(sizeU) || double.IsNaN(sizeU))
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throw new InvalidOperationException("Invalid calculated size.");
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return orientation == Orientation.Horizontal ?
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new Size(sizeU, sizeV) :
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new Size(sizeV, sizeU);
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}
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private double EstimateElementSizeU()
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{
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if (_realizedElements is null)
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return _lastEstimatedElementSizeU;
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var result = _realizedElements.EstimateElementSizeU();
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if (result >= 0)
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_lastEstimatedElementSizeU = result;
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return _lastEstimatedElementSizeU;
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}
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private Rect EstimateViewport()
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{
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var c = this.GetVisualParent();
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var viewport = new Rect();
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if (c is null)
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{
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return viewport;
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}
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while (c is not null)
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{
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if (!c.Bounds.IsDefault && c.TransformToVisual(this) is Matrix transform)
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{
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viewport = new Rect(0, 0, c.Bounds.Width, c.Bounds.Height)
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.TransformToAABB(transform);
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break;
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}
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c = c?.GetVisualParent();
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}
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return viewport;
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}
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private void GenerateElements(Size availableSize, ref MeasureViewport viewport)
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{
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Debug.Assert(_measureElements is not null);
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var items = Items;
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var horizontal = Orientation == Orientation.Horizontal;
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var index = viewport.firstIndex;
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var u = viewport.startU;
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// The layout is likely invalid. Don't create any elements and instead rely on our previous
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// element size estimates to calculate a new desired size and trigger a new layout pass.
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if (index >= items.Count)
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return;
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do
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{
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var e = GetOrCreateElement(items, index);
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e.Measure(availableSize);
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var sizeU = horizontal ? e.DesiredSize.Width : e.DesiredSize.Height;
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var sizeV = horizontal ? e.DesiredSize.Height : e.DesiredSize.Width;
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_measureElements!.Add(index, e, u, sizeU);
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viewport.measuredV = Math.Max(viewport.measuredV, sizeV);
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u += sizeU;
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++index;
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} while (u < viewport.viewportUEnd && index < items.Count);
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}
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private Control GetOrCreateElement(IReadOnlyList<object?> items, int index)
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{
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var e = GetRealizedElement(index) ??
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GetItemIsOwnContainer(items, index) ??
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GetRecycledElement(items, index) ??
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CreateElement(items, index);
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InvalidateHack(e);
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return e;
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}
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private Control? GetRealizedElement(int index)
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{
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if (_anchorIndex == index)
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return _anchorElement;
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return _realizedElements?.GetElement(index);
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}
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private Control? GetItemIsOwnContainer(IReadOnlyList<object?> items, int index)
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{
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var item = items[index];
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|
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if (item is Control controlItem)
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{
|
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var generator = ItemContainerGenerator!;
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|
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if (controlItem.IsSet(ItemIsOwnContainerProperty))
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{
|
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controlItem.IsVisible = true;
|
|
generator.ItemContainerPrepared(controlItem, item, index);
|
|
return controlItem;
|
|
}
|
|
else if (generator.IsItemItsOwnContainer(controlItem))
|
|
{
|
|
generator.PrepareItemContainer(controlItem, controlItem, index);
|
|
AddInternalChild(controlItem);
|
|
controlItem.SetValue(ItemIsOwnContainerProperty, true);
|
|
generator.ItemContainerPrepared(controlItem, item, index);
|
|
return controlItem;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private Control? GetRecycledElement(IReadOnlyList<object?> items, int index)
|
|
{
|
|
Debug.Assert(ItemContainerGenerator is not null);
|
|
|
|
var generator = ItemContainerGenerator!;
|
|
var item = items[index];
|
|
|
|
if (_unrealizedFocusedIndex == index)
|
|
{
|
|
var element = _unrealizedFocusedElement;
|
|
_unrealizedFocusedElement = null;
|
|
_unrealizedFocusedIndex = -1;
|
|
return element;
|
|
}
|
|
if (_recyclePool?.Count > 0)
|
|
{
|
|
var recycled = _recyclePool.Pop();
|
|
recycled.IsVisible = true;
|
|
generator.PrepareItemContainer(recycled, item, index);
|
|
generator.ItemContainerPrepared(recycled, item, index);
|
|
return recycled;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private Control CreateElement(IReadOnlyList<object?> items, int index)
|
|
{
|
|
Debug.Assert(ItemContainerGenerator is not null);
|
|
|
|
var generator = ItemContainerGenerator!;
|
|
var item = items[index];
|
|
var container = generator.CreateContainer();
|
|
|
|
generator.PrepareItemContainer(container, item, index);
|
|
AddInternalChild(container);
|
|
generator.ItemContainerPrepared(container, item, index);
|
|
|
|
return container;
|
|
}
|
|
|
|
private double GetOrEstimateElementPosition(int index)
|
|
{
|
|
var estimatedElementSize = EstimateElementSizeU();
|
|
return index * estimatedElementSize;
|
|
}
|
|
|
|
private void RecycleElement(Control element, int index)
|
|
{
|
|
Debug.Assert(ItemContainerGenerator is not null);
|
|
|
|
if (element.IsSet(ItemIsOwnContainerProperty))
|
|
{
|
|
element.IsVisible = false;
|
|
}
|
|
else if (element.IsKeyboardFocusWithin)
|
|
{
|
|
_unrealizedFocusedElement = element;
|
|
_unrealizedFocusedIndex = index;
|
|
}
|
|
else
|
|
{
|
|
ItemContainerGenerator!.ClearItemContainer(element);
|
|
_recyclePool ??= new();
|
|
_recyclePool.Push(element);
|
|
element.IsVisible = false;
|
|
}
|
|
}
|
|
|
|
private void RecycleElementOnItemRemoved(Control element)
|
|
{
|
|
Debug.Assert(ItemContainerGenerator is not null);
|
|
|
|
if (element.IsSet(ItemIsOwnContainerProperty))
|
|
{
|
|
RemoveInternalChild(element);
|
|
}
|
|
else
|
|
{
|
|
ItemContainerGenerator!.ClearItemContainer(element);
|
|
_recyclePool ??= new();
|
|
_recyclePool.Push(element);
|
|
element.IsVisible = false;
|
|
}
|
|
}
|
|
|
|
private void UpdateElementIndex(Control element, int oldIndex, int newIndex)
|
|
{
|
|
Debug.Assert(ItemContainerGenerator is not null);
|
|
|
|
ItemContainerGenerator.ItemContainerIndexChanged(element, oldIndex, newIndex);
|
|
}
|
|
|
|
private void OnEffectiveViewportChanged(object? sender, EffectiveViewportChangedEventArgs e)
|
|
{
|
|
var vertical = Orientation == Orientation.Vertical;
|
|
var oldViewportStart = vertical ? _viewport.Top : _viewport.Left;
|
|
var oldViewportEnd = vertical ? _viewport.Bottom : _viewport.Right;
|
|
|
|
_viewport = e.EffectiveViewport;
|
|
_isWaitingForViewportUpdate = false;
|
|
|
|
var newViewportStart = vertical ? _viewport.Top : _viewport.Left;
|
|
var newViewportEnd = vertical ? _viewport.Bottom : _viewport.Right;
|
|
|
|
if (!MathUtilities.AreClose(oldViewportStart, newViewportStart) ||
|
|
!MathUtilities.AreClose(oldViewportEnd, newViewportEnd))
|
|
{
|
|
InvalidateMeasure();
|
|
}
|
|
}
|
|
|
|
private static void InvalidateHack(Control c)
|
|
{
|
|
bool HasInvalidations(Control c)
|
|
{
|
|
if (!c.IsMeasureValid)
|
|
return true;
|
|
|
|
for (var i = 0; i < c.VisualChildren.Count; ++i)
|
|
{
|
|
if (c.VisualChildren[i] is Control child)
|
|
{
|
|
if (!child.IsMeasureValid || HasInvalidations(child))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Invalidate(Control c)
|
|
{
|
|
c.InvalidateMeasure();
|
|
for (var i = 0; i < c.VisualChildren.Count; ++i)
|
|
{
|
|
if (c.VisualChildren[i] is Control child)
|
|
Invalidate(child);
|
|
}
|
|
}
|
|
|
|
if (HasInvalidations(c))
|
|
Invalidate(c);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public IReadOnlyList<double> GetIrregularSnapPoints(Orientation orientation, SnapPointsAlignment snapPointsAlignment)
|
|
{
|
|
var snapPoints = new List<double>();
|
|
|
|
switch (orientation)
|
|
{
|
|
case Orientation.Horizontal:
|
|
if (AreHorizontalSnapPointsRegular)
|
|
throw new InvalidOperationException();
|
|
if (Orientation == Orientation.Horizontal)
|
|
{
|
|
var averageElementSize = EstimateElementSizeU();
|
|
double snapPoint = 0;
|
|
for (var i = 0; i < Items.Count; i++)
|
|
{
|
|
var container = ContainerFromIndex(i);
|
|
if (container != null)
|
|
{
|
|
switch (snapPointsAlignment)
|
|
{
|
|
case SnapPointsAlignment.Near:
|
|
snapPoint = container.Bounds.Left;
|
|
break;
|
|
case SnapPointsAlignment.Center:
|
|
snapPoint = container.Bounds.Center.X;
|
|
break;
|
|
case SnapPointsAlignment.Far:
|
|
snapPoint = container.Bounds.Right;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (snapPoint == 0)
|
|
{
|
|
switch (snapPointsAlignment)
|
|
{
|
|
case SnapPointsAlignment.Center:
|
|
snapPoint = averageElementSize / 2;
|
|
break;
|
|
case SnapPointsAlignment.Far:
|
|
snapPoint = averageElementSize;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
snapPoint += averageElementSize;
|
|
}
|
|
|
|
snapPoints.Add(snapPoint);
|
|
}
|
|
}
|
|
break;
|
|
case Orientation.Vertical:
|
|
if (AreVerticalSnapPointsRegular)
|
|
throw new InvalidOperationException();
|
|
if (Orientation == Orientation.Vertical)
|
|
{
|
|
var averageElementSize = EstimateElementSizeU();
|
|
double snapPoint = 0;
|
|
for (var i = 0; i < Items.Count; i++)
|
|
{
|
|
var container = ContainerFromIndex(i);
|
|
if (container != null)
|
|
{
|
|
switch (snapPointsAlignment)
|
|
{
|
|
case SnapPointsAlignment.Near:
|
|
snapPoint = container.Bounds.Top;
|
|
break;
|
|
case SnapPointsAlignment.Center:
|
|
snapPoint = container.Bounds.Center.Y;
|
|
break;
|
|
case SnapPointsAlignment.Far:
|
|
snapPoint = container.Bounds.Bottom;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (snapPoint == 0)
|
|
{
|
|
switch (snapPointsAlignment)
|
|
{
|
|
case SnapPointsAlignment.Center:
|
|
snapPoint = averageElementSize / 2;
|
|
break;
|
|
case SnapPointsAlignment.Far:
|
|
snapPoint = averageElementSize;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
snapPoint += averageElementSize;
|
|
}
|
|
|
|
snapPoints.Add(snapPoint);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return snapPoints;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public double GetRegularSnapPoints(Orientation orientation, SnapPointsAlignment snapPointsAlignment, out double offset)
|
|
{
|
|
offset = 0f;
|
|
var firstRealizedChild = _realizedElements?.Elements.FirstOrDefault();
|
|
|
|
if (firstRealizedChild == null)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
double snapPoint = 0;
|
|
|
|
switch (Orientation)
|
|
{
|
|
case Orientation.Horizontal:
|
|
if (!AreHorizontalSnapPointsRegular)
|
|
throw new InvalidOperationException();
|
|
|
|
snapPoint = firstRealizedChild.Bounds.Width;
|
|
switch (snapPointsAlignment)
|
|
{
|
|
case SnapPointsAlignment.Near:
|
|
offset = 0;
|
|
break;
|
|
case SnapPointsAlignment.Center:
|
|
offset = (firstRealizedChild.Bounds.Right - firstRealizedChild.Bounds.Left) / 2;
|
|
break;
|
|
case SnapPointsAlignment.Far:
|
|
offset = firstRealizedChild.Bounds.Width;
|
|
break;
|
|
}
|
|
break;
|
|
case Orientation.Vertical:
|
|
if (!AreVerticalSnapPointsRegular)
|
|
throw new InvalidOperationException();
|
|
snapPoint = firstRealizedChild.Bounds.Height;
|
|
switch (snapPointsAlignment)
|
|
{
|
|
case SnapPointsAlignment.Near:
|
|
offset = 0;
|
|
break;
|
|
case SnapPointsAlignment.Center:
|
|
offset = (firstRealizedChild.Bounds.Bottom - firstRealizedChild.Bounds.Top) / 2;
|
|
break;
|
|
case SnapPointsAlignment.Far:
|
|
offset = firstRealizedChild.Bounds.Height;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return snapPoint;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stores the realized element state for a <see cref="VirtualizingStackPanel"/>.
|
|
/// </summary>
|
|
internal class RealizedElementList
|
|
{
|
|
private int _firstIndex;
|
|
private List<Control?>? _elements;
|
|
private List<double>? _sizes;
|
|
private double _startU;
|
|
private bool _startUUnstable;
|
|
|
|
/// <summary>
|
|
/// Gets the number of realized elements.
|
|
/// </summary>
|
|
public int Count => _elements?.Count ?? 0;
|
|
|
|
/// <summary>
|
|
/// Gets the index of the first realized element, or -1 if no elements are realized.
|
|
/// </summary>
|
|
public int FirstIndex => _elements?.Count > 0 ? _firstIndex : -1;
|
|
|
|
/// <summary>
|
|
/// Gets the index of the last realized element, or -1 if no elements are realized.
|
|
/// </summary>
|
|
public int LastIndex => _elements?.Count > 0 ? _firstIndex + _elements.Count - 1 : -1;
|
|
|
|
/// <summary>
|
|
/// Gets the elements.
|
|
/// </summary>
|
|
public IReadOnlyList<Control?> Elements => _elements ??= new List<Control?>();
|
|
|
|
/// <summary>
|
|
/// Gets the sizes of the elements on the primary axis.
|
|
/// </summary>
|
|
public IReadOnlyList<double> SizeU => _sizes ??= new List<double>();
|
|
|
|
/// <summary>
|
|
/// Gets the position of the first element on the primary axis.
|
|
/// </summary>
|
|
public double StartU => _startU;
|
|
|
|
/// <summary>
|
|
/// Adds a newly realized element to the collection.
|
|
/// </summary>
|
|
/// <param name="index">The index of the element.</param>
|
|
/// <param name="element">The element.</param>
|
|
/// <param name="u">The position of the elemnt on the primary axis.</param>
|
|
/// <param name="sizeU">The size of the element on the primary axis.</param>
|
|
public void Add(int index, Control element, double u, double sizeU)
|
|
{
|
|
if (index < 0)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
|
_elements ??= new List<Control?>();
|
|
_sizes ??= new List<double>();
|
|
|
|
if (Count == 0)
|
|
{
|
|
_elements.Add(element);
|
|
_sizes.Add(sizeU);
|
|
_startU = u;
|
|
_firstIndex = index;
|
|
}
|
|
else if (index == LastIndex + 1)
|
|
{
|
|
_elements.Add(element);
|
|
_sizes.Add(sizeU);
|
|
}
|
|
else if (index == FirstIndex - 1)
|
|
{
|
|
--_firstIndex;
|
|
_elements.Insert(0, element);
|
|
_sizes.Insert(0, sizeU);
|
|
_startU = u;
|
|
}
|
|
else
|
|
{
|
|
throw new NotSupportedException("Can only add items to the beginning or end of realized elements.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the element at the specified index, if realized.
|
|
/// </summary>
|
|
/// <param name="index">The index in the source collection of the element to get.</param>
|
|
/// <returns>The element if realized; otherwise null.</returns>
|
|
public Control? GetElement(int index)
|
|
{
|
|
var i = index - FirstIndex;
|
|
if (i >= 0 && i < _elements?.Count)
|
|
return _elements[i];
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the index and start U position of the element at the specified U position.
|
|
/// </summary>
|
|
/// <param name="u">The U position.</param>
|
|
/// <returns>
|
|
/// A tuple containing:
|
|
/// - The index of the item at the specified U position, or -1 if the item could not be
|
|
/// determined
|
|
/// - The U position of the start of the item, if determined
|
|
/// </returns>
|
|
public (int index, double position) GetIndexAt(double u)
|
|
{
|
|
if (_elements is null || _sizes is null || _startU > u || _startUUnstable)
|
|
return (-1, 0);
|
|
|
|
var index = 0;
|
|
var position = _startU;
|
|
|
|
while (index < _elements.Count)
|
|
{
|
|
var size = _sizes[index];
|
|
if (double.IsNaN(size))
|
|
break;
|
|
if (u >= position && u < position + size)
|
|
return (index + FirstIndex, position);
|
|
position += size;
|
|
++index;
|
|
}
|
|
|
|
return (-1, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the element at the specified position on the primary axis, if realized.
|
|
/// </summary>
|
|
/// <param name="position">The position.</param>
|
|
/// <returns>
|
|
/// A tuple containing the index of the element (or -1 if not found) and the position of the element on the
|
|
/// primary axis.
|
|
/// </returns>
|
|
public (int index, double position) GetElementAt(double position)
|
|
{
|
|
if (_sizes is null || position < StartU)
|
|
return (-1, 0);
|
|
|
|
var u = StartU;
|
|
var i = FirstIndex;
|
|
|
|
foreach (var size in _sizes)
|
|
{
|
|
var endU = u + size;
|
|
if (position < endU)
|
|
return (i, u);
|
|
u += size;
|
|
++i;
|
|
}
|
|
|
|
return (-1, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Estimates the average U size of all elements in the source collection based on the
|
|
/// realized elements.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The estimated U size of an element, or -1 if not enough information is present to make
|
|
/// an estimate.
|
|
/// </returns>
|
|
public double EstimateElementSizeU()
|
|
{
|
|
var total = 0.0;
|
|
var divisor = 0.0;
|
|
|
|
// Start by averaging the size of the elements before the first realized element.
|
|
if (FirstIndex >= 0 && !_startUUnstable)
|
|
{
|
|
total += _startU;
|
|
divisor += FirstIndex;
|
|
}
|
|
|
|
// Average the size of the realized elements.
|
|
if (_sizes is not null)
|
|
{
|
|
foreach (var size in _sizes)
|
|
{
|
|
if (double.IsNaN(size))
|
|
continue;
|
|
total += size;
|
|
++divisor;
|
|
}
|
|
}
|
|
|
|
// We don't have any elements on which to base our estimate.
|
|
if (divisor == 0 || total == 0)
|
|
return -1;
|
|
|
|
return total / divisor;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the index of the specified element.
|
|
/// </summary>
|
|
/// <param name="element">The element.</param>
|
|
/// <returns>The index or -1 if the element is not present in the collection.</returns>
|
|
public int GetIndex(Control element)
|
|
{
|
|
return _elements?.IndexOf(element) is int index && index >= 0 ? index + FirstIndex : -1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the elements in response to items being inserted into the source collection.
|
|
/// </summary>
|
|
/// <param name="index">The index in the source collection of the insert.</param>
|
|
/// <param name="count">The number of items inserted.</param>
|
|
/// <param name="updateElementIndex">A method used to update the element indexes.</param>
|
|
public void ItemsInserted(int index, int count, Action<Control, int, int> updateElementIndex)
|
|
{
|
|
if (index < 0)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
if (_elements is null || _elements.Count == 0)
|
|
return;
|
|
|
|
// Get the index within the realized _elements collection.
|
|
var first = FirstIndex;
|
|
var realizedIndex = index - first;
|
|
|
|
if (realizedIndex < Count)
|
|
{
|
|
// The insertion point affects the realized elements. Update the index of the
|
|
// elements after the insertion point.
|
|
var elementCount = _elements.Count;
|
|
var start = Math.Max(realizedIndex, 0);
|
|
var newIndex = first + count;
|
|
|
|
for (var i = start; i < elementCount; ++i)
|
|
{
|
|
if (_elements[i] is Control element)
|
|
updateElementIndex(element, newIndex - count, newIndex);
|
|
++newIndex;
|
|
}
|
|
|
|
if (realizedIndex <= 0)
|
|
{
|
|
// The insertion point was before the first element, update the first index.
|
|
_firstIndex += count;
|
|
}
|
|
else
|
|
{
|
|
// The insertion point was within the realized elements, insert an empty space
|
|
// in _elements and _sizes.
|
|
_elements!.InsertMany(realizedIndex, null, count);
|
|
_sizes!.InsertMany(realizedIndex, double.NaN, count);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the elements in response to items being removed from the source collection.
|
|
/// </summary>
|
|
/// <param name="index">The index in the source collection of the remove.</param>
|
|
/// <param name="count">The number of items removed.</param>
|
|
/// <param name="updateElementIndex">A method used to update the element indexes.</param>
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
public void ItemsRemoved(
|
|
int index,
|
|
int count,
|
|
Action<Control, int, int> updateElementIndex,
|
|
Action<Control> recycleElement)
|
|
{
|
|
if (index < 0)
|
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|
if (_elements is null || _elements.Count == 0)
|
|
return;
|
|
|
|
// Get the removal start and end index within the realized _elements collection.
|
|
var first = FirstIndex;
|
|
var last = LastIndex;
|
|
var startIndex = index - first;
|
|
var endIndex = (index + count) - first;
|
|
|
|
if (endIndex < 0)
|
|
{
|
|
// The removed range was before the realized elements. Update the first index and
|
|
// the indexes of the realized elements.
|
|
_firstIndex -= count;
|
|
|
|
var newIndex = _firstIndex;
|
|
for (var i = 0; i < _elements.Count; ++i)
|
|
{
|
|
if (_elements[i] is Control element)
|
|
updateElementIndex(element, newIndex - count, newIndex);
|
|
++newIndex;
|
|
}
|
|
}
|
|
else if (startIndex < _elements.Count)
|
|
{
|
|
// Recycle and remove the affected elements.
|
|
var start = Math.Max(startIndex, 0);
|
|
var end = Math.Min(endIndex, _elements.Count);
|
|
|
|
for (var i = start; i < end; ++i)
|
|
{
|
|
if (_elements[i] is Control element)
|
|
recycleElement(element);
|
|
}
|
|
|
|
_elements.RemoveRange(start, end - start);
|
|
_sizes!.RemoveRange(start, end - start);
|
|
|
|
// If the remove started before and ended within our realized elements, then our new
|
|
// first index will be the index where the remove started. Mark StartU as unstable
|
|
// because we can't rely on it now to estimate element heights.
|
|
if (startIndex <= 0 && end < last)
|
|
{
|
|
_firstIndex = first = index;
|
|
_startUUnstable = true;
|
|
}
|
|
|
|
// Update the indexes of the elements after the removed range.
|
|
end = _elements.Count;
|
|
var newIndex = first;
|
|
for (var i = start; i < end; ++i)
|
|
{
|
|
if (_elements[i] is Control element)
|
|
updateElementIndex(element, newIndex + count, newIndex);
|
|
++newIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recycles all elements in response to the source collection being reset.
|
|
/// </summary>
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
public void ItemsReset(Action<Control> recycleElement)
|
|
{
|
|
if (_elements is null || _elements.Count == 0)
|
|
return;
|
|
|
|
foreach (var e in _elements)
|
|
{
|
|
if (e is not null)
|
|
recycleElement(e);
|
|
}
|
|
|
|
_startU = _firstIndex = 0;
|
|
_elements?.Clear();
|
|
_sizes?.Clear();
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recycles elements before a specific index.
|
|
/// </summary>
|
|
/// <param name="index">The index in the source collection of new first element.</param>
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
public void RecycleElementsBefore(int index, Action<Control, int> recycleElement)
|
|
{
|
|
if (index <= FirstIndex || _elements is null || _elements.Count == 0)
|
|
return;
|
|
|
|
if (index > LastIndex)
|
|
{
|
|
RecycleAllElements(recycleElement);
|
|
}
|
|
else
|
|
{
|
|
var endIndex = index - FirstIndex;
|
|
|
|
for (var i = 0; i < endIndex; ++i)
|
|
{
|
|
if (_elements[i] is Control e)
|
|
recycleElement(e, i + FirstIndex);
|
|
}
|
|
|
|
_elements.RemoveRange(0, endIndex);
|
|
_sizes!.RemoveRange(0, endIndex);
|
|
_firstIndex = index;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recycles elements after a specific index.
|
|
/// </summary>
|
|
/// <param name="index">The index in the source collection of new last element.</param>
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
public void RecycleElementsAfter(int index, Action<Control, int> recycleElement)
|
|
{
|
|
if (index >= LastIndex || _elements is null || _elements.Count == 0)
|
|
return;
|
|
|
|
if (index < FirstIndex)
|
|
{
|
|
RecycleAllElements(recycleElement);
|
|
}
|
|
else
|
|
{
|
|
var startIndex = (index + 1) - FirstIndex;
|
|
var count = _elements.Count;
|
|
|
|
for (var i = startIndex; i < count; ++i)
|
|
{
|
|
if (_elements[i] is Control e)
|
|
recycleElement(e, i + FirstIndex);
|
|
}
|
|
|
|
_elements.RemoveRange(startIndex, _elements.Count - startIndex);
|
|
_sizes!.RemoveRange(startIndex, _sizes.Count - startIndex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recycles all realized elements.
|
|
/// </summary>
|
|
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|
public void RecycleAllElements(Action<Control, int> recycleElement)
|
|
{
|
|
if (_elements is null || _elements.Count == 0)
|
|
return;
|
|
|
|
var i = FirstIndex;
|
|
|
|
foreach (var e in _elements)
|
|
{
|
|
if (e is not null)
|
|
recycleElement(e, i);
|
|
++i;
|
|
}
|
|
|
|
_startU = _firstIndex = 0;
|
|
_elements?.Clear();
|
|
_sizes?.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the element list and prepares it for reuse.
|
|
/// </summary>
|
|
public void ResetForReuse()
|
|
{
|
|
_startU = _firstIndex = 0;
|
|
_startUUnstable = false;
|
|
_elements?.Clear();
|
|
_sizes?.Clear();
|
|
}
|
|
}
|
|
|
|
private struct MeasureViewport
|
|
{
|
|
public int firstIndex;
|
|
public int lastIndex;
|
|
public double viewportUStart;
|
|
public double viewportUEnd;
|
|
public double measuredV;
|
|
public double startU;
|
|
}
|
|
}
|
|
}
|
|
|