A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Data;
namespace Avalonia
{
/// <summary>
/// Interface for getting/setting <see cref="AvaloniaProperty"/> values on an object.
/// </summary>
public interface IAvaloniaObject
{
/// <summary>
/// Raised when a <see cref="AvaloniaProperty"/> value changes on this object.
/// </summary>
event EventHandler<AvaloniaPropertyChangedEventArgs> PropertyChanged;
/// <summary>
/// Gets a <see cref="AvaloniaProperty"/> value.
/// </summary>
/// <param name="property">The property.</param>
/// <returns>The value.</returns>
object GetValue(AvaloniaProperty property);
/// <summary>
/// Gets a <see cref="AvaloniaProperty"/> value.
/// </summary>
/// <typeparam name="T">The type of the property.</typeparam>
/// <param name="property">The property.</param>
/// <returns>The value.</returns>
T GetValue<T>(AvaloniaProperty<T> property);
/// <summary>
/// Checks whether a <see cref="AvaloniaProperty"/> is set on this object.
/// </summary>
/// <param name="property">The property.</param>
/// <returns>True if the property is set, otherwise false.</returns>
bool IsSet(AvaloniaProperty property);
/// <summary>
/// Sets a <see cref="AvaloniaProperty"/> value.
/// </summary>
/// <param name="property">The property.</param>
/// <param name="value">The value.</param>
/// <param name="priority">The priority of the value.</param>
void SetValue(
AvaloniaProperty property,
object value,
BindingPriority priority = BindingPriority.LocalValue);
/// <summary>
/// Sets a <see cref="AvaloniaProperty"/> value.
/// </summary>
/// <typeparam name="T">The type of the property.</typeparam>
/// <param name="property">The property.</param>
/// <param name="value">The value.</param>
/// <param name="priority">The priority of the value.</param>
void SetValue<T>(
AvaloniaProperty<T> property,
T value,
BindingPriority priority = BindingPriority.LocalValue);
/// <summary>
/// Binds a <see cref="AvaloniaProperty"/> to an observable.
/// </summary>
/// <param name="property">The property.</param>
/// <param name="source">The observable.</param>
/// <param name="priority">The priority of the binding.</param>
/// <returns>
/// A disposable which can be used to terminate the binding.
/// </returns>
IDisposable Bind(
AvaloniaProperty property,
IObservable<object> source,
BindingPriority priority = BindingPriority.LocalValue);
/// <summary>
/// Binds a <see cref="AvaloniaProperty"/> to an observable.
/// </summary>
/// <typeparam name="T">The type of the property.</typeparam>
/// <param name="property">The property.</param>
/// <param name="source">The observable.</param>
/// <param name="priority">The priority of the binding.</param>
/// <returns>
/// A disposable which can be used to terminate the binding.
/// </returns>
IDisposable Bind<T>(
AvaloniaProperty<T> property,
IObservable<T> source,
BindingPriority priority = BindingPriority.LocalValue);
}
}