A cross-platform UI framework for .NET
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using System;
using System.Globalization;
using Avalonia.Media;
using Avalonia.Media.TextFormatting.Unicode;
using Avalonia.Platform;
using Avalonia.Utilities;
using HarfBuzzSharp;
using Buffer = HarfBuzzSharp.Buffer;
namespace Avalonia.UnitTests
{
public class HarfBuzzTextShaperImpl : ITextShaperImpl
{
public GlyphRun ShapeText(ReadOnlySlice<char> text, Typeface typeface, double fontRenderingEmSize,
CultureInfo culture)
{
using (var buffer = new Buffer())
{
FillBuffer(buffer, text);
buffer.Language = new Language(culture ?? CultureInfo.CurrentCulture);
buffer.GuessSegmentProperties();
var glyphTypeface = typeface.GlyphTypeface;
var font = ((HarfBuzzGlyphTypefaceImpl)glyphTypeface.PlatformImpl).Font;
font.Shape(buffer);
font.GetScale(out var scaleX, out _);
var textScale = fontRenderingEmSize / scaleX;
var bufferLength = buffer.Length;
var glyphInfos = buffer.GetGlyphInfoSpan();
var glyphPositions = buffer.GetGlyphPositionSpan();
var glyphIndices = new ushort[bufferLength];
var clusters = new ushort[bufferLength];
double[] glyphAdvances = null;
Vector[] glyphOffsets = null;
for (var i = 0; i < bufferLength; i++)
{
glyphIndices[i] = (ushort)glyphInfos[i].Codepoint;
clusters[i] = (ushort)glyphInfos[i].Cluster;
if (!glyphTypeface.IsFixedPitch)
{
SetAdvance(glyphPositions, i, textScale, ref glyphAdvances);
}
SetOffset(glyphPositions, i, textScale, ref glyphOffsets);
}
return new GlyphRun(glyphTypeface, fontRenderingEmSize,
new ReadOnlySlice<ushort>(glyphIndices),
new ReadOnlySlice<double>(glyphAdvances),
new ReadOnlySlice<Vector>(glyphOffsets),
text,
new ReadOnlySlice<ushort>(clusters),
buffer.Direction == Direction.LeftToRight ? 0 : 1);
}
}
private static void FillBuffer(Buffer buffer, ReadOnlySlice<char> text)
{
buffer.ContentType = ContentType.Unicode;
var i = 0;
while (i < text.Length)
{
var codepoint = Codepoint.ReadAt(text, i, out var count);
var cluster = (uint)(text.Start + i);
if (codepoint.IsBreakChar)
{
if (i + 1 < text.Length)
{
var nextCodepoint = Codepoint.ReadAt(text, i + 1, out _);
if (nextCodepoint == '\n' && codepoint == '\r')
{
count++;
buffer.Add('\u200C', cluster);
buffer.Add('\u200D', cluster);
}
else
{
buffer.Add('\u200C', cluster);
}
}
else
{
buffer.Add('\u200C', cluster);
}
}
else
{
buffer.Add(codepoint, cluster);
}
i += count;
}
}
private static void SetOffset(ReadOnlySpan<GlyphPosition> glyphPositions, int index, double textScale,
ref Vector[] offsetBuffer)
{
var position = glyphPositions[index];
if (position.XOffset == 0 && position.YOffset == 0)
{
return;
}
offsetBuffer ??= new Vector[glyphPositions.Length];
var offsetX = position.XOffset * textScale;
var offsetY = position.YOffset * textScale;
offsetBuffer[index] = new Vector(offsetX, offsetY);
}
private static void SetAdvance(ReadOnlySpan<GlyphPosition> glyphPositions, int index, double textScale,
ref double[] advanceBuffer)
{
advanceBuffer ??= new double[glyphPositions.Length];
// Depends on direction of layout
// advanceBuffer[index] = buffer.GlyphPositions[index].YAdvance * textScale;
advanceBuffer[index] = glyphPositions[index].XAdvance * textScale;
}
}
}