A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
#ifndef common_h
#define common_h
#include "comimpl.h"
#include "avalonia-native.h"
#include <stdio.h>
#import <Foundation/Foundation.h>
#import <AppKit/AppKit.h>
#include <pthread.h>
extern IAvnPlatformThreadingInterface* CreatePlatformThreading();
extern IAvnWindow* CreateAvnWindow(IAvnWindowEvents*events);
extern IAvnPopup* CreateAvnPopup(IAvnWindowEvents*events);
extern IAvnSystemDialogs* CreateSystemDialogs();
extern IAvnScreens* CreateScreens();
extern IAvnClipboard* CreateClipboard();
extern IAvnCursorFactory* CreateCursorFactory();
extern IAvnGlFeature* GetGlFeature();
extern IAvnGlSurfaceRenderTarget* CreateGlRenderTarget(NSWindow* window, NSView* view);
extern NSPoint ToNSPoint (AvnPoint p);
extern AvnPoint ToAvnPoint (NSPoint p);
extern AvnPoint ConvertPointY (AvnPoint p);
extern NSSize ToNSSize (AvnSize s);
#ifdef DEBUG
#define NSDebugLog(...) NSLog(__VA_ARGS__)
#else
#define NSDebugLog(...) (void)0
#endif
template<typename T> inline T* objc_cast(id from) {
if(from == nil)
return nil;
if ([from isKindOfClass:[T class]]) {
return static_cast<T*>(from);
}
return nil;
}
#endif