A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Avalonia.Input;
using static System.Math;
namespace Avalonia.Controls
{
/// <summary>
/// Positions child elements in sequential position from left to right,
/// breaking content to the next line at the edge of the containing box.
/// Subsequent ordering happens sequentially from top to bottom or from right to left,
/// depending on the value of the Orientation property.
/// </summary>
public class WrapPanel : Panel, INavigableContainer
{
/// <summary>
/// Defines the <see cref="Orientation"/> property.
/// </summary>
public static readonly StyledProperty<Orientation> OrientationProperty =
AvaloniaProperty.Register<WrapPanel, Orientation>(nameof(Orientation), defaultValue: Orientation.Horizontal);
/// <summary>
/// Initializes static members of the <see cref="WrapPanel"/> class.
/// </summary>
static WrapPanel()
{
AffectsMeasure(OrientationProperty);
}
/// <summary>
/// Gets or sets the orientation in which child controls will be layed out.
/// </summary>
public Orientation Orientation
{
get { return GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <returns>The control.</returns>
IInputElement INavigableContainer.GetControl(NavigationDirection direction, IInputElement from)
{
var horiz = Orientation == Orientation.Horizontal;
int index = Children.IndexOf((IControl)from);
switch (direction)
{
case NavigationDirection.First:
index = 0;
break;
case NavigationDirection.Last:
index = Children.Count - 1;
break;
case NavigationDirection.Next:
++index;
break;
case NavigationDirection.Previous:
--index;
break;
case NavigationDirection.Left:
index = horiz ? index - 1 : -1;
break;
case NavigationDirection.Right:
index = horiz ? index + 1 : -1;
break;
case NavigationDirection.Up:
index = horiz ? -1 : index - 1;
break;
case NavigationDirection.Down:
index = horiz ? -1 : index + 1;
break;
}
if (index >= 0 && index < Children.Count)
{
return Children[index];
}
else
{
return null;
}
}
private UVSize CreateUVSize(Size size) => new UVSize(Orientation, size);
private UVSize CreateUVSize() => new UVSize(Orientation);
/// <inheritdoc/>
protected override Size MeasureOverride(Size availableSize)
{
var desiredSize = CreateUVSize();
var lineSize = CreateUVSize();
var uvAvailableSize = CreateUVSize(availableSize);
foreach (var child in Children)
{
child.Measure(availableSize);
var childSize = CreateUVSize(child.DesiredSize);
if (lineSize.U + childSize.U <= uvAvailableSize.U) // same line
{
lineSize.U += childSize.U;
lineSize.V = Max(lineSize.V, childSize.V);
}
else // moving to next line
{
desiredSize.U = Max(lineSize.U, uvAvailableSize.U);
desiredSize.V += lineSize.V;
lineSize = childSize;
}
}
// last element
desiredSize.U = Max(lineSize.U, desiredSize.U);
desiredSize.V += lineSize.V;
return desiredSize.ToSize();
}
/// <inheritdoc/>
protected override Size ArrangeOverride(Size finalSize)
{
double accumulatedV = 0;
var uvFinalSize = CreateUVSize(finalSize);
var lineSize = CreateUVSize();
int firstChildInLineindex = 0;
for (int index = 0; index < Children.Count; index++)
{
var child = Children[index];
var childSize = CreateUVSize(child.DesiredSize);
if (lineSize.U + childSize.U <= uvFinalSize.U) // same line
{
lineSize.U += childSize.U;
lineSize.V = Max(lineSize.V, childSize.V);
}
else // moving to next line
{
var controlsInLine = GetContolsBetween(firstChildInLineindex, index);
ArrangeLine(accumulatedV, lineSize.V, controlsInLine);
accumulatedV += lineSize.V;
lineSize = childSize;
firstChildInLineindex = index;
}
}
if (firstChildInLineindex < Children.Count)
{
var controlsInLine = GetContolsBetween(firstChildInLineindex, Children.Count);
ArrangeLine(accumulatedV, lineSize.V, controlsInLine);
}
return finalSize;
}
private IEnumerable<IControl> GetContolsBetween(int first, int last)
{
return Children.Skip(first).Take(last - first);
}
private void ArrangeLine(double v, double lineV, IEnumerable<IControl> contols)
{
double u = 0;
bool isHorizontal = (Orientation == Orientation.Horizontal);
foreach (var child in contols)
{
var childSize = CreateUVSize(child.DesiredSize);
var x = isHorizontal ? u : v;
var y = isHorizontal ? v : u;
var width = isHorizontal ? childSize.U : lineV;
var height = isHorizontal ? lineV : childSize.U;
child.Arrange(new Rect(x, y, width, height));
u += childSize.U;
}
}
/// <summary>
/// Used to not not write sepearate code for horizontal and vertical orientation.
/// U is direction in line. (x if orientation is horizontal)
/// V is direction of lines. (y if orientation is horizonral)
/// </summary>
[DebuggerDisplay("U = {U} V = {V}")]
private struct UVSize
{
private readonly Orientation _orientation;
internal double U;
internal double V;
private UVSize(Orientation orientation, double width, double height)
{
U = V = 0d;
_orientation = orientation;
Width = width;
Height = height;
}
internal UVSize(Orientation orientation, Size size)
: this(orientation, size.Width, size.Height)
{
}
internal UVSize(Orientation orientation)
{
U = V = 0d;
_orientation = orientation;
}
private double Width
{
get { return (_orientation == Orientation.Horizontal ? U : V); }
set
{
if (_orientation == Orientation.Horizontal)
{
U = value;
}
else
{
V = value;
}
}
}
private double Height
{
get { return (_orientation == Orientation.Horizontal ? V : U); }
set
{
if (_orientation == Orientation.Horizontal)
{
V = value;
}
else
{
U = value;
}
}
}
public Size ToSize()
{
return new Size(Width, Height);
}
}
}
}